mirror of
https://github.com/ClassiCube/MCGalaxy.git
synced 2025-09-27 23:43:45 -04:00
Use BulkBlockUpdate to reduce bandwidth consumption, also create a BulkBlockSender class for future usage elsewhere.
This commit is contained in:
parent
aa85421070
commit
5f0146da3e
@ -407,7 +407,7 @@ namespace MCGalaxy.Commands {
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static void ReloadMap(Player p, bool global) {
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static void ReloadMap(Player p, bool global) {
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Player[] players = PlayerInfo.Online;
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Player[] players = PlayerInfo.Online;
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foreach (Player pl in players) {
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foreach (Player pl in players) {
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if (!pl.HasCpeExt(CpeExt.BlockDefinitions)) continue;
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if (!pl.hasBlockDefs) continue;
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if (!global && p.level != pl.level) continue;
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if (!global && p.level != pl.level) continue;
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if (pl.level == null || !pl.level.HasCustomBlocks) continue;
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if (pl.level == null || !pl.level.HasCustomBlocks) continue;
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@ -144,7 +144,7 @@ namespace MCGalaxy {
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Player[] players = PlayerInfo.Online;
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Player[] players = PlayerInfo.Online;
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foreach (Player pl in players) {
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foreach (Player pl in players) {
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if (!global && pl.level != level) continue;
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if (!global && pl.level != level) continue;
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if (!pl.HasCpeExt(CpeExt.BlockDefinitions)) continue;
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if (!pl.hasBlockDefs) continue;
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if (global && pl.level.CustomBlockDefs[id] != GlobalDefs[id]) continue;
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if (global && pl.level.CustomBlockDefs[id] != GlobalDefs[id]) continue;
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if (pl.HasCpeExt(CpeExt.BlockDefinitionsExt, 2) && def.Shape != 0)
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if (pl.HasCpeExt(CpeExt.BlockDefinitionsExt, 2) && def.Shape != 0)
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@ -176,7 +176,7 @@ namespace MCGalaxy {
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if (!global && pl.level != level) continue;
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if (!global && pl.level != level) continue;
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if (global && pl.level.CustomBlockDefs[id] != null) continue;
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if (global && pl.level.CustomBlockDefs[id] != null) continue;
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if (pl.HasCpeExt(CpeExt.BlockDefinitions))
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if (pl.hasBlockDefs)
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pl.SendRaw(Opcode.CpeRemoveBlockDefinition, id);
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pl.SendRaw(Opcode.CpeRemoveBlockDefinition, id);
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}
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}
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Save(global, level);
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Save(global, level);
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138
Levels/BufferedBlockSender.cs
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138
Levels/BufferedBlockSender.cs
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@ -0,0 +1,138 @@
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/*
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Copyright 2015 MCGalaxy
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Dual-licensed under the Educational Community License, Version 2.0 and
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the GNU General Public License, Version 3 (the "Licenses"); you may
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not use this file except in compliance with the Licenses. You may
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obtain a copy of the Licenses at
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http://www.opensource.org/licenses/ecl2.php
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http://www.gnu.org/licenses/gpl-3.0.html
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Unless required by applicable law or agreed to in writing,
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software distributed under the Licenses are distributed on an "AS IS"
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BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
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or implied. See the Licenses for the specific language governing
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permissions and limitations under the Licenses.
