mirror of
https://github.com/ClassiCube/MCGalaxy.git
synced 2025-09-13 09:15:59 -04:00
Use IPAddress instead of string for IP
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parent
ca854b8313
commit
683934a6d5
@ -134,7 +134,7 @@ namespace MCGalaxy.Gui {
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}
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void dis_lnkHelp_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e) {
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Program.OpenBrowser("https://github.com/UnknownShadow200/MCGalaxy/wiki/Discord-relay-bot/");
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Program.OpenBrowser(Updater.SourceURL + "/wiki/Discord-relay-bot/");
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}
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}
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}
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@ -86,7 +86,7 @@ namespace MCGalaxy.Commands.Maintenance {
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p.Message("&W\"{0}\" is not a valid IP address.", args[2]); return;
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}
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if (who != null) who.ip = args[2];
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if (who != null) who.IP = ip;
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PlayerDB.Update(args[0], PlayerData.ColumnIP, args[2]);
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MessageDataChanged(p, args[0], args[1], args[2]);
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} else if (opt == "modified") {
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@ -17,6 +17,7 @@
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*/
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using System;
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using System.IO;
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using System.Net;
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using System.Net.Security;
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using System.Net.Sockets;
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using System.Text;
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@ -69,7 +70,7 @@ namespace MCGalaxy.Modules.Relay.Discord {
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const string host = "gateway.discord.gg";
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// stubs
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public override bool LowLatency { set { } }
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public override string IP { get { return ""; } }
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public override IPAddress IP { get { return null; } }
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public void Connect() {
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client = new TcpClient();
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@ -38,7 +38,7 @@ namespace MCGalaxy.Network {
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public bool Disconnected;
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/// <summary> Gets the IP address of the remote end (i.e. client) of the socket. </summary>
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public abstract string IP { get; }
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public abstract IPAddress IP { get; }
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/// <summary> Sets whether this socket operates in low-latency mode (e.g. for TCP, disabes nagle's algorithm). </summary>
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public abstract bool LowLatency { set; }
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@ -54,7 +54,7 @@ namespace MCGalaxy.Network {
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INetProtocol IdentifyProtocol(byte opcode) {
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if (opcode == Opcode.Handshake) {
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pending.Remove(this);
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return new Player() { ip = IP, Socket = this };
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return new Player(this);
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} else if (opcode == 'G' && Server.Config.WebClient) {
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pending.Remove(this);
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return new WebSocket(this);
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@ -142,8 +142,8 @@ namespace MCGalaxy.Network {
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ReceiveNextAsync();
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}
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public override string IP {
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get { return ((IPEndPoint)socket.RemoteEndPoint).Address.ToString(); }
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public override IPAddress IP {
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get { return ((IPEndPoint)socket.RemoteEndPoint).Address; }
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}
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public override bool LowLatency { set { socket.NoDelay = value; } }
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@ -279,7 +279,7 @@ namespace MCGalaxy.Network {
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// Init taken care by underlying socket
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public override void Init() { }
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public override string IP { get { return s.IP; } }
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public override IPAddress IP { get { return s.IP; } }
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public override bool LowLatency { set { s.LowLatency = value; } }
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protected override void SendRaw(byte[] data, SendFlags flags) {
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@ -321,7 +321,7 @@ namespace MCGalaxy.Network {
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// Init taken care by underlying socket
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public override void Init() { }
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public override string IP { get { return raw.IP; } }
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public override IPAddress IP { get { return raw.IP; } }
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public override bool LowLatency { set { raw.LowLatency = value; } }
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public override void Close() { raw.Close(); }
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public void Disconnect() { Close(); }
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@ -14,6 +14,7 @@ permissions and limitations under the Licenses.
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*/
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using System;
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using System.Collections.Generic;
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using System.Net;
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using MCGalaxy.Drawing;
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using MCGalaxy.Drawing.Transforms;
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using MCGalaxy.Events.PlayerEvents;
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@ -55,7 +56,8 @@ namespace MCGalaxy {
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public string DisplayName;
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public int warn = 0;
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public byte id;
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public string ip;
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public IPAddress IP;
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public string ip { get { return IP.ToString(); } }
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public string color;
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public Group group;
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public LevelPermission hideRank = LevelPermission.Banned;
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@ -15,6 +15,7 @@ permissions and limitations under the Licenses.
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Net;
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using System.Net.Sockets;
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using System.Threading;
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using MCGalaxy.DB;
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@ -54,16 +55,21 @@ namespace MCGalaxy {
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//This is so that plugin devs can declare a player without needing a socket..
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//They would still have to do p.Dispose()..
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public Player(string playername) {
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name = playername;
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truename = playername;
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name = playername;
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truename = playername;
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DisplayName = playername;
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IP = IPAddress.Loopback;
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SessionID = Interlocked.Increment(ref sessionCounter) & SessionIDMask;
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IsSuper = true;
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IsSuper = true;
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}
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internal Player() {
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internal Player(INetSocket socket) {
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Socket = socket;
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IP = socket.IP;
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spamChecker = new SpamChecker(this);
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SessionID = Interlocked.Increment(ref sessionCounter) & SessionIDMask;
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SessionID = Interlocked.Increment(ref sessionCounter) & SessionIDMask;
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for (int b = 0; b < BlockBindings.Length; b++) {
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BlockBindings[b] = (BlockID)b;
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}
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