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https://github.com/ClassiCube/MCGalaxy.git
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Rename /scripting to /plugin and add /plugins
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@ -28,7 +28,7 @@ namespace MCGalaxy.Commands.Fun {
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if (alive.Length == 0) { Player.Message(p, "No one is alive."); return; }
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Player.Message(p, "Players who are &2alive %Sare:");
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Player.Message(p, alive.Join(pl => pl.ColoredName + "%S"));
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Player.Message(p, alive.Join(pl => pl.ColoredName));
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}
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public override void Help(Player p) {
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@ -20,28 +20,34 @@ using System.IO;
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using MCGalaxy.Scripting;
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namespace MCGalaxy.Commands.Scripting {
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public sealed class CmdScripting : Command {
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public override string name { get { return "Scripting"; } }
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public sealed class CmdPlugin : Command {
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public override string name { get { return "Plugin"; } }
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public override string type { get { return CommandTypes.Other; } }
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public override LevelPermission defaultRank { get { return LevelPermission.Nobody; } }
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public override CommandAlias[] Aliases {
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get { return new[] { new CommandAlias("PLoad", "pload"), new CommandAlias("PUnload", "punload"),
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new CommandAlias("PCreate", "pcreate"), new CommandAlias("PCompile", "pcompile") }; }
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get { return new[] { new CommandAlias("PLoad", "load"), new CommandAlias("PUnload", "unload"),
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new CommandAlias("PCreate", "create"), new CommandAlias("PCompile", "compile"),
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new CommandAlias("Plugins", "list") }; }
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}
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public override bool MessageBlockRestricted { get { return true; } }
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public override void Use(Player p, string message) {
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public override void Use(Player p, string message) {
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if (message.CaselessEq("list")) {
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Player.Message(p, "Loaded plugins: " + Plugin.all.Join(pl => pl.name));
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return;
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}
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string[] parts = message.SplitSpaces(2);
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if (parts.Length == 1) { Help(p); return; }
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if (!Formatter.ValidName(p, parts[1], "plugin")) return;
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if (parts[0].CaselessEq("pload")) {
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if (parts[0].CaselessEq("load")) {
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LoadPlugin(p, parts[1]);
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} else if (parts[0].CaselessEq("punload")) {
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} else if (parts[0].CaselessEq("unload")) {
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UnloadPlugin(p, parts[1]);
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} else if (parts[0].CaselessEq("pcreate")) {
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} else if (parts[0].CaselessEq("create")) {
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CreatePlugin(p, parts[1]);
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} else if (parts[0].CaselessEq("pcompile")) {
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} else if (parts[0].CaselessEq("compile")) {
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CompilePlugin(p, parts[1]);
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} else {
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Help(p);
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@ -126,14 +132,16 @@ namespace MCGalaxy
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}}";
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public override void Help(Player p) {
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Player.Message(p, "%T/Scripting pcreate [name]");
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Player.Message(p, "%T/Plugin create [name]");
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Player.Message(p, "%HCreate a example .cs plugin file");
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Player.Message(p, "%T/Scripting pcompile [name]");
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Player.Message(p, "%T/Plugin compile [name]");
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Player.Message(p, "%HCompiles a .cs plugin file");
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Player.Message(p, "%T/Scripting pload [filename]");
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Player.Message(p, "%T/Plugin load [filename]");
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Player.Message(p, "%HLoad a plugin from your plugins folder");
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Player.Message(p, "%T/Scripting punload [name]");
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Player.Message(p, "%T/Plugin unload [name]");
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Player.Message(p, "%HUnloads a currently loaded plugin");
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Player.Message(p, "%T/Plugin list");
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Player.Message(p, "%HLists all loaded plugins");
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}
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}
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}
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@ -353,7 +353,7 @@
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<Compile Include="Commands\Scripting\CmdCmdUnload.cs" />
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<Compile Include="Commands\Scripting\CmdCompile.cs" />
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<Compile Include="Commands\Scripting\CmdCompload.cs" />
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<Compile Include="Commands\Scripting\CmdScripting.cs" />
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<Compile Include="Commands\Scripting\CmdPlugin.cs" />
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<Compile Include="Commands\World\CmdBlockProperties.cs" />
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<Compile Include="Commands\World\CmdCopyLVL.cs" />
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<Compile Include="Commands\World\CmdDeleteLvl.cs" />
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@ -31,60 +31,43 @@ namespace MCGalaxy {
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/// <summary> This class provides for more advanced modification to MCGalaxy </summary>
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public abstract partial class Plugin {
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/// <summary> Use this to load all your events and everything you need. </summary>
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/// <param name="startup">True if this was used from the server startup and not loaded from the command.</param>
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/// <summary> Hooks into events and initalises states/resources etc </summary>
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/// <param name="startup"> True if plugin is being auto loaded due to server starting up, false if manually. </param>
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public abstract void Load(bool startup);
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/// <summary> Use this method to dispose of everything you used. </summary>
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/// <param name="shutdown">True if this was used by the server shutting down and not a command.</param>
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/// <summary> Unhooks from events and disposes of state/resources etc </summary>
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/// <param name="shutdown"> True if plugin is being auto unloaded due to server shutting down, false if manually. </param>
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public abstract void Unload(bool shutdown);
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/// <summary> This method is runned when a player does /help <pluginame>
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/// Use it to show player's what this command is about. </summary>
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/// <param name="p">Player who runned this command.</param>
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/// <summary> Called when a player does /help on the plugin. Typically, shows to the player what this plugin is about. </summary>
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/// <param name="p"> Player who is doing /help. </param>
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public abstract void Help(Player p);
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/// <summary> Name of the plugin. </summary>
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public abstract string name { get; }
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public abstract string name { get; }
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/// <summary> Your website. </summary>
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public abstract string website { get; }
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public abstract string website { get; }
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/// <summary> Oldest version of MCGalaxy the plugin is compatible with. </summary>
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public abstract string MCGalaxy_Version { get; }
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public abstract string MCGalaxy_Version { get; }
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/// <summary> Version of your plugin. </summary>
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public abstract int build { get; }
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public abstract int build { get; }
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/// <summary> Message to display once plugin is loaded. </summary>
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public abstract string welcome { get; }
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public abstract string welcome { get; }
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/// <summary> The creator/author of this plugin. (Your name) </summary>
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public abstract string creator { get; }
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/// <summary> Whether or not to load this plugin at startup. </summary>
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public abstract string creator { get; }
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/// <summary> Whether or not to auto load this plugin on server startup. </summary>
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public abstract bool LoadAtStartup { get; }
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}
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public abstract class Plugin_Simple : Plugin {
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/// <summary> This method is runned when a player does /help <pluginame>
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/// Use it to show player's what this command is about. </summary>
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/// <param name="p">Player who runned this command.</param>
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public override void Help(Player p) {
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Player.Message(p, "No help is available for this plugin.");
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}
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/// <summary> Your website. </summary>
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public override string website { get { return "http://www.example.org"; } }
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/// <summary> Version of your plugin. </summary>
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public override int build { get { return 0; } }
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/// <summary> Message to display once plugin is loaded. </summary>
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public override string welcome { get { return "Plugin " + name + " loaded."; } }
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/// <summary> Whether or not to load this plugin at startup. </summary>
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public override bool LoadAtStartup { get { return true; } }
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}
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}
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