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Fix /gun blockchange handler still being called even after disabling guns on a map. (Thanks Ozy)
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@ -28,7 +28,9 @@ namespace MCGalaxy.Commands.Fun {
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protected override void PlacedMark(Player p, ushort x, ushort y, ushort z, ExtBlock block) {
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protected override void PlacedMark(Player p, ushort x, ushort y, ushort z, ExtBlock block) {
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p.RevertBlock(x, y, z);
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p.RevertBlock(x, y, z);
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if (!CommandParser.IsBlockAllowed(p, "place", block)) return;
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if (!p.level.Config.Guns || !CommandParser.IsBlockAllowed(p, "place", block)) {
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p.ClearBlockchange(); return;
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}
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WeaponArgs args = new WeaponArgs();
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WeaponArgs args = new WeaponArgs();
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args.player = p;
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args.player = p;
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@ -33,7 +33,9 @@ namespace MCGalaxy.Commands.Fun {
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p.aiming = false;
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p.aiming = false;
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}
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}
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p.RevertBlock(x, y, z);
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p.RevertBlock(x, y, z);
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if (!CommandParser.IsBlockAllowed(p, "place", block)) return;
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if (!p.level.Config.Guns || !CommandParser.IsBlockAllowed(p, "place", block)) {
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p.ClearBlockchange(); return;
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}
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WeaponArgs args = new WeaponArgs();
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WeaponArgs args = new WeaponArgs();
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args.player = p;
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args.player = p;
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