Fix fall death for real (thanks goodlyay)

This commit is contained in:
UnknownShadow200 2017-07-07 08:52:45 +10:00
parent e1eb6295bb
commit 545c375813

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@ -349,7 +349,7 @@ namespace MCGalaxy {
int index = level.PosToInt(P.X, P.Y, P.Z); int index = level.PosToInt(P.X, P.Y, P.Z);
if (level.Config.SurvivalDeath) { if (level.Config.SurvivalDeath) {
if (index != oldIndex) PlayerPhysics.Fall(this, bb); PlayerPhysics.Fall(this, bb);
PlayerPhysics.Drown(this, bb); PlayerPhysics.Drown(this, bb);
} }