Rename LB lavabrightness and lampbrightness to lavalight and lamplight

Also display lavalight and lamplight colors in /mi env if set
This commit is contained in:
Goodlyay 2024-05-17 21:19:03 -07:00
parent c6d0e03d81
commit 2f8aa7cd30
2 changed files with 12 additions and 8 deletions

View File

@ -274,7 +274,7 @@ namespace MCGalaxy.Commands.CPE
p.Message(" Order: " + def.InventoryOrder);
}
if (def.Brightness > 0) {
string word = def.UseLampBrightness ? "LampBrightness" : "LavaBrightness";
string word = def.UseLampBrightness ? "LampLight" : "LavaLight";
p.Message(" {0}: {1}", word, def.Brightness);
}
}
@ -556,17 +556,17 @@ namespace MCGalaxy.Commands.CPE
order == def.RawID ? "default" : order.ToString());
return true;
case "lavabrightness":
case "lavalight":
int brightness = 0;
if (!CommandParser.GetInt(p, value, "lavabrightness", ref brightness, 0, 15)) {
if (!CommandParser.GetInt(p, value, "lava light", ref brightness, 0, 15)) {
SendEditHelp(p, arg); return false;
}
def.SetBrightness(brightness, false);
break;
case "lampbrightness":
case "lamplight":
int sunBrightness = 0;
if (!CommandParser.GetInt(p, value, "lampbrightness", ref sunBrightness, 0, 15)) {
if (!CommandParser.GetInt(p, value, "lamp light", ref sunBrightness, 0, 15)) {
SendEditHelp(p, arg); return false;
}
def.SetBrightness(sunBrightness, true);
@ -883,11 +883,11 @@ namespace MCGalaxy.Commands.CPE
"The default position of a block is its ID.",
"A position of 0 hides the block from the inventory." }
},
{ "lavabrightness", new string[] { "Type a number (0-15) for the lava brightness of the block.",
{ "lavalight", new string[] { "Type a number (0-15) for the lava brightness of the block.",
"You need Fancy Lighting to see differences between 1 and 15.",
"The block will glow using the \"lavalight\" env color" }
},
{ "lampbrightness", new string[] { "Type a number (0-15) for the lamp brightness of the block.",
{ "lamplight", new string[] { "Type a number (0-15) for the lamp brightness of the block.",
"You need Fancy Lighting to see differences between 1 and 15.",
"The block will glow using the \"lamplight\" env color" }
},

View File

@ -154,7 +154,11 @@ namespace MCGalaxy.Commands.Info
p.Message("Colors: &eFog {0}, &eSky {1}, &eClouds {2}, &eSunlight {3}, &eShadowlight {4}",
Color(cfg.FogColor), Color(cfg.SkyColor),
Color(cfg.CloudColor), Color(cfg.LightColor), Color(cfg.ShadowColor));
Color(cfg.CloudColor), Color(cfg.LightColor), Color(cfg.ShadowColor));
if (cfg.LavaLightColor != "" || cfg.LampLightColor != "") {
p.Message("Fancy colors: &eLavaLight {0}, &eLampLight {1}",
Color(cfg.LavaLightColor), Color(cfg.LampLightColor));
}
p.Message("Water level: &b{0}&S, Bedrock offset: &b{1}&S, Clouds height: &b{2}&S, Max fog distance: &b{3}",
data.Get(EnvProp.EdgeLevel), data.Get(EnvProp.SidesOffset),
data.Get(EnvProp.CloudsLevel), data.Get(EnvProp.MaxFog));