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https://github.com/ClassiCube/MCGalaxy.git
synced 2025-09-22 12:05:51 -04:00
less duplication in games
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parent
10465903fe
commit
699422d137
@ -143,10 +143,8 @@ namespace MCGalaxy.Games {
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void HandleJoinedLevel(Player p, Level prevLevel, Level level, ref bool announce) {
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HandleJoinedCommon(p, prevLevel, level, ref announce);
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if (prevLevel == Map && level != Map) {
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PlayerLeftGame(p);
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} else if (level != Map) { return; }
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if (level != Map) return;
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MessageMapInfo(p);
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if (TeamOf(p) != null) return;
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@ -42,7 +42,6 @@ namespace MCGalaxy.Games {
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public VolatileArray<Player> Members = new VolatileArray<Player>();
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public CtfTeam(string name, string color) { Name = name; Color = color; }
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public bool Remove(Player p) { return Members.Remove(p); }
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public void RespawnFlag(Level lvl) {
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Vec3U16 pos = FlagPos;
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@ -148,7 +147,7 @@ namespace MCGalaxy.Games {
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if (team == null) return;
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DropFlag(p, team);
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team.Remove(p);
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team.Members.Remove(p);
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Map.Message(team.Color + p.DisplayName + " %Sleft CTF");
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}
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@ -70,7 +70,7 @@ namespace MCGalaxy.Games {
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}
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void HandleOnJoinedLevel(Player p, Level prevLevel, Level level, ref bool announce) {
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if (prevLevel == Map && level != Map) { PlayerLeftGame(p); }
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HandleJoinedCommon(p, prevLevel, level, ref announce);
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}
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}
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}
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@ -42,8 +42,8 @@ namespace MCGalaxy.Games {
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void HandleJoinedLevel(Player p, Level prevLevel, Level level, ref bool announce) {
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HandleJoinedCommon(p, prevLevel, level, ref announce);
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if (Map != level) return;
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if (Map != level) return;
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MessageMapInfo(p);
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if (RoundInProgress) OutputStatus(p);
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}
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@ -38,6 +38,8 @@ namespace MCGalaxy.Games {
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protected void HandleJoinedCommon(Player p, Level prevLevel, Level level, ref bool announce) {
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if (prevLevel == Map && level != Map) {
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if (Picker.Voting) Picker.ResetVoteMessage(p);
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ResetHUD(p);
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PlayerLeftGame(p);
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} else if (level == Map) {
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if (Picker.Voting) Picker.SendVoteMessage(p);
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}
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@ -120,7 +120,7 @@ namespace MCGalaxy.Games {
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protected override void SaveStats(Player p) {
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ZSData data = TryGet(p);
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if (data == null || data.TotalRoundsSurvived == 0 && data.TotalInfected == 0) return;
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if (data == null || (data.TotalRoundsSurvived == 0 && data.TotalInfected == 0)) return;
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int count = Database.CountRows("ZombieStats", "WHERE Name=@0", p.name);
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if (count == 0) {
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@ -127,11 +127,7 @@ namespace MCGalaxy.Games {
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void HandleJoinedLevel(Player p, Level prevLevel, Level level, ref bool announce) {
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HandleJoinedCommon(p, prevLevel, level, ref announce);
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p.SetPrefix(); // TODO: Kinda hacky, not sure if needed
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if (prevLevel == Map && level != Map) {
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ResetHUD(p);
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if (RoundInProgress) PlayerLeftGame(p);
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} else if (level != Map) { return; }
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if (level != Map) return;
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ZSData data = Get(p);
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p.SetPrefix();
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