Implement bezier curve, partially addresses #474.

This commit is contained in:
UnknownShadow200 2017-07-19 10:03:52 +10:00
parent 7ec367d45f
commit 441aa52470
3 changed files with 94 additions and 0 deletions

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/*
Copyright 2015 MCGalaxy
Dual-licensed under the Educational Community License, Version 2.0 and
the GNU General Public License, Version 3 (the "Licenses"); you may
not use this file except in compliance with the Licenses. You may
obtain a copy of the Licenses at
http://www.opensource.org/licenses/ecl2.php
http://www.gnu.org/licenses/gpl-3.0.html
Unless required by applicable law or agreed to in writing,
software distributed under the Licenses are distributed on an "AS IS"
BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
or implied. See the Licenses for the specific language governing
permissions and limitations under the Licenses.
*/
using System;
using MCGalaxy.Drawing.Ops;
namespace MCGalaxy.Commands.Building {
public sealed class CmdBezier : DrawCmd {
public override string name { get { return "bezier"; } }
protected override string PlaceMessage { get { return "Place or break two blocks to determine the endpoints, then another for the control point"; } }
public override int MarksCount { get { return 3; } }
protected override DrawOp GetDrawOp(DrawArgs dArgs) {
return new BezierDrawOp();
}
public override void Help(Player p) {
Player.Message(p, "%T/bezier <brush args>");
Player.Message(p, "%HDraws a quadratic bezier curve.");
Player.Message(p, "%HFirst two points specify the endpoints, then another point specifies the control point.");
Player.Message(p, " %HFor help about brushes, type %T/help brush%H.");
}
}
}

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/*
Copyright 2011 MCForge
Dual-licensed under the Educational Community License, Version 2.0 and
the GNU General Public License, Version 3 (the "Licenses"); you may
not use this file except in compliance with the Licenses. You may
obtain a copy of the Licenses at
http://www.opensource.org/licenses/ecl2.php
http://www.gnu.org/licenses/gpl-3.0.html
Unless required by applicable law or agreed to in writing,
software distributed under the Licenses are distributed on an "AS IS"
BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
or implied. See the Licenses for the specific language governing
permissions and limitations under the Licenses.
*/
using System;
using System.Collections.Generic;
using MCGalaxy.Drawing.Brushes;
using MCGalaxy.Maths;
namespace MCGalaxy.Drawing.Ops {
public class BezierDrawOp : DrawOp {
public override string Name { get { return "Bezier"; } }
public bool WallsMode;
public int MaxLength = int.MaxValue;
public override long BlocksAffected(Level lvl, Vec3S32[] marks) {
Vec3S32 p0 = marks[0], p2 = marks[1], p1 = marks[2];
return (long)((p1 - p0).Length + (p1 - p2).Length);
}
public override void Perform(Vec3S32[] marks, Brush brush, DrawOpOutput output) {
int steps = 20;
Vec3F32 p0 = marks[0], p2 = marks[1], p1 = marks[2];
steps *= (int)((p1 - p0).Length + (p1 - p2).Length);
float t = 0, invT = 1, delta = 1.0f / steps;
for (int i = 0; i <= steps; i++) {
Vec3F32 B = invT * invT * p0 + 2 * invT * t * p1 + t * t * p2;
output(Place(Round(B.X), Round(B.Y), Round(B.Z), brush));
t += delta; invT -= delta;
}
}
static ushort Round(float value) {
int valueI = (int)value;
int floored = value < valueI ? valueI - 1 : valueI;
float frac = (value % 1.0f);
return (ushort)(floored + (frac > 0.5f ? 1 : 0));
}
}
}

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<Compile Include="Commands\Bots\CmdBotSet.cs" />
<Compile Include="Commands\Bots\CmdBotSummon.cs" />
<Compile Include="Commands\building\CmdAbort.cs" />
<Compile Include="Commands\building\CmdBezier.cs" />
<Compile Include="Commands\building\CmdBind.cs" />
<Compile Include="Commands\building\CmdBrush.cs" />
<Compile Include="Commands\building\CmdCenter.cs" />
@ -434,6 +435,7 @@
<Compile Include="Drawing\DrawOps\AdvConeDrawOps.cs" />
<Compile Include="Drawing\DrawOps\AdvDrawOps.cs" />
<Compile Include="Drawing\DrawOps\AdvPyramidDrawOps.cs" />
<Compile Include="Drawing\DrawOps\BezierDrawOp.cs" />
<Compile Include="Drawing\DrawOps\CuboidDrawOp.cs" />
<Compile Include="Drawing\DrawOps\CuboidDrawOps.cs" />
<Compile Include="Drawing\DrawOps\DrawOpPerformer.cs" />