Fix /compload for VB commands.

This commit is contained in:
UnknownShadow200 2016-05-10 14:46:29 +10:00
parent d4373a052d
commit 3179b7ec34

View File

@ -1,19 +1,19 @@
/* /*
Copyright 2011 MCForge modified by headdetect Copyright 2011 MCForge modified by headdetect
Dual-licensed under the Educational Community License, Version 2.0 and Dual-licensed under the Educational Community License, Version 2.0 and
the GNU General Public License, Version 3 (the "Licenses"); you may the GNU General Public License, Version 3 (the "Licenses"); you may
not use this file except in compliance with the Licenses. You may not use this file except in compliance with the Licenses. You may
obtain a copy of the Licenses at obtain a copy of the Licenses at
http://www.opensource.org/licenses/ecl2.php http://www.opensource.org/licenses/ecl2.php
http://www.gnu.org/licenses/gpl-3.0.html http://www.gnu.org/licenses/gpl-3.0.html
Unless required by applicable law or agreed to in writing, Unless required by applicable law or agreed to in writing,
software distributed under the Licenses are distributed on an "AS IS" software distributed under the Licenses are distributed on an "AS IS"
BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
or implied. See the Licenses for the specific language governing or implied. See the Licenses for the specific language governing
permissions and limitations under the Licenses. permissions and limitations under the Licenses.
*/ */
namespace MCGalaxy.Commands namespace MCGalaxy.Commands
{ {
@ -24,27 +24,27 @@ namespace MCGalaxy.Commands
public override string type { get { return CommandTypes.Other; } } public override string type { get { return CommandTypes.Other; } }
public override LevelPermission defaultRank { get { return LevelPermission.Admin; } } public override LevelPermission defaultRank { get { return LevelPermission.Admin; } }
public override bool museumUsable { get { return true; } } public override bool museumUsable { get { return true; } }
public override void Help(Player p) { Player.Message(p, "/compload <command> - Compiles AND loads <command> for use (shortcut = /cml)"); }
public override void Use(Player p, string message) public override void Use(Player p, string message) {
{
string[] param = message.Split(' '); string[] param = message.Split(' ');
if (message == "") { Help(p); return; } if (message == "") { Help(p); return; }
if (param.Length == 1) if (param.Length == 1) {
{
Command.all.Find("compile").Use(p, message); Command.all.Find("compile").Use(p, message);
Command.all.Find("cmdload").Use(p, message); Command.all.Find("cmdload").Use(p, message);
Command.all.Find("help").Use(p, message); Command.all.Find("help").Use(p, message);
return; } else if (param[1] == "vb") {
} Command.all.Find("compile").Use(p, message + " vb");
else if (param[1] == "vb") Command.all.Find("cmdload").Use(p, message + " vb");
{
Command.all.Find("compile").Use(p, message + "vb");
Command.all.Find("cmdload").Use(p, message + "vb");
Command.all.Find("help").Use(p, message); Command.all.Find("help").Use(p, message);
return; } else {
Help(p);
} }
else { Help(p); return; }
} }
public override void Help(Player p) {
Player.Message(p, "/compload <command> - Compiles and loads a C# command into the server for use.");
Player.Message(p, "/compload <command> vb - Compiles and loads a Visual basic command into the server for use.");
}
} }
} }