mirror of
https://github.com/ClassiCube/MCGalaxy.git
synced 2025-09-25 22:30:52 -04:00
Make many commands use Chat.MessageAll
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parent
76acf539fc
commit
570bcf1088
@ -56,21 +56,21 @@ namespace MCGalaxy.Commands {
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else SetNick(p, who, args);
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}
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static void SetBotNick(Player p, PlayerBot pBot, string[] args) {
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static void SetBotNick(Player p, PlayerBot bot, string[] args) {
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string newName = args.Length > 2 ? args[2] : "";
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if (newName == "") {
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pBot.DisplayName = pBot.name;
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Player.GlobalMessage("Bot " + pBot.ColoredName + "'s %Sreverted to their original name.");
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bot.DisplayName = bot.name;
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Chat.MessageAll("Bot {0}'s %Sreverted to their original name.", bot.ColoredName);
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} else {
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string nameTag = newName.CaselessEq("empty") ? "" : newName;
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if (newName.Length >= 30) { Player.Message(p, "Name must be under 30 letters."); return; }
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Player.GlobalMessage("Bot " + pBot.ColoredName + "'s %Sname was set to " + nameTag + "%S.");
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pBot.DisplayName = newName;
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Chat.MessageAll("Bot {0}'s %Sname was set to {1}%S.", bot.ColoredName, nameTag);
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bot.DisplayName = newName;
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}
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pBot.GlobalDespawn();
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pBot.GlobalSpawn();
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BotsFile.UpdateBot(pBot);
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bot.GlobalDespawn();
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bot.GlobalSpawn();
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BotsFile.UpdateBot(bot);
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}
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static void SetNick(Player p, Player who, string[] args) {
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@ -30,7 +30,7 @@ namespace MCGalaxy.Commands {
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if (message == "") { Help(p); return; }
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message = Colors.EscapeColors(message);
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Player.GlobalMessage(message);
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Chat.MessageAll(message);
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Server.IRC.Say(message);
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}
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@ -57,7 +57,7 @@ namespace MCGalaxy.Commands
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switch (Server.lava.Start(s.Length > 1 ? s[1] : ""))
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{
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case 0:
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Player.GlobalMessage("Lava Survival has started! Join the fun with /ls go");
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Chat.MessageAll("Lava Survival has started! Join the fun with /ls go");
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return;
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case 1:
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Player.Message(p, "There is already an active Lava Survival game.");
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@ -78,7 +78,7 @@ namespace MCGalaxy.Commands
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switch (Server.lava.Stop())
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{
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case 0:
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Player.GlobalMessage("Lava Survival has ended! We hope you had fun!");
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Chat.MessageAll("Lava Survival has ended! We hope you had fun!");
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return;
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case 1:
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Player.Message(p, "There isn't an active Lava Survival game.");
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@ -51,14 +51,14 @@ namespace MCGalaxy.Commands.Moderation {
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string banMsg = null;
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if (who == null) {
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banMsg = target + " &f(offline) %Swas &8banned %Sby " + banner + "%S." + banReason;
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Player.GlobalMessage(banMsg);
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Chat.MessageAll(banMsg);
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} else {
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if (stealth) {
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banMsg = who.ColoredName + " %Swas STEALTH &8banned %Sby " + banner + "%S." + banReason;
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Chat.MessageOps(banMsg);
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} else {
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banMsg = who.ColoredName + " %Swas &8banned %Sby " + banner + "%S." + banReason;
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Player.GlobalMessage(banMsg);
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Chat.MessageAll(banMsg);
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}
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who.color = "";
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}
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@ -52,10 +52,10 @@ namespace MCGalaxy.Commands.Moderation {
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if (who == null) {
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rankMsg = name + " &f(offline)%S's rank was set to " + newRank.ColoredName + "%S. (" + reason + "%S)";
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Player.GlobalMessage(rankMsg);
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Chat.MessageAll(rankMsg);
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} else {
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rankMsg = who.ColoredName + "%S's rank was set to " + newRank.ColoredName + "%S. (" + reason + "%S)";
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Player.GlobalMessage(rankMsg);
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Chat.MessageAll(rankMsg);
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who.SendMessage("You are now ranked " + newRank.ColoredName + "%S, type /help for your new set of commands.");
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}
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@ -69,7 +69,7 @@ namespace MCGalaxy.Commands {
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}
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static void Log(string message) {
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Player.GlobalMessage("&4" + message);
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Chat.MessageAll("&4" + message);
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Server.s.Log(message);
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}
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@ -37,7 +37,7 @@ namespace MCGalaxy.Commands.Moderation {
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string warnedby = (p == null) ? "(console)" : p.ColoredName;
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Player.GlobalMessage(warnedby + " %ewarned " + who.ColoredName + " %ebecause:");
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Player.GlobalMessage("&c" + reason);
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Chat.MessageAll("&c" + reason);
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Server.IRC.Say(warnedby + " %ewarned " + who.ColoredName + " %efor: %c" + reason);
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Server.s.Log(warnedby + " warned " + who.name);
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@ -63,7 +63,7 @@ namespace MCGalaxy.Commands {
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LevelInfo.Loaded.Add(lvl);
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if (p == null || !p.hidden)
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Player.GlobalMessage("Level \"{0}\" loaded.", lvl.name);
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Chat.MessageAll("Level \"{0}\" loaded.", lvl.name);
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/*try {
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Gui.Window.thisWindow.UpdatePlayerMapCombo();
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Gui.Window.thisWindow.UnloadedlistUpdate();
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@ -42,7 +42,7 @@ namespace MCGalaxy.Commands {
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Server.ErrorLog(ex);
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}
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}
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Player.GlobalMessage("All levels have been saved.");
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Chat.MessageAll("All levels have been saved.");
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} else {
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string[] args = message.Split(' ');
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if (message == "") {
