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Fix /copy sometimes saying origin on Z axis is at min or max when it should be the opposite
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@ -150,7 +150,7 @@ namespace MCGalaxy.Commands.Building {
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Player.Message(p, "Copied &a{0} %Sblocks, origin at ({1}, {2}, {3}) corner", cState.UsedBlocks,
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cState.OriginX == cState.X ? "Min" : "Max",
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cState.OriginY == cState.Y ? "Min" : "Max",
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cState.OriginY == cState.Y ? "Min" : "Max");
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cState.OriginZ == cState.Z ? "Min" : "Max");
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if (!cState.PasteAir) {
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Player.Message(p, "To also copy air blocks, use %T/Copy Air");
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}
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