Fix /explode exploding on the player's instead of the target's level, cleanup /queue too.

This commit is contained in:
UnknownShadow200 2016-01-23 14:25:50 +11:00
parent 5d7c2fc1ed
commit 4759316a75
6 changed files with 140 additions and 211 deletions

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@ -21,7 +21,7 @@ namespace MCGalaxy.Commands
{
public override string name { get { return "alive"; } }
public override string shortcut { get { return "alive"; } }
public override string type { get { return CommandTypes.Moderation; } }
public override string type { get { return CommandTypes.Games; } }
public override bool museumUsable { get { return true; } }
public override LevelPermission defaultRank { get { return LevelPermission.Banned; } }
public CmdAlive() { }

70
Commands/Fun/CmdQueue.cs Normal file
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@ -0,0 +1,70 @@
/*
Copyright 2010 MCLawl Team - Written by Valek (Modified for use with MCGalaxy)
Dual-licensed under the Educational Community License, Version 2.0 and
the GNU General Public License, Version 3 (the "Licenses"); you may
not use this file except in compliance with the Licenses. You may
obtain a copy of the Licenses at
http://www.osedu.org/licenses/ECL-2.0
http://www.gnu.org/licenses/gpl-3.0.html
Unless required by applicable law or agreed to in writing,
software distributed under the Licenses are distributed on an "AS IS"
BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
or implied. See the Licenses for the specific language governing
permissions and limitations under the Licenses.
*/
using System.IO;
namespace MCGalaxy.Commands
{
public sealed class CmdQueue : Command
{
public override string name { get { return "queue"; } }
public override string shortcut { get { return "qz"; } }
public override string type { get { return CommandTypes.Games; } }
public override bool museumUsable { get { return true; } }
public override LevelPermission defaultRank { get { return LevelPermission.Operator; } }
public CmdQueue() { }
public override void Use(Player p, string message) {
string[] args = message.Split(' ');
if (args.Length != 2) { Help(p); return; }
string value = args[1];
if (args[0] == "zombie") {
Player who = Player.Find(value);
if (who == null) {
p.SendMessage(value + " is not online.");
} else {
p.SendMessage(value + " was queued.");
Server.queZombie = true;
Server.nextZombie = value;
}
} else if (args[0] == "level") {
bool match = false;
DirectoryInfo di = new DirectoryInfo("levels/");
FileInfo[] fi = di.GetFiles("*.lvl");
foreach (FileInfo file in fi) {
if (file.Name.Replace(".lvl", "").ToLower() == value.ToLower())
match = true;
}
if (match) {
p.SendMessage(value + " was queued.");
Server.queLevel = true;
Server.nextLevel = value.ToLower();
} else {
p.SendMessage("Level does not exist.");
}
} else {
p.SendMessage("You did not enter a valid option.");
}
}
public override void Help(Player p) {
Player.SendMessage(p, "/queue zombie [name] - Next round [name] will be infected");
Player.SendMessage(p, "/queue level [name] - Next round [name] will be the round loaded");
}
}
}

