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Joining the spawn world should still use that world's motd if set. (Thanks Lordmaker)
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@ -198,7 +198,7 @@ namespace MCGalaxy {
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void CompleteLoginProcess() {
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void CompleteLoginProcess() {
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try {
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try {
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SendMotd();
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SendUserMOTD();
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SendMap(null);
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SendMap(null);
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if (disconnected) return;
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if (disconnected) return;
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loggedIn = true;
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loggedIn = true;
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