mirror of
https://github.com/ClassiCube/MCGalaxy.git
synced 2025-09-22 12:05:51 -04:00
Let's start cleaning up this mess.. create a new Countdown plugin class.
This commit is contained in:
parent
758491931c
commit
1f83981ff2
@ -81,7 +81,7 @@ namespace MCGalaxy.Commands.Fun {
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}
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void HandleJoin(Player p) {
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switch (Server.Countdown.gamestatus) {
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switch (Server.Countdown.Status) {
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case CountdownGameStatus.Disabled:
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Player.Message(p, "Sorry - Countdown isn't enabled yet");
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return;
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@ -102,7 +102,7 @@ namespace MCGalaxy.Commands.Fun {
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void HandleLeave(Player p) {
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if (Server.Countdown.players.Contains(p)) {
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switch (Server.Countdown.gamestatus) {
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switch (Server.Countdown.Status) {
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case CountdownGameStatus.Disabled:
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Player.Message(p, "Sorry - Countdown isn't enabled yet");
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return;
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@ -132,7 +132,7 @@ namespace MCGalaxy.Commands.Fun {
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}
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void HandlePlayers(Player p) {
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switch (Server.Countdown.gamestatus) {
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switch (Server.Countdown.Status) {
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case CountdownGameStatus.Disabled:
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Player.Message(p, "The game has not been enabled yet.");
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break;
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@ -207,7 +207,7 @@ namespace MCGalaxy.Commands.Fun {
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else LevelInfo.Loaded.Add(lvl);
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lvl.Save();
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if (Server.Countdown.gamestatus != CountdownGameStatus.Disabled)
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if (Server.Countdown.Status != CountdownGameStatus.Disabled)
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Server.Countdown.mapon = lvl;
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const string format = "Generated map ({0}x{1}x{2}), sending you to it..";
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@ -221,7 +221,7 @@ namespace MCGalaxy.Commands.Fun {
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void HandleEnable(Player p) {
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if (!CheckExtraPerm(p, 2)) { MessageNeedExtra(p, 2); return; }
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if (Server.Countdown.gamestatus == CountdownGameStatus.Disabled) {
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if (Server.Countdown.Status == CountdownGameStatus.Disabled) {
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CmdLoad.LoadLevel(null, "countdown");
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Server.Countdown.mapon = LevelInfo.FindExact("countdown");
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@ -236,7 +236,7 @@ namespace MCGalaxy.Commands.Fun {
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Server.Countdown.mapon.BuildAccess.Min = LevelPermission.Nobody;
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Server.Countdown.mapon.Config.MOTD = "Welcome to the Countdown map! -hax";
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Server.Countdown.gamestatus = CountdownGameStatus.Enabled;
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Server.Countdown.Status = CountdownGameStatus.Enabled;
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Chat.MessageGlobal("Countdown has been enabled!!");
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} else {
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Player.Message(p, "A Game is either already enabled or is already progress");
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@ -246,15 +246,15 @@ namespace MCGalaxy.Commands.Fun {
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void HandleDisable(Player p) {
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if (!CheckExtraPerm(p, 2)) { MessageNeedExtra(p, 2); return; }
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if (Server.Countdown.gamestatus == CountdownGameStatus.AboutToStart || Server.Countdown.gamestatus == CountdownGameStatus.InProgress) {
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if (Server.Countdown.Status == CountdownGameStatus.AboutToStart || Server.Countdown.Status == CountdownGameStatus.InProgress) {
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Player.Message(p, "A game is currently in progress - please wait until it is finished, or use '/cd cancel' to cancel the game"); return;
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} else if (Server.Countdown.gamestatus == CountdownGameStatus.Disabled) {
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} else if (Server.Countdown.Status == CountdownGameStatus.Disabled) {
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Player.Message(p, "Already disabled!!"); return;
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} else {
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foreach (Player pl in Server.Countdown.players)
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Player.Message(pl, "The countdown game was disabled.");
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Server.Countdown.Reset(p, true);
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Server.Countdown.gamestatus = CountdownGameStatus.Disabled;
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Server.Countdown.Status = CountdownGameStatus.Disabled;
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Player.Message(p, "Countdown Disabled");
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}
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}
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@ -262,12 +262,12 @@ namespace MCGalaxy.Commands.Fun {
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void HandleCancel(Player p) {
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if (!CheckExtraPerm(p, 2)) { MessageNeedExtra(p, 2); return; }
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if (Server.Countdown.gamestatus == CountdownGameStatus.AboutToStart || Server.Countdown.gamestatus == CountdownGameStatus.InProgress) {
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if (Server.Countdown.Status == CountdownGameStatus.AboutToStart || Server.Countdown.Status == CountdownGameStatus.InProgress) {
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Server.Countdown.cancel = true;
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Thread.Sleep(1500);
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Player.Message(p, "Countdown has been canceled");
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Server.Countdown.gamestatus = CountdownGameStatus.Enabled;
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} else if (Server.Countdown.gamestatus == CountdownGameStatus.Disabled) {
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Server.Countdown.Status = CountdownGameStatus.Enabled;
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} else if (Server.Countdown.Status == CountdownGameStatus.Disabled) {
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Player.Message(p, "The game is disabled!!");
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} else {
