From 5ace7cd08cca47637ca24c2ecdd27fec66646b25 Mon Sep 17 00:00:00 2001 From: UnknownShadow200 Date: Tue, 23 Aug 2016 18:13:06 +1000 Subject: [PATCH] Use proper constants in PhysicsArgs struct. --- Levels/Physics/PhysicsArgs.cs | 20 +++++++++++--------- 1 file changed, 11 insertions(+), 9 deletions(-) diff --git a/Levels/Physics/PhysicsArgs.cs b/Levels/Physics/PhysicsArgs.cs index 0a04a38f8..03a3d8d3a 100644 --- a/Levels/Physics/PhysicsArgs.cs +++ b/Levels/Physics/PhysicsArgs.cs @@ -25,34 +25,36 @@ namespace MCGalaxy.BlockPhysics { public uint Raw; public const uint TypeMask = 0x3F; + public const uint TypeBitsMask = 0x07; + public const uint ValueBitsMask = 0xFF; public byte Type1 { - get { return (byte)(Raw & 0x7); } - set { Raw &= ~(0x7u << 0); + get { return (byte)(Raw & TypeBitsMask); } + set { Raw &= ~TypeBitsMask; Raw |= (uint)value << 0; } } public byte Type2 { - get { return (byte)((Raw >> 3) & 0x7); } - set { Raw &= ~(0x7u << 3); + get { return (byte)((Raw >> 3) & TypeBitsMask); } + set { Raw &= ~(TypeBitsMask << 3); Raw |= (uint)value << 3; } } public byte Value1 { get { return (byte)(Raw >> 6); } - set { Raw &= ~(0xFFu << 6); + set { Raw &= ~(ValueBitsMask << 6); Raw |= (uint)value << 6; } } public byte Value2 { get { return (byte)(Raw >> 14); } - set { Raw &= ~(0xFFu << 14); + set { Raw &= ~(ValueBitsMask << 14); Raw |= (uint)value << 14; } } public byte Data { get { return (byte)(Raw >> 22); } - set { Raw &= ~(0xFFu << 22); + set { Raw &= ~(ValueBitsMask << 22); Raw |= (uint)value << 22; } } @@ -63,8 +65,8 @@ namespace MCGalaxy.BlockPhysics { } public bool HasWait { - get { byte value = (byte)Raw; - return (value & 0x7) == Wait || ((value & 0x38) == Wait << 3); + get { return (Raw & TypeBitsMask) == Wait + || ((Raw >> 3) & TypeBitsMask) == Wait); } }