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https://github.com/ClassiCube/MCGalaxy.git
synced 2025-09-23 04:32:50 -04:00
Use far simpler method for defining assembly version, that does not rely on reflection.
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@ -15,11 +15,7 @@
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or implied. See the Licenses for the specific language governing
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or implied. See the Licenses for the specific language governing
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permissions and limitations under the Licenses.
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permissions and limitations under the Licenses.
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*/
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*/
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using System;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using System.Threading;
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namespace MCGalaxy {
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namespace MCGalaxy {
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/// <summary> This class provides for more advanced modification to MCGalaxy </summary>
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/// <summary> This class provides for more advanced modification to MCGalaxy </summary>
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@ -58,23 +58,11 @@ namespace MCGalaxy {
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public static PlayerMetaList RankInfo = new PlayerMetaList("text/rankinfo.txt");
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public static PlayerMetaList RankInfo = new PlayerMetaList("text/rankinfo.txt");
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public static PlayerMetaList TempRanks = new PlayerMetaList("text/tempranks.txt");
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public static PlayerMetaList TempRanks = new PlayerMetaList("text/tempranks.txt");
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public static PlayerMetaList Notes = new PlayerMetaList("text/notes.txt");
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public static PlayerMetaList Notes = new PlayerMetaList("text/notes.txt");
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public static Version Version { get { return System.Reflection.Assembly.GetAssembly(typeof(Server)).GetName().Version; } }
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static string versionString = null;
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static object versionLock = new object();
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// Cache getting the version
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/// <summary> *** DO NOT USE THIS! *** Use VersionString, as this field is a constant and is inlined if used. </summary>
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public static string VersionString {
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public const string InternalVersion = "1.8.9.0";
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get {
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public static Version Version { get { return new Version(InternalVersion); } }
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lock (versionLock) {
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public static string VersionString { get { return InternalVersion; } }
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if (versionString == null) {
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Version v = Version;
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versionString = v.Major + "." + v.Minor + "." + v.Build + "." + v.Revision;
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}
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return versionString;
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}
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}
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}
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public static string SoftwareName = "MCGalaxy";
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public static string SoftwareName = "MCGalaxy";
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public static string SoftwareNameVersioned { get { return SoftwareName + " " + VersionString; } }
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public static string SoftwareNameVersioned { get { return SoftwareName + " " + VersionString; } }
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@ -18,35 +18,8 @@
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using System.Reflection;
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using System.Reflection;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("MCGalaxy")]
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[assembly: AssemblyTitle("MCGalaxy")]
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[assembly: AssemblyDescription("Minecraft Classic Custom Server Software")]
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[assembly: AssemblyDescription("ClassiCube Server Software")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("MCGalaxy")]
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[assembly: AssemblyProduct("MCGalaxy")]
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[assembly: AssemblyCopyright("Copyright © 2015-2016")]
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[assembly: AssemblyCopyright("Copyright © 2015-2017")]
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[assembly: AssemblyTrademark("Forging the Way")]
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[assembly: AssemblyVersion(MCGalaxy.Server.VersionInternal)]
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//[assembly: AssemblyDevs("MCGalaxy Development Team")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("24d9085c-78ba-4f53-b69c-f2b52153683f")]
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[assembly: AssemblyVersion("1.8.9.0")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// This system is to be followed in every update for easy referencing at later dates.
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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