From 5f4d74050fdd6399843c95fb56d8599ddb86e917 Mon Sep 17 00:00:00 2001 From: UnknownShadow200 Date: Tue, 26 Dec 2017 20:29:35 +1100 Subject: [PATCH] Fix WE/NS blocks being incorrectly flipped with /rotate 180 --- MCGalaxy/Drawing/Flip.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/MCGalaxy/Drawing/Flip.cs b/MCGalaxy/Drawing/Flip.cs index abfc2507e..b6241d1f9 100644 --- a/MCGalaxy/Drawing/Flip.cs +++ b/MCGalaxy/Drawing/Flip.cs @@ -40,7 +40,7 @@ namespace MCGalaxy.Drawing { } static string[] rotY_90 = new string[] { "N", "E", "S", "W", "NE", "SE", "SW", "NW", "WE", "NS", "WE", "NS" }; - static string[] rotY_180 = new string[] { "W", "E", "N", "S", "NS", "WE", "NE", "SW", "NW", "SE" }; + static string[] rotY_180 = new string[] { "W", "E", "N", "S", "NE", "SW", "NW", "SE" }; static string[] rotY_270 = new string[] { "N", "W", "S", "E", "NE", "NW", "SW", "SE", "WE", "NS", "WE", "NS" }; public static CopyState RotateY(CopyState state, int angle, BlockDefinition[] defs) { CopyState newState = Clone(state);