Reduce code duplication in /hug /eat /roll /high5, make them automatically work properly when a level has roleplay/level-only chat enabled.

This commit is contained in:
UnknownShadow200 2016-08-27 17:27:22 +10:00
parent 5371872c0a
commit 42bd448dc2
5 changed files with 52 additions and 60 deletions

View File

@ -21,12 +21,8 @@ using System.IO;
namespace MCGalaxy.Commands { namespace MCGalaxy.Commands {
public sealed class CmdEat : Command { public sealed class CmdEat : MessageCmd {
public override string name { get { return "eat"; } } public override string name { get { return "eat"; } }
public override string shortcut { get { return ""; } }
public override string type { get { return CommandTypes.Chat; } }
public override bool museumUsable { get { return true; } }
public override LevelPermission defaultRank { get { return LevelPermission.Guest; } }
public override void Use(Player p, string message) { public override void Use(Player p, string message) {
if (p == null) { MessageInGameOnly(p); return; } if (p == null) { MessageInGameOnly(p); return; }
@ -39,12 +35,7 @@ namespace MCGalaxy.Commands {
Player.Message(p, "You need to have at least 1 &3" + Server.moneys + Player.Message(p, "You need to have at least 1 &3" + Server.moneys +
" %Sto purchase a snack."); return; " %Sto purchase a snack."); return;
} }
if (p.muted) { Player.Message(p, "You cannot use this command while muted."); return; }
p.NextEat = DateTime.UtcNow.AddSeconds(10);
if (Economy.Enabled) {
p.money -= 1; p.OnMoneyChanged();
}
if (!File.Exists("text/eatmessages.txt")) { if (!File.Exists("text/eatmessages.txt")) {
File.WriteAllLines("text/eatmessages.txt", defMessages); File.WriteAllLines("text/eatmessages.txt", defMessages);
} }
@ -54,12 +45,11 @@ namespace MCGalaxy.Commands {
if (actions.Count > 0) if (actions.Count > 0)
action = actions[new Random().Next(actions.Count)]; action = actions[new Random().Next(actions.Count)];
if (!p.level.worldChat) { if (!TryMessage(p, p.ColoredName + " %S" + action)) return;
Chat.GlobalChatLevel(p, "<Level>" + p.ColoredName + " %S" + action, false); p.NextEat = DateTime.UtcNow.AddSeconds(10);
} else { if (Economy.Enabled) {
Player.SendChatFrom(p, p.ColoredName + " %S" + action, false); p.money -= 1; p.OnMoneyChanged();
} }
p.CheckForMessageSpam();
} }
static string[] defMessages = { "guzzled a grape", "chewed a cherry", "ate an avocado" }; static string[] defMessages = { "guzzled a grape", "chewed a cherry", "ate an avocado" };

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@ -15,16 +15,10 @@
or implied. See the Licenses for the specific language governing or implied. See the Licenses for the specific language governing
permissions and limitations under the Licenses. permissions and limitations under the Licenses.
*/ */
using System;
namespace MCGalaxy.Commands { namespace MCGalaxy.Commands {
public class CmdHug : MessageCmd {
public class CmdHug : Command {
public override string name { get { return "hug"; } } public override string name { get { return "hug"; } }
public override string shortcut { get { return ""; } }
public override string type { get { return CommandTypes.Chat; } }
public override bool museumUsable { get { return true; } }
public override LevelPermission defaultRank { get { return LevelPermission.Guest; } }
public override void Use(Player p, string message) { public override void Use(Player p, string message) {
if (message == "") { Help(p); return; } if (message == "") { Help(p); return; }
@ -42,10 +36,7 @@ namespace MCGalaxy.Commands {
if (args[1] == "loving" || args[1] == "creepy" || args[1] == "friendly" || args[1] == "deadly") if (args[1] == "loving" || args[1] == "creepy" || args[1] == "friendly" || args[1] == "deadly")
type = args[1]; type = args[1];
} }
if (type == null) { if (type == null) { TryMessageAction(p, args[0], "{0} %Shugged {1}.", false); return; }
Player.GlobalMessage(p, giver + " %Shugged " + who.ColoredName + ".");
p.CheckForMessageSpam(); return;
}
if (type == "deadly") { if (type == "deadly") {
if (p != null && p.Rank < LevelPermission.Operator) { if (p != null && p.Rank < LevelPermission.Operator) {
@ -56,8 +47,7 @@ namespace MCGalaxy.Commands {
} }
who.HandleDeath(Block.rock, " died from a %cdeadly hug."); who.HandleDeath(Block.rock, " died from a %cdeadly hug.");
} }
Player.GlobalMessage(p, giver + " %Sgave " + who.ColoredName + " %Sa " + type + " hug."); TryMessageAction(p, args[0], "{0} %Sgave {1} %Sa " + type + " hug.", false); return;
p.CheckForMessageSpam();
} }
public override void Help(Player p) { public override void Help(Player p) {