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*/
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using System;
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namespace MCGalaxy {
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public sealed class BufferedBlockSender {
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int[] indices = new int[256];
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byte[] types = new byte[256];
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int count = 0;
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Level level;
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public BufferedBlockSender(Level level) {
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this.level = level;
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}
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public void Add(int index, byte type, byte extType) {
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indices[count] = index;
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if (type == Block.custom_block) types[count] = extType;
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else types[count] = Block.Convert(type);
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count++;
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}
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public void CheckIfSend(bool force) {
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if (count > 0 && (force || count == 256)) {
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byte[] bulk = null, normal = null, noBlockDefs = null, original = null;
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Player[] players = PlayerInfo.Online;
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foreach (Player p in players) {
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if (p.level != level) continue;
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// Different clients support varying types of blocks
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byte[] packet = null;
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if (p.HasCpeExt(CpeExt.BulkBlockUpdate) && p.hasCustomBlocks && p.hasBlockDefs && count >= 1600) {
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if (bulk == null) bulk = MakeBulkPacket();
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packet = bulk;
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} else if (p.hasCustomBlocks && p.hasBlockDefs) {
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if (normal == null) normal = MakeNormalPacket();
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packet = normal;
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} else if (p.hasCustomBlocks) {
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if (noBlockDefs == null) noBlockDefs = MakeNoBlockDefsPacket();
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packet = noBlockDefs;
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} else {
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if (original == null) original = MakeOriginalOnlyPacket();
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packet = original;
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}
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p.SendRaw(packet);
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}
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count = 0;
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}
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}
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#region Packet construction
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byte[] MakeBulkPacket() {
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byte[] data = new byte[2 + 256 * 5];
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data[0] = Opcode.CpeBulkBlockUpdate;
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data[1] = (byte)(count - 1);
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for (int i = 0, j = 2; i < count; i++) {
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int index = indices[i];
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data[j++] = (byte)(index >> 24); data[j++] = (byte)(index >> 16);
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data[j++] = (byte)(index >> 8); data[j++] = (byte)index;
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}
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for (int i = 0, j = 2 + 256 * sizeof(int); i < count; i++)
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data[j++] = types[i];
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return data;
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}
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byte[] MakeNormalPacket() {
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byte[] data = new byte[count * 8];
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for (int i = 0, j = 0; i < count; i++) {
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int index = indices[i];
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int x = (index % level.Width);
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int y = (index / level.Width) / level.Length;
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int z = (index / level.Width) % level.Length;
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data[j++] = Opcode.SetBlock;
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data[j++] = (byte)(x >> 8); data[j++] = (byte)x;
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data[j++] = (byte)(y >> 8); data[j++] = (byte)y;
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data[j++] = (byte)(z >> 8); data[j++] = (byte)z;
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data[j++] = types[i];
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}
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return data;
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}
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byte[] MakeNoBlockDefsPacket() {
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byte[] data = new byte[count * 8];
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for (int i = 0, j = 0; i < count; i++) {
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int index = indices[i];
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int x = (index % level.Width);
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int y = (index / level.Width) / level.Length;
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int z = (index / level.Width) % level.Length;
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data[j++] = Opcode.SetBlock;
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data[j++] = (byte)(x >> 8); data[j++] = (byte)x;
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data[j++] = (byte)(y >> 8); data[j++] = (byte)y;
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data[j++] = (byte)(z >> 8); data[j++] = (byte)z;
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data[j++] = types[i] < Block.CpeCount ? types[i] : level.GetFallback(types[i]);
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}
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return data;