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foreach (Player pl in Server.Countdown.players)
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@ -279,7 +279,7 @@ namespace MCGalaxy.Commands.Fun {
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void HandleStart(Player p, string par1, string par2) {
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if (!CheckExtraPerm(p, 2)) { MessageNeedExtra(p, 2); return; }
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if (Server.Countdown.gamestatus != CountdownGameStatus.Enabled) {
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if (Server.Countdown.Status != CountdownGameStatus.Enabled) {
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Player.Message(p, "Either a game is already in progress or it hasn't been enabled"); return;
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}
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if (Server.Countdown.players.Count < 2) {
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@ -310,7 +310,7 @@ namespace MCGalaxy.Commands.Fun {
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void HandleReset(Player p, string par1) {
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if (!CheckExtraPerm(p, 2)) { MessageNeedExtra(p, 2); return; }
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switch (Server.Countdown.gamestatus) {
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switch (Server.Countdown.Status) {
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case CountdownGameStatus.Disabled:
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Player.Message(p, "Please enable countdown first."); break;
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case CountdownGameStatus.AboutToStart:
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@ -1,77 +0,0 @@
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/*
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Copyright 2011 MCForge
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Dual-licensed under the Educational Community License, Version 2.0 and
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the GNU General Public License, Version 3 (the "Licenses"); you may
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not use this file except in compliance with the Licenses. You may
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obtain a copy of the Licenses at
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http://www.opensource.org/licenses/ecl2.php
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http://www.gnu.org/licenses/gpl-3.0.html
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Unless required by applicable law or agreed to in writing,
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software distributed under the Licenses are distributed on an "AS IS"
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BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
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or implied. See the Licenses for the specific language governing
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permissions and limitations under the Licenses.
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*/
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using System;
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using System.Collections.Generic;
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using System.Threading;
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namespace MCGalaxy.Games {
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public sealed partial class CountdownGame : IGame {
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public override void PlayerJoinedGame(Player p) {
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if (!Server.Countdown.players.Contains(p)) {
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Server.Countdown.players.Add(p);
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Player.Message(p, "You've joined the Countdown game!!");
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Chat.MessageGlobal("{0} has joined Countdown!!", p.name);
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if (p.level != Server.Countdown.mapon)
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PlayerActions.ChangeMap(p, "countdown");
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p.playerofcountdown = true;
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} else {
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Player.Message(p, "Sorry, you have already joined!!, to leave please type /countdown leave");
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}
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}
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public override void PlayerLeftServer(Player p) {
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if (players.Contains(p)) {
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if (playersleftlist.Contains(p)) {
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mapon.ChatLevel(p.ColoredName + " %Slogged out and so is out of countdown!!");
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PlayerLeftGame(p);
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}
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players.Remove(p);
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}
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}
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public override void PlayerLeftGame(Player p) {
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p.incountdown = false;
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p.playerofcountdown = false;
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players.Remove(p);
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playersleftlist.Remove(p);
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MessagePlayersLeft();
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}
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public override bool HandlesMovement(Player p, Position next, byte yaw, byte pitch) {
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if( !p.incountdown || gamestatus != CountdownGameStatus.InProgress || !freezemode)
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return false;
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if (p.countdownsettemps) {
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p.countdowntempx = next.X;
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Thread.Sleep(100);
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p.countdowntempz = next.Z;
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Thread.Sleep(100);
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p.countdownsettemps = false;
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}
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if (next.X != p.countdowntempx || next.Z != p.countdowntempz) {
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next.X = p.countdowntempx; next.Z = p.countdowntempz;
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p.SendPos(Entities.SelfID, next, new Orientation(yaw, pitch));
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}
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p.Pos = next;
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p.SetYawPitch(yaw, pitch);
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return true;
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}
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}
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}
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@ -19,8 +19,8 @@ using System;
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using System.Collections.Generic;
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using System.Threading;
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namespace MCGalaxy.Games {
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public sealed partial class CountdownGame {
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namespace MCGalaxy.Games {
