Release 1.8.3.0

This commit is contained in:
UnknownShadow200 2016-03-19 22:27:43 +11:00
parent c23a3d3f0f
commit 59a5462e47
6 changed files with 19 additions and 4 deletions

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@ -1,3 +1,18 @@
v 1.8.3.0
- Added brushes system similar to fCraft.
- Added support for importing .fcm files from fCraft/ProCraft.
- Significantly optimised physics and /undo responsiveness.
- Many changes to reduce memory usage.
- Made most commands that involve querying the database case insensitive.
- More commands now show an appropriate message if the input name matches multiple online players.
- /paste now can take an optional list of blocks to only paste, or alternatively an optional list of blocks to not paste.
- Added a torus draw operation.
- Cleaned up the economy code. Now separated into /buy, /store, and /eco setup.
- /tempban can be used with offline players.
- More work on zombie survival.
- Noise map generators now use water and sand. (Thanks megalomaniactom)
- Added an 8ball command. (Thanks PatchTest)
v1.8.2.0 v1.8.2.0
- Fix a critical bug with leaving a level as the only player and then rejoining - Fix a critical bug with leaving a level as the only player and then rejoining
the level would result in you being re-added to the level which was then unloaded the level would result in you being re-added to the level which was then unloaded

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or implied. See the Licenses for the specific language governing or implied. See the Licenses for the specific language governing
permissions and limitations under the Licenses. permissions and limitations under the Licenses.
*/ */
using System; /*using System;
using MCGalaxy.Games; using MCGalaxy.Games;
namespace MCGalaxy.Commands { namespace MCGalaxy.Commands {
@ -106,4 +106,4 @@ namespace MCGalaxy.Commands {
Player.SendMessage(p, "%T/team members [name] %H-Lists the players within that team."); Player.SendMessage(p, "%T/team members [name] %H-Lists the players within that team.");
} }
} }
} }*/

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1.8.2.0 1.8.3.0

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@ -37,7 +37,7 @@ using System.Runtime.InteropServices;
// The following GUID is for the ID of the typelib if this project is exposed to COM // The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("24d9085c-78ba-4f53-b69c-f2b52153683f")] [assembly: Guid("24d9085c-78ba-4f53-b69c-f2b52153683f")]
[assembly: AssemblyVersion("1.8.2.0")] [assembly: AssemblyVersion("1.8.3.0")]
// Version information for an assembly consists of the following four values: // Version information for an assembly consists of the following four values:
// //