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@ -1,22 +1,22 @@
/*
Written by Jack1312
Copyright 2011 MCGalaxy
Dual-licensed under the Educational Community License, Version 2.0 and
the GNU General Public License, Version 3 (the "Licenses"); you may
not use this file except in compliance with the Licenses. You may
obtain a copy of the Licenses at
http://www.opensource.org/licenses/ecl2.php
http://www.gnu.org/licenses/gpl-3.0.html
Unless required by applicable law or agreed to in writing,
software distributed under the Licenses are distributed on an "AS IS"
BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
or implied. See the Licenses for the specific language governing
permissions and limitations under the Licenses.
*/
Copyright 2011 MCGalaxy
Dual-licensed under the Educational Community License, Version 2.0 and
the GNU General Public License, Version 3 (the "Licenses"); you may
not use this file except in compliance with the Licenses. You may
obtain a copy of the Licenses at
http://www.opensource.org/licenses/ecl2.php
http://www.gnu.org/licenses/gpl-3.0.html
Unless required by applicable law or agreed to in writing,
software distributed under the Licenses are distributed on an "AS IS"
BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
or implied. See the Licenses for the specific language governing
permissions and limitations under the Licenses.
*/
using System;
namespace MCGalaxy.Commands
{
@ -24,98 +24,57 @@ namespace MCGalaxy.Commands
{
public override string name { get { return "explode"; } }
public override string shortcut { get { return "ex"; } }
public override string type { get { return CommandTypes.Moderation; } }
public override string type { get { return CommandTypes.Moderation; } }
public override bool museumUsable { get { return true; } }
public override LevelPermission defaultRank { get { return LevelPermission.Operator; } }
public CmdExplode() { }
public override void Help(Player p)
{
public override void Use(Player p, string message) {
if (message == "") { Help(p); return; }
string[] args = message.Split(' ');
if (!(args.Length == 1 || args.Length == 3)) { Help(p); return; }
if (message == "me" && p != null) args[0] = p.name;
ushort x, y, z;
if (args.Length == 1) {
Player who = Player.Find(message);
if (who == null || who.hidden) {
Player.SendMessage(p, "The specified player does not exist!"); return;
}
if (who.level.physics < 3 || who.level.physics == 5) {
Player.SendMessage(p, "The physics on the player's level are not sufficient for exploding."); return;
}
x = (ushort)(who.pos[0] / 32);
y = (ushort)(who.pos[1] / 32);
z = (ushort)(who.pos[2] / 32);
who.level.MakeExplosion(x, y, z, 1);
Player.SendMessage(p, who.color + who.DisplayName + Server.DefaultColor + " has been exploded!");
} else if (args.Length == 3) {
try {
x = Convert.ToUInt16(args[0]);
y = Convert.ToUInt16(args[1]);
z = Convert.ToUInt16(args[2]);
} catch {
Player.SendMessage(p, "Invalid parameters"); return;
}
Level level = p.level;
if (y >= p.level.Height) y = (ushort)(p.level.Height - 1);
if (p.level.physics < 3 || p.level.physics == 5) {
Player.SendMessage(p, "The physics on this level are not sufficient for exploding!"); return;
}
p.level.MakeExplosion(x, y, z, 1);
Player.SendMessage(p, "An explosion was made at (" + x + ", " + y + ", " + z + ").");
}
}
public override void Help(Player p) {
Player.SendMessage(p, "/explode - Satisfying all your exploding needs :)");
Player.SendMessage(p, "/explode me - Explodes at your location");
Player.SendMessage(p, "/explode [Player] - Explode the specified player");
Player.SendMessage(p, "/explode [X] [Y] [Z] - Explode at the specified co-ordinates");
}
public override void Use(Player p, string message)
{
if (message == "") { Help(p); return; }
int number = message.Split(' ').Length;
if (number > 3) { Player.SendMessage(p, "What are you on about?"); return; }
if (message == "me")
{
if (p.level.physics <3)
{
Player.SendMessage(p, "The physics on this level are not sufficient for exploding!");
return;
}
Command.all.Find("explode").Use(p, p.name);
return;
}
if (number == 1)
{
if (p != null)
{
if (p.level.physics < 3)
{
Player.SendMessage(p, "The physics on this level are not sufficient for exploding!");
return;
}
Player who = Player.Find(message);
ushort x = (ushort)(who.pos[0] / 32);
ushort y = (ushort)(who.pos[1] / 32);
ushort z = (ushort)(who.pos[2] / 32);
p.level.MakeExplosion(x, y, z, 1);
Player.SendMessage(p, who.color + who.DisplayName + Server.DefaultColor + " has been exploded!");
return;
}
Player.SendMessage(p, "The specified player does not exist!");
return;
}
if (number == 3)
{
{
byte b = Block.Zero;
ushort x = 0; ushort y = 0; ushort z = 0;
x = (ushort)(p.pos[0] / 32);
y = (ushort)((p.pos[1] / 32) - 1);
z = (ushort)(p.pos[2] / 32);
try
{
switch (message.Split(' ').Length)
{
case 0: b = Block.rock; break;
case 1: b = Block.Byte(message); break;
case 3:
x = Convert.ToUInt16(message.Split(' ')[0]);
y = Convert.ToUInt16(message.Split(' ')[1]);
z = Convert.ToUInt16(message.Split(' ')[2]);
break;
case 4:
b = Block.Byte(message.Split(' ')[0]);
x = Convert.ToUInt16(message.Split(' ')[1]);
y = Convert.ToUInt16(message.Split(' ')[2]);
z = Convert.ToUInt16(message.Split(' ')[3]);
break;
default: Player.SendMessage(p, "Invalid parameters"); return;
}
}
catch { Player.SendMessage(p, "Invalid parameters"); return; }
Level level = p.level;
if (y >= p.level.Height) y = (ushort)(p.level.Height - 1);
if (p.level.physics < 3)
{
Player.SendMessage(p, "The physics on this level are not sufficient for exploding!");
return;
}
p.level.MakeExplosion(x, y, z, 1);
Player.SendMessage(p, "An explosion was made at (" + x + ", " + y + ", " + z + ").");
}
}
}
}
}

