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Core: Fix /store maps erroring. (Thanks RinLen)
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@ -215,7 +215,7 @@ namespace MCGalaxy.Eco {
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}
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foreach (LevelPreset preset in Presets) {
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Player.Message(p, "&6{0} %S({1}, {2}, {3}) {4}: &a{6} %S{7}",
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Player.Message(p, "&6{0} %S({1}, {2}, {3}) {4}: &a{5} %S{6}",
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preset.name, preset.x, preset.y, preset.z,
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preset.type, preset.price, Server.moneys);
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}
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@ -62,7 +62,7 @@ namespace MCGalaxy {
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/// <param name="maxB">The maxblocks this group can cuboid</param>
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/// <param name="maxUn">The max undo this group can do</param>
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/// <param name="fullName">The group full name</param>
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/// <param name="newColor">The color of the group (Not including the &)</param>
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/// <param name="newColor">The color of the group (Not including the &)</param>
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/// <param name="motd">the custom MOTD for the group</param>
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/// <param name="file">The file path where the current players of this group are stored</param>
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public Group(LevelPermission Perm, int maxB, long maxUn, string fullName, char newColor, string motd, string file, byte maps = 3, string prefix = "")
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