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Turns out there is both air_door and air_switch. Fix air_door.
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@ -64,6 +64,7 @@ namespace MCGalaxy.Blocks {
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walkthroughHandlers[Block.checkpoint] = WalkthroughBehaviour.Checkpoint;
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walkthroughHandlers[Block.air_switch] = WalkthroughBehaviour.Door;
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walkthroughHandlers[Block.air_door] = WalkthroughBehaviour.Door;
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walkthroughHandlers[Block.water_door] = WalkthroughBehaviour.Door;
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walkthroughHandlers[Block.lava_door] = WalkthroughBehaviour.Door;
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walkthroughHandlers[Block.train] = WalkthroughBehaviour.Train;
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