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https://github.com/ClassiCube/MCGalaxy.git
synced 2025-09-24 21:51:19 -04:00
Make /store nicer.
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parent
935290cd7d
commit
2f128bedd8
@ -35,8 +35,9 @@ namespace MCGalaxy.Commands {
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if (message == "") {
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foreach (Item item in Economy.Items) {
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if (!item.Enabled) continue;
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item.OnStoreCommand(p);
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item.OnStoreOverview(p);
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}
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Player.SendMessage(p, "%HUse %T/store [item] %Hto see more information about that item.");
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return;
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}
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@ -44,6 +44,8 @@ namespace MCGalaxy.Eco {
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string message, string[] args);
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protected internal abstract void OnSetupCommand(Player p, string[] args);
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protected internal abstract void OnStoreOverview(Player p);
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protected internal abstract void OnStoreCommand(Player p);
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@ -117,9 +119,13 @@ namespace MCGalaxy.Eco {
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}
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}
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protected internal override void OnStoreOverview(Player p) {
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Player.SendMessage(p, Name + " - costs %f" + Price + " %3" + Server.moneys);
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}
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protected internal override void OnStoreCommand(Player p) {
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string plural = Name[Name.Length - 1] == 's' ? Name : Name + "s";
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Player.SendMessage(p, plural + " cost %f" + Price + " %3" + Server.moneys + " %Seach");
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Player.SendMessage(p, "Syntax: %T/buy " + Name + " [value]");
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Player.SendMessage(p, "Costs %f" + Price + " %3" + Server.moneys + " %Seach time the item is bought.");
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}
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}
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}
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@ -225,6 +225,10 @@ namespace MCGalaxy.Eco {
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}
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}
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protected internal override void OnStoreOverview(Player p) {
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Player.SendMessage(p, "Maps - see /store maps");
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}
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protected internal override void OnStoreCommand(Player p) {
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Player.SendMessage(p, "%aAvailable maps to buy:");
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if (Presets.Count == 0) {
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@ -25,10 +25,10 @@ namespace MCGalaxy.Eco {
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public sealed class RankItem : Item {
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public RankItem() {
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Aliases = new [] { "rank", "ranks" };
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Aliases = new [] { "rank", "ranks", "rankup" };
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}
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public override string Name { get { return "Rank"; } }
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public override string Name { get { return "Rankup"; } }
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public string MaxRank = Group.findPerm(LevelPermission.AdvBuilder).name;
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@ -118,11 +118,21 @@ namespace MCGalaxy.Eco {
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Player.SendMessage(p, "Supported actions: enable, disable, price [rank] [pcost], maxrank [rank]"); break;
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}
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}
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protected internal override void OnStoreOverview(Player p) {
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Group maxrank = Group.Find(MaxRank);
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if (p.group.Permission >= maxrank.Permission) {
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Player.SendMessage(p, "Rankup - &calready at max rank."); return;
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}
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Rank rnk = NextRank(p);
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Player.SendMessage(p, "Rankup to " + rnk.group.color + rnk.group.name + " %S- costs &f" + rnk.price + " &3" + Server.moneys);
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}
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protected internal override void OnStoreCommand(Player p) {
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Group maxrank = Group.Find(MaxRank);
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Player.SendMessage(p, "%fThe maximum buyable rank is: " + maxrank.color + maxrank.name);
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Player.SendMessage(p, "%cRanks purchased will be bought in order.");
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Player.SendMessage(p, "Syntax: %T/buy rankup");
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Player.SendMessage(p, "%fThe max buyable rank is: " + maxrank.color + maxrank.name);
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Player.SendMessage(p, "%cYou can only buy ranks one at a time, in sequential order.");
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foreach (Rank rnk in RanksList) {
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Player.SendMessage(p, rnk.group.color + rnk.group.name + " costs &f" + rnk.price + " &3" + Server.moneys);
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@ -27,7 +27,7 @@ namespace MCGalaxy.Eco {
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Price = 1;
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}
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public override string Name { get { return "Blocks"; } }
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public override string Name { get { return "10Blocks"; } }
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protected override void OnBuyCommand(Player p, string message, string[] args) {
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byte count = 1;
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@ -40,8 +40,14 @@ namespace MCGalaxy.Eco {
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}
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p.Game.BlocksLeft += 10 * count;
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MakePurchase(p, Price * count, "%3Blocks: " + (10 * count));
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MakePurchase(p, Price * count, "%310Blocks: " + (10 * count));
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}
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protected internal override void OnStoreCommand(Player p) {
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Player.SendMessage(p, "Syntax: %T/buy 10blocks [num]");
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Player.SendMessage(p, "Increases the blocks you are able to place by 10 * [num].");
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Player.SendMessage(p, "Costs %f" + Price + " * [num] %3" + Server.moneys);
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}
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}
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public sealed class QueueLevelItem : SimpleItem {
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