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@ -67,10 +67,10 @@ namespace MCGalaxy.Commands {
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if (restoreName == "") {
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Server.s.Log("Backup " + num + " saved for " + lvl.name);
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Player.GlobalMessage("Backup " + num + " saved for " + lvl.name);
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Chat.MessageAll("Backup {0} saved for {1}", num, lvl.name);
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} else {
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Server.s.Log(lvl.name + " had a backup created named &b" + restoreName);
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Player.GlobalMessage(lvl.name + " had a backup created named &b" + restoreName);
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Chat.MessageAll("{1} had a backup created named &b{0}", restoreName, lvl.name);
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}
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}
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@ -43,7 +43,7 @@ namespace MCGalaxy.Commands
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cmd.Use(p, args + " air");
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CmdPhysics.SetPhysics(p.level, phys);
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Chat.MessageLevel("Unflooded!");
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Chat.MessageLevel(p.level, "Unflooded!");
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}
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public override void Help(Player p) {
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@ -161,7 +161,7 @@ namespace MCGalaxy.Commands.Building {
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op.seconds = seconds;
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DrawOp.DoDrawOp(op, null, p, new Vec3S32[] { Vec3U16.MaxVal, Vec3U16.MaxVal } );
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Player.GlobalMessage("Physics were undone &b" + seconds + " %Sseconds");
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Chat.MessageAll("Physics were undone &b{0} %Sseconds", seconds);
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Server.s.Log( "Physics were undone &b" + seconds + " %Sseconds");
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p.level.Save(true);
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}
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@ -42,7 +42,7 @@ namespace MCGalaxy.Commands {
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pl.SendMessage("You were summoned by " + p.ColoredName + "%S.");
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}
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}
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Player.GlobalMessage(p.ColoredName + " %Ssummoned everyone!");
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Chat.MessageAll("{0} %Ssummoned everyone!", p.ColoredName);
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return;
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}
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@ -26,7 +26,7 @@ namespace MCGalaxy.Games {
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if (!Server.Countdown.players.Contains(p)) {
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Server.Countdown.players.Add(p);
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Player.Message(p, "You've joined the Countdown game!!");
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Player.GlobalMessage(p.name + " has joined Countdown!!");
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Chat.MessageAll("{0} has joined Countdown!!", p.name);
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if (p.level != Server.Countdown.mapon)
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PlayerActions.ChangeMap(p, "countdown");
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p.playerofcountdown = true;
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@ -284,7 +284,7 @@ namespace MCGalaxy.Games {
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Player.Message(pl, "The countdown game was canceled!");
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Command.all.Find("spawn").Use(pl, "");
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}
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Player.GlobalMessage("The countdown game was canceled!!");
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Chat.MessageAll("The countdown game was canceled!!");
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gamestatus = CountdownGameStatus.Enabled;
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playersleftlist.Clear();
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players.Clear();
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@ -82,7 +82,7 @@ namespace MCGalaxy {
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setPhysics(0);
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ClearPhysics();
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Player.GlobalMessage("Physics shutdown on &b" + name);
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Chat.MessageAll("Physics shutdown on &b{0}", name);
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Server.s.Log("Physics shutdown on " + name);
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if (PhysicsStateChanged != null)
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PhysicsStateChanged(this, PhysicsState.Stopped);
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@ -255,7 +255,7 @@ namespace MCGalaxy {
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}
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} catch (Exception e) {
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Server.s.Log("FAILED TO SAVE :" + name);
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Player.GlobalMessage("FAILED TO SAVE :" + name);
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Chat.MessageAll("FAILED TO SAVE :{0}", name);
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Server.ErrorLog(e);
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}
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GC.Collect();
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@ -231,7 +231,7 @@ namespace MCGalaxy {
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CheckOutdatedClient();
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} catch (Exception e) {
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Server.ErrorLog(e);
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Player.GlobalMessage("An error occurred: " + e.Message);
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Chat.MessageAll("An error occurred: {0}", e.Message);
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}
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//OpenClassic Client Check
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@ -204,7 +204,7 @@ namespace MCGalaxy {
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}
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public static void GlobalMessage(Player from, string message) {
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if (from == null) GlobalMessage(message, false);
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if (from == null) Chat.MessageAll(message);
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else SendChatFrom(from, message, false);
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}
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@ -370,7 +370,7 @@ namespace MCGalaxy {
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static void RandomMessage(SchedulerTask task) {
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if (Player.number != 0 && messages.Count > 0)
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Player.GlobalMessage(messages[new Random().Next(0, messages.Count)]);
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Chat.MessageAll(messages[new Random().Next(0, messages.Count)]);
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}
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internal void SettingsUpdate() {
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@ -69,12 +69,12 @@ namespace MCGalaxy.Gui
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{
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if (Server.autoupdate || p != null)
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{
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Player.GlobalMessage("Updating in &f" + timeLeft + " %Sseconds.");
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Chat.MessageAll("Updating in &f{0} %Sseconds.", timeLeft);
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Server.s.Log("Updating in " + timeLeft + " seconds.");
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timeLeft = timeLeft - 1;
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if (timeLeft < 0)
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{
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Player.GlobalMessage("---UPDATING SERVER---");
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Chat.MessageAll("---UPDATING SERVER---");
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Server.s.Log("---UPDATING SERVER---");
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countDown.Stop();
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countDown.Dispose();
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@ -83,7 +83,7 @@ namespace MCGalaxy.Gui
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}
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else
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{
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Player.GlobalMessage("Stopping auto restart.");
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Chat.MessageAll("Stopping auto restart.");
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Server.s.Log("Stopping auto restart.");
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countDown.Stop();
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countDown.Dispose();
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