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}
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byte[] MakeOriginalOnlyPacket() {
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byte[] data = new byte[count * 8];
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for (int i = 0, j = 0; i < count; i++) {
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int index = indices[i];
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int x = (index % level.Width);
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int y = (index / level.Width) / level.Length;
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int z = (index / level.Width) % level.Length;
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data[j++] = Opcode.SetBlock;
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data[j++] = (byte)(x >> 8); data[j++] = (byte)x;
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data[j++] = (byte)(y >> 8); data[j++] = (byte)y;
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data[j++] = (byte)(z >> 8); data[j++] = (byte)z;
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data[j++] = types[i] < Block.CpeCount ? Block.ConvertCPE(types[i])
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: Block.ConvertCPE(level.GetFallback(types[i]));
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}
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return data;
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}
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#endregion
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}
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}
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@ -168,26 +168,23 @@ namespace MCGalaxy {
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RemoveExpiredChecks();
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RemoveExpiredChecks();
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lastUpdate = ListUpdate.Count;
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lastUpdate = ListUpdate.Count;
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int* pendingIndices = stackalloc int[256];
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if (ListUpdate.Count > 0 && bulkSender == null)
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byte* pendingTypes = stackalloc byte[256];
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bulkSender = new BufferedBlockSender(this);
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int pendingCount = 0;
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for (int i = 0; i < ListUpdate.Count; i++) {
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for (int i = 0; i < ListUpdate.Count; i++) {
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Update C = ListUpdate.Items[i];
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Update C = ListUpdate.Items[i];
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try {
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try {
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string info = C.data as string;
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string info = C.data as string;
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if (info == null) info = "";
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if (info == null) info = "";
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if (DoPhysicsBlockchange(C.b, C.type, false,info, 0, true)) {
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if (DoPhysicsBlockchange(C.b, C.type, false, info, 0, true))
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pendingIndices[pendingCount] = C.b;
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bulkSender.Add(C.b, C.type, 0);
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pendingTypes[pendingCount] = C.type;
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pendingCount++;
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}
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} catch {
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} catch {
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Server.s.Log("Phys update issue");
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Server.s.Log("Phys update issue");
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}
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}
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SendUpdates(pendingIndices, pendingTypes, ref pendingCount, false);
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bulkSender.CheckIfSend(false);
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}
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}
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SendUpdates(pendingIndices, pendingTypes, ref pendingCount, true);
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if (bulkSender != null)
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bulkSender.CheckIfSend(true);
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ListUpdate.Clear(); listUpdateExists.Clear();
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ListUpdate.Clear(); listUpdateExists.Clear();
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} catch (Exception e) {
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} catch (Exception e) {
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Server.s.Log("Level physics error");
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Server.s.Log("Level physics error");
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@ -195,35 +192,6 @@ namespace MCGalaxy {
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}
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}
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}
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}
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unsafe void SendUpdates(int* pendingIndices, byte* pendingTypes, ref int pendingCount, bool force) {
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try {
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if (pendingCount > 0 && (force || pendingCount == 256)) {
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byte[] data = new byte[pendingCount * 8];
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for (int i = 0; i < pendingCount; i++) {
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int index = pendingIndices[i];
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int x = (index % Width);
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int y = (index / Width) / Length;
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int z = (index / Width) % Length;
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data[(i << 3)] = Opcode.SetBlock;
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data[(i << 3) + 1] = (byte)(x >> 8); data[(i << 3) + 2] = (byte)x;
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data[(i << 3) + 3] = (byte)(y >> 8); data[(i << 3) + 4] = (byte)y;
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data[(i << 3) + 5] = (byte)(z >> 8); data[(i << 3) + 6] = (byte)z;
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// TODO: do we need conversion for non-CPE block clients?
