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https://github.com/ClassiCube/MCGalaxy.git
synced 2025-09-23 12:42:22 -04:00
Cleanup help for /os.
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parent
43e8991d9e
commit
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@ -103,16 +103,7 @@ namespace MCGalaxy.Commands
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void HandleEnvCommand(Player p, string type, string value) {
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string arg = value == "" ? "normal" : value;
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if (CmdEnvironment.Handle(p, type.ToLower(), arg)) return;
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Player.Message(p, "/os env [fog/cloud/sky/shadow/sun] [hex color code] -- Changes env colors of your map");
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Player.Message(p, "/os env level -- Sets the water height of your map");
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Player.Message(p, "/os env cloudheight -- Sets the cloud height of your map");
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Player.Message(p, "/os env maxfog -- Sets the max fog distance in your map");
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Player.Message(p, "/os env horizon -- Sets what block the \"ocean\" shows outside your map");
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Player.Message(p, "/os env border -- Sets what block replaces the \"bedrock\" below sea level in your map");
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Player.Message(p, "/os env weather [sun/rain/snow/normal] -- Changes the weather of your map.");
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Player.Message(p, " Warning: Shrub,Flowers,Mushroom,Rope,Fire cannot be used for horizon/bedrock.");
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Player.Message(p, " Note: If no hex or block is given, the default will be used.");
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Player.MessageLines(p, envHelp);
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}
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void HandleMapCommand(Player p, string message, string cmd, string value) {
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@ -249,23 +240,7 @@ namespace MCGalaxy.Commands
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} else if (cmd == "DELETABLE") {
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Command.all.Find("map").Use(p, "deletable");
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} else {
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Player.Message(p, "/os map add [type - default is flat] -- Creates your map (128x64x128)");
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Player.Message(p, "/os map add [width] [height] [length] [type] -- Creates your map");
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Player.Message(p, "/os map physics -- Sets the physics on your map.");
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Player.Message(p, "/os map delete -- Deletes your map");
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Player.Message(p, "/os map restore [num] -- Restores backup [num] of your map");
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Player.Message(p, "/os map save -- Saves your map");
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Player.Message(p, "/os map chat -- Sets whether roleplay (level only) chat is used.");
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Player.Message(p, "/os map motd -- Changes the motd of your map");
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Player.Message(p, "/os map guns -- Toggles if guns can be used on your map");
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Player.Message(p, "/os map pervisit %b[default is " + Server.defaultRank + "]%S -- Changes the pervisit of you map");
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Player.Message(p, "/os map texture -- Sets terrain.png url for your map");
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Player.Message(p, "/os map texturezip -- Sets texture pack .zip url for your map");
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Player.Message(p, "/os map buildable -- Sets whether any blocks can be placed");
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Player.Message(p, "/os map deletable -- Sets whether any blocks can be deleted");
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Player.Message(p, " Textures: If your URL is too long, use the \"<\" symbol to continue it on another line.");
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Player.Message(p, " Map Types: Desert, flat, forest, island, mountains, ocean, pixel, empty and space");
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Player.Message(p, " Motd: If no message is provided, the default message will be used.");
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Player.MessageLines(p, mapHelp);
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}
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}
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@ -349,13 +324,7 @@ namespace MCGalaxy.Commands
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Player.Message(p, blocked);
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}
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} else {
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Player.Message(p, "/os zone add [playername or rank] -- Add a zone for a player or a rank."); ;
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Player.Message(p, "/os zone del [all] -- Deletes all zones.");
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Player.Message(p, "/os zone list -- show active zones on brick.");
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Player.Message(p, "/os zone block - Blacklist a player from joining your map.");
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Player.Message(p, "/os zone unblock - Unblocks a player from your map.");
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Player.Message(p, "/os zone blacklist - Show current blacklisted players.");
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Player.Message(p, "You can only delete all zones for now.");
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Player.MessageLines(p, zoneHelp);
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}
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}
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@ -385,5 +354,49 @@ namespace MCGalaxy.Commands
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"kickall, env, preset, levelblock(lb)");
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Player.Message(p, "%T/os zone add [name] %H- allows [name] to build in the world.");
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}
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#region Help messages
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static string[] envHelp = {
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"%T/os env [fog/cloud/sky/shadow/sun] [hex color] %H- Changes env colors of your map.",
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"%T/os env level [height] %H- Sets the water height of your map.",