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public sealed class CountdownGame : IGame {
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public List<Player> players = new List<Player>();
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public List<Player> playersleftlist = new List<Player>();
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@ -33,10 +33,17 @@ namespace MCGalaxy.Games {
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public string speedtype;
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public CountdownGameStatus gamestatus = CountdownGameStatus.Disabled;
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public CountdownGameStatus Status = CountdownGameStatus.Disabled;
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CountdownPlugin plugin;
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public void GameStart(Player p) {
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switch (gamestatus) {
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if (plugin == null) {
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plugin = new CountdownPlugin();
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plugin.Game = this;
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plugin.Load(false);
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}
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switch (Status) {
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case CountdownGameStatus.Disabled:
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Player.Message(p, "Please enable Countdown first!!"); return;
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case CountdownGameStatus.AboutToStart:
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@ -46,7 +53,7 @@ namespace MCGalaxy.Games {
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case CountdownGameStatus.Finished:
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Player.Message(p, "Game has finished"); return;
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case CountdownGameStatus.Enabled:
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gamestatus = CountdownGameStatus.AboutToStart;
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Status = CountdownGameStatus.AboutToStart;
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Thread.Sleep(2000); break;
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}
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@ -83,7 +90,7 @@ namespace MCGalaxy.Games {
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playersleftlist = players;
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foreach (Player pl in players)
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pl.incountdown = true;
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pl.InCountdown = true;
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AfterStart();
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Play();
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}
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@ -94,9 +101,9 @@ namespace MCGalaxy.Games {
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} else {
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SendFreezeMessages();
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MessageAll("&bPlayers Frozen");
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gamestatus = CountdownGameStatus.InProgress;
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Status = CountdownGameStatus.InProgress;
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foreach (Player pl in players)
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pl.countdownsettemps = true;
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pl.CountdownSetFreezePos = true;
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Thread.Sleep(500);
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RemoveGlassBlocks();
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@ -157,7 +164,7 @@ namespace MCGalaxy.Games {
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void RemoveRandomSquares() {
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while (squaresLeft.Count > 0 && playersleftlist.Count != 0
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&& (gamestatus == CountdownGameStatus.InProgress || gamestatus == CountdownGameStatus.Finished))
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&& (Status == CountdownGameStatus.InProgress || Status == CountdownGameStatus.Finished))
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{
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Random number = new Random();
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int index = number.Next(squaresLeft.Count);
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@ -165,7 +172,7 @@ namespace MCGalaxy.Games {
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squaresLeft.RemoveAt(index);
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RemoveSquare(nextsquare);
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if (squaresLeft.Count % 10 == 0 && gamestatus != CountdownGameStatus.Finished)
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if (squaresLeft.Count % 10 == 0 && Status != CountdownGameStatus.Finished)
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mapon.ChatLevel(squaresLeft.Count + " Squares Left and " + playersleftlist.Count + " Players left!!");
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if (cancel)
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End(null);
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@ -239,18 +246,18 @@ namespace MCGalaxy.Games {
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Cuboid(maxX - 4, 4, 4, maxX - 4, 4, maxZ - 4, Block.air, mapon);
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if (!freezemode) {
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gamestatus = CountdownGameStatus.InProgress;
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Status = CountdownGameStatus.InProgress;
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}
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}
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public void Death(Player p) {
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mapon.ChatLevel(p.ColoredName + " %Sis out of countdown!!");
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p.incountdown = false;
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p.InCountdown = false;
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playersleftlist.Remove(p);
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MessagePlayersLeft();
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}
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void MessagePlayersLeft() {
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public void MessagePlayersLeft() {
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switch (playersleftlist.Count) {
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case 1:
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mapon.ChatLevel(playersleftlist[0].ColoredName + " %Sis the winner!!");
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@ -275,20 +282,20 @@ namespace MCGalaxy.Games {
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void End(Player winner) {
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squaresLeft.Clear();
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gamestatus = CountdownGameStatus.Finished;
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Status = CountdownGameStatus.Finished;
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playersleftlist.Clear();
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if (winner != null) {
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winner.SendMessage("Congratulations!! You won!!!");
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Command.all.Find("spawn").Use(winner, "");
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winner.incountdown = false;
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winner.InCountdown = false;
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} else {
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foreach (Player pl in players) {
