Joining the spawn world should still use that world's motd if set. (Thanks Lordmaker)

This commit is contained in:
UnknownShadow200 2016-08-13 08:15:21 +10:00
parent dd179325b9
commit 4f0fd87639

View File

@ -198,7 +198,7 @@ namespace MCGalaxy {
void CompleteLoginProcess() { void CompleteLoginProcess() {
try { try {
SendMotd(); SendUserMOTD();
SendMap(null); SendMap(null);
if (disconnected) return; if (disconnected) return;
loggedIn = true; loggedIn = true;