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data[(i << 3) + 7] = Block.Convert(pendingTypes[i]);
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}
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Player[] players = PlayerInfo.Online;
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foreach (Player p in players) {
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if (p.level == this) p.SendRaw(data);
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}
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pendingCount = 0;
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}
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} catch {
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Server.s.Log("Phys update issue");
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pendingCount = 0;
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}
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}
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void DoNormalPhysics(ushort x, ushort y, ushort z, Random rand, Check C) {
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void DoNormalPhysics(ushort x, ushort y, ushort z, Random rand, Check C) {
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switch (blocks[C.b])
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switch (blocks[C.b])
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{
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{
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@ -199,6 +199,7 @@ namespace MCGalaxy
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public bool bufferblocks = Server.bufferblocks;
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public bool bufferblocks = Server.bufferblocks;
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public List<BlockQueue.block> blockqueue = new List<BlockQueue.block>();
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public List<BlockQueue.block> blockqueue = new List<BlockQueue.block>();
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private readonly object physThreadLock = new object();
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private readonly object physThreadLock = new object();
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BufferedBlockSender bulkSender;
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public List<C4.C4s> C4list = new List<C4.C4s>();
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public List<C4.C4s> C4list = new List<C4.C4s>();
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@ -420,6 +420,7 @@
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<Compile Include="Levels\Block.Convert.cs" />
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<Compile Include="Levels\Block.Convert.cs" />
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<Compile Include="Levels\Block.ID.cs" />
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<Compile Include="Levels\Block.ID.cs" />
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<Compile Include="Levels\Block.Permissions.cs" />
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<Compile Include="Levels\Block.Permissions.cs" />
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<Compile Include="Levels\BufferedBlockSender.cs" />
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<Compile Include="Levels\Generator\MapGen.cs" />
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<Compile Include="Levels\Generator\MapGen.cs" />
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<Compile Include="Levels\Generator\NoiseGen.cs" />
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<Compile Include="Levels\Generator\NoiseGen.cs" />
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<Compile Include="Levels\Generator\MapGenParams.cs" />
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<Compile Include="Levels\Generator\MapGenParams.cs" />
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@ -72,7 +72,7 @@ namespace MCGalaxy {
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}
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}
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}
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}
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public bool hasCpe = false, hasCustomBlocks = false, hasTextColors, finishedCpeLogin = false;
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public bool hasCpe, hasCustomBlocks, hasBlockDefs, hasTextColors, finishedCpeLogin = false;
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public string appName;
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public string appName;
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public int extensionCount;
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public int extensionCount;
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public List<string> extensions = new List<string>();
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public List<string> extensions = new List<string>();
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@ -304,7 +304,7 @@ namespace MCGalaxy {
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int usedLength = 0;
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int usedLength = 0;
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byte[] buffer = CompressRawMap(out usedLength);
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byte[] buffer = CompressRawMap(out usedLength);
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if (HasCpeExt(CpeExt.BlockDefinitions)) {
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if (hasBlockDefs) {
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if (oldLevel != null && oldLevel != level)
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if (oldLevel != null && oldLevel != level)
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RemoveOldLevelCustomBlocks(oldLevel);
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RemoveOldLevelCustomBlocks(oldLevel);
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BlockDefinition.SendLevelCustomBlocks(this);
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BlockDefinition.SendLevelCustomBlocks(this);
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@ -365,7 +365,6 @@ namespace MCGalaxy {
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byte[] buffer = new byte[bufferSize];
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byte[] buffer = new byte[bufferSize];
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MemoryStream temp = new MemoryStream();
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MemoryStream temp = new MemoryStream();
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int bIndex = 0;
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int bIndex = 0;
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bool hasBlockDefs = HasCpeExt(CpeExt.BlockDefinitions);
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using (GZipStream compressor = new GZipStream(temp, CompressionMode.Compress, true)) {
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using (GZipStream compressor = new GZipStream(temp, CompressionMode.Compress, true)) {
