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https://github.com/ClassiCube/MCGalaxy.git
synced 2025-09-22 12:05:51 -04:00
Fix entities sometimes not appearing at correct spawn position. (Thanks goodlyay)
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parent
929931b617
commit
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@ -79,8 +79,7 @@ namespace MCGalaxy {
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}
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}
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}
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}
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internal static void Spawn(Player dst, Player p) { Spawn(dst, p, p.Pos, p.Rot); }
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internal static void Spawn(Player dst, Player p) { Spawn(dst, p, p.Pos, p.Rot); }
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internal static void Spawn(Player dst, Player p, Position pos,
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internal static void Spawn(Player dst, Player p, Position pos,
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Orientation rot, string possession = "") {
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Orientation rot, string possession = "") {
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byte id = p == dst ? Entities.SelfID : p.id;
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byte id = p == dst ? Entities.SelfID : p.id;
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@ -88,8 +87,8 @@ namespace MCGalaxy {
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string name = p.color + p.truename + possession;
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string name = p.color + p.truename + possession;
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string skin = p.SkinName, model = p.Model;
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string skin = p.SkinName, model = p.Model;
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OnEntitySpawnedEvent.Call(p, ref name, ref skin, ref model, dst);
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OnEntitySpawnedEvent.Call(p, ref name, ref skin, ref model, dst);
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SpawnRaw(dst, id, p, skin, name, model);
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SpawnRaw(dst, id, p, pos, rot, skin, name, model);
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if (!ServerConfig.TablistGlobal) TabList.Add(dst, p, id);
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if (!ServerConfig.TablistGlobal) TabList.Add(dst, p, id);
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}
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}
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@ -130,13 +129,12 @@ namespace MCGalaxy {
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string model = Chat.Format(b.Model, dst, true, false);
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string model = Chat.Format(b.Model, dst, true, false);
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OnEntitySpawnedEvent.Call(b, ref name, ref skin, ref model, dst);
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OnEntitySpawnedEvent.Call(b, ref name, ref skin, ref model, dst);
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SpawnRaw(dst, b.id, b, skin, name, model);
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SpawnRaw(dst, b.id, b, b.Pos, b.Rot, skin, name, model);
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if (ServerConfig.TablistBots) TabList.Add(dst, b);
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if (ServerConfig.TablistBots) TabList.Add(dst, b);
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}
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}
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static void SpawnRaw(Player dst, byte id, Entity entity,
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static void SpawnRaw(Player dst, byte id, Entity entity, Position pos, Orientation rot,
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string skin, string name, string model) {
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string skin, string name, string model) {
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Position pos = entity.Pos; Orientation rot = entity.Rot;
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// NOTE: Fix for standard clients
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// NOTE: Fix for standard clients
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if (id == Entities.SelfID) pos.Y -= 22;
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if (id == Entities.SelfID) pos.Y -= 22;
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name = Colors.Cleanup(name, dst.hasTextColors);
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name = Colors.Cleanup(name, dst.hasTextColors);
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