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remove pointless setting of block(0, 0, 0) to 0 when spawning first time
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@ -98,8 +98,6 @@ namespace MCGalaxy {
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RemoveFromPending();
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Server.s.PlayerListUpdate();
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//OpenClassic Client Check
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SendBlockchange(0, 0, 0, 0);
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timeLogged = DateTime.Now;
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lastLogin = DateTime.Now;
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time = new TimeSpan(0, 0, 0, 1);
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@ -20,7 +20,6 @@ using System.Diagnostics;
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using System.IO;
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using System.Net;
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using System.Reflection;
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using System.Threading;
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using System.Windows.Forms;
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using MCGalaxy;
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