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@ -18,13 +18,8 @@
using System; using System;
namespace MCGalaxy.Commands { namespace MCGalaxy.Commands {
public sealed class CmdRoll : Command { public sealed class CmdRoll : MessageCmd {
public override string name { get { return "roll"; } } public override string name { get { return "roll"; } }
public override string shortcut { get { return ""; } }
public override string type { get { return CommandTypes.Chat; } }
public override bool museumUsable { get { return true; } }
public override LevelPermission defaultRank { get { return LevelPermission.Operator; } }
public CmdRoll() { } public CmdRoll() { }
public override void Use(Player p, string message) { public override void Use(Player p, string message) {
@ -36,8 +31,8 @@ namespace MCGalaxy.Commands {
if (args.Length == 1 || !int.TryParse(args[1], out max)) max = 7; if (args.Length == 1 || !int.TryParse(args[1], out max)) max = 7;
if (min > max) { int a = min; min = max; max = a; } if (min > max) { int a = min; min = max; max = a; }
Player.GlobalMessage(p, p.ColoredName + " %Srolled a &a" + rand.Next(min, max + 1) + " %S(" + min + "|" + max + ")"); string msg = p.ColoredName + " %Srolled a &a" + rand.Next(min, max + 1) + " %S(" + min + "|" + max + ")";
p.CheckForMessageSpam(); TryMessage(p, msg);
} }
public override void Help(Player p) { public override void Help(Player p) {

View File

@ -1,7 +1,5 @@
/* /*
Copyright 2011 MCForge Copyright 2015 MCGalaxy
Written by GamezGalaxy (hypereddie10)
Dual-licensed under the Educational Community License, Version 2.0 and Dual-licensed under the Educational Community License, Version 2.0 and
the GNU General Public License, Version 3 (the "Licenses"); you may the GNU General Public License, Version 3 (the "Licenses"); you may
@ -16,31 +14,50 @@
BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
or implied. See the Licenses for the specific language governing or implied. See the Licenses for the specific language governing
permissions and limitations under the Licenses. permissions and limitations under the Licenses.
*/ */
namespace MCGalaxy.Commands { namespace MCGalaxy.Commands {
public sealed class CmdHigh5 : Command {
public override string name { get { return "high5"; } } public abstract class MessageCmd : Command {
public override string shortcut { get { return ""; } } public override string shortcut { get { return ""; } }
public override string type { get { return CommandTypes.Chat; } } public override string type { get { return CommandTypes.Chat; } }
public override bool museumUsable { get { return true; } } public override bool museumUsable { get { return true; } }
public override LevelPermission defaultRank { get { return LevelPermission.Guest; } } public override LevelPermission defaultRank { get { return LevelPermission.Guest; } }
public CmdHigh5() { }
public override void Use(Player p, string message) { protected bool TryMessageAction(Player p, string target, string message, bool messageWho) {
if (message == "") { Help(p); return; } if (target == "") { Help(p); return false; }
Player who = PlayerInfo.FindMatches(p, message); Player who = PlayerInfo.FindMatches(p, target);
if (who == null) return; if (who == null) return false;
if (p != null && p.muted) { Player.Message(p, "Cannot use /high5 while muted."); return; }
string giver = (p == null) ? "(console)" : p.ColoredName; string giver = (p == null) ? "(console)" : p.ColoredName;
Player.Message(who, giver + " just highfived you"); if (!TryMessage(p, string.Format(message, giver, who.ColoredName))) return false;
Player.GlobalMessage(p, giver + " %Sjust highfived " + who.ColoredName); if (messageWho)
Player.Message(who, string.Format(message, giver, "you"));
return true;
}
protected bool TryMessage(Player p, string message) {
if (p != null && p.muted) { Player.Message(p, "Cannot use /{0} while muted.", name); return false; }
if (p.level.worldChat) {
Player.SendChatFrom(p, message, false);
} else {
Chat.GlobalChatLevel(p, "<Level>" + message, false);
}
p.CheckForMessageSpam(); p.CheckForMessageSpam();
return true;
}
}
public sealed class CmdHigh5 : MessageCmd {
public override string name { get { return "high5"; } }
public override void Use(Player p, string message) {
TryMessageAction(p, message, "{0} %Sjust highfived {1}", true);
} }
public override void Help(Player p) { public override void Help(Player p) {
Player.Message(p, "%T/high5 <player>"); Player.Message(p, "%T/high5 [player]");
Player.Message(p, "%HHigh five someone :D"); Player.Message(p, "%HHigh five someone! :D");
} }
} }
} }

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@ -174,7 +174,6 @@
<Compile Include="Commands\Chat\CmdEat.cs" /> <Compile Include="Commands\Chat\CmdEat.cs" />
<Compile Include="Commands\Chat\CmdEmote.cs" /> <Compile Include="Commands\Chat\CmdEmote.cs" />
<Compile Include="Commands\Chat\CmdGlobalCLS.cs" /> <Compile Include="Commands\Chat\CmdGlobalCLS.cs" />
<Compile Include="Commands\Chat\CmdHigh5.cs" />
<Compile Include="Commands\Chat\CmdHug.cs" /> <Compile Include="Commands\Chat\CmdHug.cs" />
<Compile Include="Commands\Chat\CmdIgnore.cs" /> <Compile Include="Commands\Chat\CmdIgnore.cs" />
<Compile Include="Commands\Chat\CmdInbox.cs" /> <Compile Include="Commands\Chat\CmdInbox.cs" />
@ -193,6 +192,7 @@
<Compile Include="Commands\Chat\CmdVote.cs" /> <Compile Include="Commands\Chat\CmdVote.cs" />
<Compile Include="Commands\Chat\CmdVoteResults.cs" /> <Compile Include="Commands\Chat\CmdVoteResults.cs" />
<Compile Include="Commands\Chat\CmdWhisper.cs" /> <Compile Include="Commands\Chat\CmdWhisper.cs" />
<Compile Include="Commands\Chat\MessageCmd.cs" />
<Compile Include="Commands\CmdOverseer.cs" /> <Compile Include="Commands\CmdOverseer.cs" />
<Compile Include="Commands\Command.cs" /> <Compile Include="Commands\Command.cs" />
<Compile Include="Commands\Command.Helpers.cs" /> <Compile Include="Commands\Command.Helpers.cs" />