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NetUtils.WriteI32(level.blocks.Length, buffer, 0);
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NetUtils.WriteI32(level.blocks.Length, buffer, 0);
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@ -478,7 +477,7 @@ namespace MCGalaxy {
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NetUtils.WriteU16(z, buffer, 5);
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NetUtils.WriteU16(z, buffer, 5);
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if (type == Block.custom_block) {
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if (type == Block.custom_block) {
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if (HasCpeExt(CpeExt.BlockDefinitions))
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if (hasBlockDefs)
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buffer[7] = level.GetExtTile(x, y, z);
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buffer[7] = level.GetExtTile(x, y, z);
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else
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else
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buffer[7] = level.GetFallbackExtTile(x, y, z);
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buffer[7] = level.GetFallbackExtTile(x, y, z);
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@ -502,7 +501,7 @@ namespace MCGalaxy {
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NetUtils.WriteU16(z, buffer, 5);
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NetUtils.WriteU16(z, buffer, 5);
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if (type == Block.custom_block) {
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if (type == Block.custom_block) {
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if (HasCpeExt(CpeExt.BlockDefinitions))
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if (hasBlockDefs)
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buffer[7] = extType;
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buffer[7] = extType;
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else
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else
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buffer[7] = level.GetFallback(extType);
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buffer[7] = level.GetFallback(extType);
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@ -131,7 +131,8 @@ namespace MCGalaxy
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case CpeExt.FullCP437:
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case CpeExt.FullCP437:
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FullCP437 = version; break;
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FullCP437 = version; break;
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case CpeExt.BlockDefinitions:
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case CpeExt.BlockDefinitions:
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BlockDefinitions = version; break;
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BlockDefinitions = version;
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hasBlockDefs = true; break;
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case CpeExt.BlockDefinitionsExt:
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case CpeExt.BlockDefinitionsExt:
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BlockDefinitionsExt = version; break;
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BlockDefinitionsExt = version; break;
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case CpeExt.TextColors:
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case CpeExt.TextColors:
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@ -191,9 +192,9 @@ namespace MCGalaxy
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public void SendCurrentMapAppearance() {
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public void SendCurrentMapAppearance() {
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byte edgeBlock = level.EdgeBlock, horBlock = level.HorizonBlock;
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byte edgeBlock = level.EdgeBlock, horBlock = level.HorizonBlock;
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if (edgeBlock >= Block.CpeCount && !HasCpeExt(CpeExt.BlockDefinitions))
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if (edgeBlock >= Block.CpeCount && !hasBlockDefs)
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edgeBlock = level.GetFallback(edgeBlock);
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edgeBlock = level.GetFallback(edgeBlock);
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if (horBlock >= Block.CpeCount && !HasCpeExt(CpeExt.BlockDefinitions))
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if (horBlock >= Block.CpeCount && !hasBlockDefs)
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horBlock = level.GetFallback(horBlock);
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horBlock = level.GetFallback(horBlock);
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|
||||||
if (EnvMapAppearance == 2) {
|
if (EnvMapAppearance == 2) {
|
||||||
@ -239,7 +240,7 @@ namespace MCGalaxy
|
|||||||
SendSetBlockPermission(i, canPlace, canDelete);
|
SendSetBlockPermission(i, canPlace, canDelete);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!HasCpeExt(CpeExt.BlockDefinitions)) return;
|
if (!hasBlockDefs) return;
|
||||||
for (int i = count; i < 256; i++) {
|
for (int i = count; i < 256; i++) {
|
||||||
if (level.CustomBlockDefs[i] == null) continue;
|
if (level.CustomBlockDefs[i] == null) continue;
|
||||||
SendSetBlockPermission((byte)i, level.Buildable, level.Deletable);
|
SendSetBlockPermission((byte)i, level.Buildable, level.Deletable);
|
||||||
|
@ -351,7 +351,7 @@ namespace MCGalaxy {
|
|||||||
if (type == 0x42) {
|
if (type == 0x42) {
|
||||||
hasCpe = true;
|
hasCpe = true;
|
||||||
|
|
||||||
SendExtInfo(16);
|
SendExtInfo(18);
|
||||||
SendExtEntry(CpeExt.ClickDistance, 1);
|
SendExtEntry(CpeExt.ClickDistance, 1);
|
||||||
SendExtEntry(CpeExt.CustomBlocks, 1);
|
SendExtEntry(CpeExt.CustomBlocks, 1);
|
||||||
SendExtEntry(CpeExt.HeldBlock, 1);
|
SendExtEntry(CpeExt.HeldBlock, 1);
|
||||||
@ -373,6 +373,8 @@ namespace MCGalaxy {
|
|||||||
SendExtEntry(CpeExt.BlockDefinitions, 1);
|
SendExtEntry(CpeExt.BlockDefinitions, 1);
|
||||||
|
|
||||||
SendExtEntry(CpeExt.BlockDefinitionsExt, 2);
|
SendExtEntry(CpeExt.BlockDefinitionsExt, 2);
|
||||||
|
SendExtEntry(CpeExt.TextColors, 1);
|
||||||
|
SendExtEntry(CpeExt.BulkBlockUpdate, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
try { left.Remove(name.ToLower()); }
|
try { left.Remove(name.ToLower()); }
|
||||||
@ -656,7 +658,7 @@ namespace MCGalaxy {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (type >= Block.CpeCount) {
|
if (type >= Block.CpeCount) {
|
||||||
if (!HasCpeExt(CpeExt.BlockDefinitions) || level.CustomBlockDefs[type] == null) {
|
if (!hasBlockDefs || level.CustomBlockDefs[type] == null) {
|
||||||
SendMessage("Invalid block type: " + type);
|
SendMessage("Invalid block type: " + type);
|
||||||
RevertBlock(x, y, z); return;
|
RevertBlock(x, y, z); return;
|
||||||
}
|
}
|
||||||
|
Loading…
x
Reference in New Issue
Block a user