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"%T/os env cloudheight [height] %H-Sets cloud height of your map.",
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"%T/os env maxfog %H- Sets the max fog distance in your map.",
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"%T/os env horizon %H- Sets the \"ocean\" block outside your map.",
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"%T/os env border %H- Sets the \"bedrock\" block outside your map.",
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"%T/os env weather [sun/rain/snow] %H- Sets weather of your map.",
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" Note: Shrub, flowers, mushrooms, rope, fire cannot be used for horizon/bedrock.",
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" Note: If no hex or block is given, the default will be used.",
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};
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static string[] mapHelp = {
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"%T/os map add [type - default is flat] %H- Creates your map (128x64x128)",
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"%T/os map add [width] [height] [length] [type]",
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" See %T/help newlvl types %Sfor a list of map types.",
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"%T/os map physics [level] %H- Sets the physics on your map.",
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"%T/os map delete %H- Deletes your map",
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"%T/os map restore [num] %H- Restores backup [num] of your map",
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"%T/os map save %H- Saves your map",
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"%T/os map chat %H- Sets if roleplay(level only) chat is used.",
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"%T/os map motd [message] %H- Sets the motd of your map",
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" Motd: If message is not given, server default is used.",
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"%T/os map guns %H- Toggles if guns can be used on your map",
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"%T/os map pervisit [rank] %H- Sets the pervisit of you map",
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"%T/os map texture [url] %H- Sets terrain.png for your map",
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"%T/os map texturezip [url] %H- Sets texture .zip for your map",
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"%T/os map buildable %H- Sets whether any blocks can be placed",
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"%T/os map deletable %H- Sets whether any blocks can be deleted",
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};
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static string[] zoneHelp = {
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"%T/os zone add [player/rank] %H- Adds a zone for a player or a rank, " +
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"allowing them to always build in your map.",
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"%T/os zone del all %H- Deletes all zones in your map.",
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"%T/os zone list %H- Shows zones affecting a particular block.",
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"%T/os zone block [name] %H- Prevents them from joining your map.",
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"%T/os zone unblock [name] %H- Allows them to join your map.",
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"%T/os zone blacklist %H- Shows currently blacklisted players.",
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};
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#endregion
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}
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}
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@ -31,10 +31,8 @@ namespace MCGalaxy.Commands {
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if (!File.Exists(newsFile)) {
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CP437Writer.WriteAllText(newsFile, "News have not been created. Put News in '" + newsFile + "'."); return;
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}
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List<string> lines = CP437Reader.ReadAllLines(newsFile);
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foreach (string line in lines)
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Player.Message(p, line);
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Player.MessageLines(p, lines);
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}
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public override void Help(Player p) {
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@ -82,8 +82,7 @@ namespace MCGalaxy.Commands {
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List<string> lines = CP437Reader.ReadAllLines(path);
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Player.Message(p, "Rank requirements for " + grp.ColoredName + "%S:");
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foreach (string line in lines)
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Player.Message(p, line);
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Player.MessageLines(p, lines);
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}
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public override void Help(Player p) {
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@ -78,9 +78,7 @@ namespace MCGalaxy.Commands.Building {
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Player.Message(p, "No brush found with name \"{0}\".", message);
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Player.Message(p, "%HAvailable brushes: %S" + AvailableBrushes);
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} else {
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string[] help = Brush.BrushesHelp[brush];
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foreach (string line in help)
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Player.Message(p, line);
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Player.MessageLines(p, Brush.BrushesHelp[brush]);
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}
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}
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}
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@ -155,6 +155,11 @@ namespace MCGalaxy {
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SendRaw(buffer);
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}
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public static void MessageLines(Player p, IEnumerable<string> lines) {
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foreach (string line in lines)
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SendMessage(p, line, true);
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}
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public static void Message(Player p, string message) {
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SendMessage(p, message, true);
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}
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