From 6f1f89d1be35f54ee993a14c639718a1514c7dd4 Mon Sep 17 00:00:00 2001 From: UnknownShadow200 Date: Sun, 21 Aug 2016 20:29:25 +1000 Subject: [PATCH] Fix zombie survival not changing map after initial round. --- Games/ZombieSurvival/ZombieGame.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Games/ZombieSurvival/ZombieGame.cs b/Games/ZombieSurvival/ZombieGame.cs index d3fcb038f..d533b7d8c 100644 --- a/Games/ZombieSurvival/ZombieGame.cs +++ b/Games/ZombieSurvival/ZombieGame.cs @@ -133,6 +133,7 @@ namespace MCGalaxy.Games { CurLevel.ChatLevel("The next map has been chosen - " + Colors.red + next.ToLower()); CurLevel.ChatLevel("Please wait while you are transfered."); } + string lastLevel = CurLevelName; CurLevelName = next; QueuedLevel = null; @@ -145,7 +146,7 @@ namespace MCGalaxy.Games { foreach (Player pl in online) { pl.Game.RatedMap = false; pl.Game.PledgeSurvive = false; - if (!pl.level.name.CaselessEq(next) && pl.level.name.CaselessEq(LastLevelName)) { + if (!pl.level.name.CaselessEq(next) && pl.level.name.CaselessEq(lastLevel)) { pl.SendMessage("Going to the next map - &a" + next); PlayerActions.ChangeMap(pl, next); }