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Player.Message(pl, "The countdown game was canceled!");
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Command.all.Find("spawn").Use(pl, "");
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}
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Chat.MessageGlobal("The countdown game was canceled!!");
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gamestatus = CountdownGameStatus.Enabled;
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Status = CountdownGameStatus.Enabled;
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playersleftlist.Clear();
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players.Clear();
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squaresLeft.Clear();
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@ -298,8 +305,8 @@ namespace MCGalaxy.Games {
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}
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public void Reset(Player p, bool all) {
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if (!(gamestatus == CountdownGameStatus.Enabled || gamestatus == CountdownGameStatus.Finished || gamestatus == CountdownGameStatus.Disabled)) {
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switch (gamestatus) {
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if (!(Status == CountdownGameStatus.Enabled || Status == CountdownGameStatus.Finished || Status == CountdownGameStatus.Disabled)) {
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switch (Status) {
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case CountdownGameStatus.Disabled:
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Player.Message(p, "Please enable the game first"); return;
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default:
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@ -316,9 +323,9 @@ namespace MCGalaxy.Games {
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if (!all) {
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Player.Message(p, "The Countdown map has been reset");
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if (gamestatus == CountdownGameStatus.Finished)
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if (Status == CountdownGameStatus.Finished)
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Player.Message(p, "You do not need to re-enable it");
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gamestatus = CountdownGameStatus.Enabled;
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Status = CountdownGameStatus.Enabled;
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Player[] online = PlayerInfo.Online.Items;
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foreach (Player pl in online) {
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@ -334,9 +341,9 @@ namespace MCGalaxy.Games {
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}
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} else {
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Player.Message(p, "Countdown has been reset");
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if (gamestatus == CountdownGameStatus.Finished)
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if (Status == CountdownGameStatus.Finished)
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Player.Message(p, "You do not need to re-enable it");
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gamestatus = CountdownGameStatus.Enabled;
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Status = CountdownGameStatus.Enabled;
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playersleftlist.Clear();
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players.Clear();
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squaresLeft.Clear();
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@ -345,7 +352,7 @@ namespace MCGalaxy.Games {
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Player[] online = PlayerInfo.Online.Items;
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foreach (Player pl in online) {
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pl.playerofcountdown = false;
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pl.incountdown = false;
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pl.InCountdown = false;
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}
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}
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}
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@ -383,6 +390,28 @@ namespace MCGalaxy.Games {
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public SquarePos(int x, int z) {
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X = (ushort)x; Z = (ushort)z;
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}
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}
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public override void PlayerJoinedGame(Player p) {
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if (!Server.Countdown.players.Contains(p)) {
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Server.Countdown.players.Add(p);
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Player.Message(p, "You've joined the Countdown game!!");
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Chat.MessageGlobal("{0} has joined Countdown!!", p.name);
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if (p.level != Server.Countdown.mapon)
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PlayerActions.ChangeMap(p, "countdown");
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p.playerofcountdown = true;
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} else {
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Player.Message(p, "Sorry, you have already joined!!, to leave please type /countdown leave");
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}
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}
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public override void PlayerLeftGame(Player p) {
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p.InCountdown = false;
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p.playerofcountdown = false;
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players.Remove(p);
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playersleftlist.Remove(p);
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MessagePlayersLeft();
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}
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}
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72
MCGalaxy/Games/Countdown/CountdownPlugin.cs
Normal file
72
MCGalaxy/Games/Countdown/CountdownPlugin.cs
Normal file
@ -0,0 +1,72 @@
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/*
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Copyright 2011 MCForge
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Dual-licensed under the Educational Community License, Version 2.0 and
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the GNU General Public License, Version 3 (the "Licenses"); you may
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not use this file except in compliance with the Licenses. You may
|
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obtain a copy of the Licenses at
|
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|
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http://www.opensource.org/licenses/ecl2.php
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http://www.gnu.org/licenses/gpl-3.0.html
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Unless required by applicable law or agreed to in writing,
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software distributed under the Licenses are distributed on an "AS IS"
|
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BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
|
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or implied. See the Licenses for the specific language governing
|
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permissions and limitations under the Licenses.