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@ -1,97 +0,0 @@
/*
Copyright 2010 MCLawl Team - Written by Valek (Modified for use with MCGalaxy)
Dual-licensed under the Educational Community License, Version 2.0 and
the GNU General Public License, Version 3 (the "Licenses"); you may
not use this file except in compliance with the Licenses. You may
obtain a copy of the Licenses at
http://www.osedu.org/licenses/ECL-2.0
http://www.gnu.org/licenses/gpl-3.0.html
Unless required by applicable law or agreed to in writing,
software distributed under the Licenses are distributed on an "AS IS"
BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
or implied. See the Licenses for the specific language governing
permissions and limitations under the Licenses.
*/
using System.IO;
namespace MCGalaxy.Commands
{
public sealed class CmdQueue : Command
{
public override string name { get { return "queue"; } }
public override string shortcut { get { return "qz"; } }
public override string type { get { return CommandTypes.Moderation; } }
public override bool museumUsable { get { return true; } }
public override LevelPermission defaultRank { get { return LevelPermission.Operator; } }
public CmdQueue() { }
public override void Use(Player p, string message)
{
int number = message.Split(' ').Length;
if (number > 2) { Help(p); return; }
if (number == 2)
{
Server.s.Log(message);
string t = message.Split(' ')[0];
string s = message.Split(' ')[1];
if (t == "zombie")
{
bool asdfasdf = false;
Player.players.ForEach(delegate(Player player)
{
if (player.name == s)
{
p.SendMessage(s + " was queued.");
Server.queZombie = true;
Server.nextZombie = s;
asdfasdf = true;
return;
}
});
if (!asdfasdf)
{
p.SendMessage(s + " is not online.");
return;
}
}
else if (t == "level")
{
bool yes = false;
DirectoryInfo di = new DirectoryInfo("levels/");
FileInfo[] fi = di.GetFiles("*.lvl");
foreach (FileInfo file in fi)
{
if (file.Name.Replace(".lvl", "").ToLower().Equals(s.ToLower()))
{
yes = true;
}
}
if (yes)
{
p.SendMessage(s + " was queued.");
Server.queLevel = true;
Server.nextLevel = s.ToLower();
return;
}
else
{
p.SendMessage("Level does not exist.");
return;
}
}
else
{
p.SendMessage("You did not enter a valid option.");
}
}
}
public override void Help(Player p)
{
Player.SendMessage(p, "/queue zombie [name] - Next round [name] will be infected");
Player.SendMessage(p, "/queue level [name] - Next round [name] will be the round loaded");
}
}
}

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@ -176,21 +176,18 @@ namespace MCGalaxy.Commands
Thread gunThread = new Thread(new ThreadStart(delegate
{
ushort startX = (ushort)(p.pos[0] / 32);
ushort startY = (ushort)(p.pos[1] / 32);
ushort startZ = (ushort)(p.pos[2] / 32);
pos.x = startX;
pos.y = startY;
pos.z = startZ;
pos.x = (ushort)(p.pos[0] / 32);
pos.y = (ushort)(p.pos[1] / 32);
pos.z = (ushort)(p.pos[2] / 32);
int total = 0;
List<FillPos> buffer = new List<FillPos>(2);
while (true)
{
startX = (ushort)(p.pos[0] / 32);
startY = (ushort)(p.pos[1] / 32);
startZ = (ushort)(p.pos[2] / 32);
ushort startX = (ushort)(p.pos[0] / 32);
ushort startY = (ushort)(p.pos[1] / 32);
ushort startZ = (ushort)(p.pos[2] / 32);
total++;
double a = Math.Sin(((double)(128 - p.rot[0]) / 256) * 2 * Math.PI);
@ -348,7 +345,7 @@ namespace MCGalaxy.Commands
if (previous.Count > 12)
{
p.level.Blockchange(previous[0].x, previous[0].y, previous[0].z, Block.air);
previous.Remove(previous[0]);
previous.RemoveAt(0);
}
Thread.Sleep(100);
}

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@ -170,6 +170,7 @@
<Compile Include="Commands\Economy\CmdGive.cs" />
<Compile Include="Commands\Economy\CmdMoney.cs" />
<Compile Include="Commands\Economy\CmdPay.cs" />
<Compile Include="Commands\Fun\CmdAlive.cs" />
<Compile Include="Commands\Fun\CmdCountdown.cs" />
<Compile Include="Commands\Fun\CmdCtf.cs" />
<Compile Include="Commands\Fun\CmdDisinfect.cs" />
@ -178,6 +179,7 @@
<Compile Include="Commands\Fun\CmdInfect.cs" />
<Compile Include="Commands\Fun\CmdInfected.cs" />
<Compile Include="Commands\Fun\CmdLavaSurvival.cs" />
<Compile Include="Commands\Fun\CmdQueue.cs" />
<Compile Include="Commands\Fun\CmdTntWars.cs" />
<Compile Include="Commands\Fun\CmdZombieGame.cs" />
<Compile Include="Commands\Fun\CmdZombieSpawn.cs" />
@ -219,7 +221,6 @@
<Compile Include="Commands\Information\CmdWhoNick.cs" />
<Compile Include="Commands\Information\CmdWhowas.cs" />
<Compile Include="Commands\Moderation\CmdAka.cs" />
<Compile Include="Commands\Moderation\CmdAlive.cs" />
<Compile Include="Commands\Moderation\CmdAllowGuns.cs" />
<Compile Include="Commands\Moderation\CmdBan.cs" />
<Compile Include="Commands\Moderation\CmdBanEdit.cs" />
@ -264,7 +265,6 @@
<Compile Include="Commands\Moderation\CmdPossess.cs" />
<Compile Include="Commands\Moderation\CmdPromote.cs" />
<Compile Include="Commands\Moderation\CmdPUnload.cs" />
<Compile Include="Commands\Moderation\CmdQueue.cs" />
<Compile Include="Commands\Moderation\CmdRankInfo.cs" />
<Compile Include="Commands\Moderation\CmdReferee.cs" />
<Compile Include="Commands\Moderation\CmdReloadControllers.cs" />