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Player.players should be a field to avoid breaking backwards compatibility. (Thanks tommyz)
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@ -2414,16 +2414,16 @@ catch { }*/
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#endregion
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#endregion
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#region == OTHER ==
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#region == OTHER ==
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[Obsolete]
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[Obsolete("Use PlayerInfo.players")]
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public static List<Player> players { get { return PlayerInfo.players; } }
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public static List<Player> players;
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[Obsolete]
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[Obsolete("Use PlayerInfo.Find(name)")]
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public static Player Find(string name) { return PlayerInfo.Find(name); }
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public static Player Find(string name) { return PlayerInfo.Find(name); }
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[Obsolete]
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[Obsolete("Use PlayerInfo.FindExact(name)")]
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public static Player FindExact(string name) { return PlayerInfo.FindExact(name); }
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public static Player FindExact(string name) { return PlayerInfo.FindExact(name); }
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[Obsolete]
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[Obsolete("Use PlayerInfo.FindNick(name)")]
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public static Player FindNick(string name) { return PlayerInfo.FindNick(name); }
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public static Player FindNick(string name) { return PlayerInfo.FindNick(name); }
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static byte FreeId() {
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static byte FreeId() {
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@ -22,7 +22,7 @@ namespace MCGalaxy {
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public static class PlayerInfo {
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public static class PlayerInfo {
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/// <summary> List of all server players. </summary>
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/// <summary> List of all server players. </summary>
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public static List<Player> players = new List<Player>();
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public static List<Player> players;
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public static List<Player> GetPlayers() { return new List<Player>(PlayerInfo.players); }
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public static List<Player> GetPlayers() { return new List<Player>(PlayerInfo.players); }
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@ -408,6 +408,8 @@ namespace MCGalaxy
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}
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}
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public void Start() {
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public void Start() {
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PlayerInfo.players = new List<Player>();
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Player.players = PlayerInfo.players;
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StartTime = DateTime.UtcNow;
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StartTime = DateTime.UtcNow;
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StartTimeLocal = StartTime.ToLocalTime();
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StartTimeLocal = StartTime.ToLocalTime();
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shuttingDown = false;
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shuttingDown = false;
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