|
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*/
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using System;
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using System.Threading;
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using MCGalaxy.Events;
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namespace MCGalaxy.Games {
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public sealed class CountdownPlugin : Plugin_Simple {
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public override string creator { get { return Server.SoftwareName + " team"; } }
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public override string MCGalaxy_Version { get { return Server.VersionString; } }
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public override string name { get { return "Core_CountdownPlugin"; } }
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public CountdownGame Game;
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public override void Load(bool startup) {
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OnPlayerMoveEvent.Register(HandlePlayerMove, Priority.High, this);
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OnPlayerDisconnectEvent.Register(HandlePlayerDisconnect, Priority.High, this);
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}
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public override void Unload(bool shutdown) {
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OnPlayerMoveEvent.UnRegister(this);
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OnPlayerDisconnectEvent.UnRegister(this);
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}
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void HandlePlayerMove(Player p, Position next, byte yaw, byte pitch) {
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if (!p.InCountdown || Game.Status != CountdownGameStatus.InProgress || !Game.freezemode)
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return;
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if (p.CountdownSetFreezePos) {
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p.CountdownFreezeX = next.X;
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Thread.Sleep(100);
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p.CountdownFreezeZ = next.Z;
|
||||
Thread.Sleep(100);
|
||||
p.CountdownSetFreezePos = false;
|
||||
}
|
||||
|
||||
if (next.X != p.CountdownFreezeX || next.Z != p.CountdownFreezeZ) {
|
||||
next.X = p.CountdownFreezeX; next.Z = p.CountdownFreezeZ;
|
||||
p.SendPos(Entities.SelfID, next, new Orientation(yaw, pitch));
|
||||
}
|
||||
|
||||
p.Pos = next;
|
||||
p.SetYawPitch(yaw, pitch);
|
||||
Plugin.CancelPlayerEvent(PlayerEvents.PlayerMove, p);
|
||||
}
|
||||
|
||||
void HandlePlayerDisconnect(Player p, string reason) {
|
||||
if (!Game.players.Contains(p)) return;
|
||||
|
||||
if (Game.playersleftlist.Contains(p)) {
|
||||
Game.mapon.ChatLevel(p.ColoredName + " %Slogged out and so is out of countdown");
|
||||
Game.PlayerLeftGame(p);
|
||||
}
|
||||
Game.players.Remove(p);
|
||||
}
|
||||
}
|
||||
}
|
@ -483,8 +483,8 @@
|
||||
<Compile Include="Events\Player.Events.cs" />
|
||||
<Compile Include="Events\PlayerClick.cs" />
|
||||
<Compile Include="Games\Countdown\CountdownGame.cs" />
|
||||
<Compile Include="Games\Countdown\CountdownGame.Game.cs" />
|
||||
<Compile Include="Games\Countdown\CountdownMapGen.cs" />
|
||||
<Compile Include="Games\Countdown\CountdownPlugin.cs" />
|
||||
<Compile Include="Games\CTF\CtfConfig.cs" />
|
||||
<Compile Include="Games\CTF\CtfTeam.cs" />
|
||||
<Compile Include="Games\GameProps.cs" />
|
||||
|
@ -170,10 +170,10 @@ namespace MCGalaxy {
|
||||
|
||||
//Countdown
|
||||
public bool playerofcountdown = false;
|
||||
public bool incountdown = false;
|
||||
public int countdowntempx;
|
||||
public int countdowntempz;
|
||||
public bool countdownsettemps = false;
|
||||
public bool InCountdown = false;
|
||||
public int CountdownFreezeX;
|
||||
public int CountdownFreezeZ;
|
||||
public bool CountdownSetFreezePos = false;
|
||||
|
||||
//Tnt Wars
|
||||
public bool PlayingTntWars = false;
|
||||
|
@ -325,8 +325,6 @@ namespace MCGalaxy {
|
||||
Position next = new Position(x, y, z);
|
||||
CheckBlocks(next);
|
||||
|
||||
if (Server.Countdown.HandlesMovement(this, next, yaw, pitch))
|
||||
return;
|
||||
if (Server.zombie.Running && Server.zombie.HandlesMovement(this, next, yaw, pitch))
|
||||
return;
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user