mirror of
https://github.com/ClassiCube/MCGalaxy.git
synced 2025-09-29 08:32:14 -04:00
Separate /economy into separate functions. It's still an utter mess though.
This commit is contained in:
parent
21ea77eba9
commit
72e0bdd7fc
@ -14,7 +14,7 @@
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BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
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or implied. See the Licenses for the specific language governing
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permissions and limitations under the Licenses.
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*/
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*/
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using System;
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using System.Globalization;
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using System.Threading;
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@ -34,32 +34,36 @@ namespace MCGalaxy.Commands {
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}
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public override void Use(Player p, string message) {
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string[] command = message.Trim().Split(' ');
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string par0 = String.Empty;
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string par1 = String.Empty;
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string par2 = String.Empty;
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string par3 = String.Empty;
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string par4 = String.Empty;
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string par5 = String.Empty;
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string par6 = String.Empty;
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string par7 = String.Empty;
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string par8 = String.Empty;
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try {
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par0 = command[0].ToLower();
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par1 = command[1].ToLower();
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par2 = command[2];
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par3 = command[3];
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par4 = command[4];
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par5 = command[5];
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par6 = command[6];
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par7 = command[7];
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par8 = command[8];
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} catch { }
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string ecoColor = "%3";
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switch (par0) {
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string[] raw = message.Split(' ');
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string[] args = { "", "", "", "", "", "", "", "", "" };
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for (int i = 0; i < raw.Length; i++)
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args[i] = i < 2 ? raw[i].ToLower() : raw[i];
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switch (args[0]) {
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case "setup":
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if ((int)p.group.Permission >= CommandOtherPerms.GetPerm(this)) {
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switch (par1) {
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HandleSetup(p, message, args); break;
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case "buy":
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HandleBuy(p, message, args); break;
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case "stats":
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case "balance":
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case "amount":
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HandleStats(p, message, args); break;
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case "info":
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case "about":
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HandleInfo(p, message, args); break;
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case "help":
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HandleHelp(p, message, args); break;
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default:
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Help(p); break;
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}
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}
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void HandleSetup(Player p, string message, string[] args) {
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if (p != null && (int)p.group.Permission < CommandOtherPerms.GetPerm(this)) {
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Player.SendMessage(p, "%cYou are not allowed to use %f/eco setup"); return;
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}
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switch (args[1]) {
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case "apply":
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if (p == null || p.name == Server.server_owner) {
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Economy.Load();
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@ -72,16 +76,16 @@ namespace MCGalaxy.Commands {
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case "levels":
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case "map":
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case "level":
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Economy.Settings.Level lvl = Economy.FindLevel(par3);
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switch (par2) {
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Economy.Settings.Level lvl = Economy.FindLevel(args[3]);
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switch (args[2]) {
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case "new":
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case "create":
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case "add":
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if (Economy.FindLevel(par3) != null) { Player.SendMessage(p, "%cThat preset level already exists"); break; } else {
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if (Economy.FindLevel(args[3]) != null) { Player.SendMessage(p, "%cThat preset level already exists"); break; } else {
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Economy.Settings.Level level = new Economy.Settings.Level();
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level.name = par3;
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if (isGood(par4) && isGood(par5) && isGood(par6)) { level.x = par4; level.y = par5; level.z = par6; } else { Player.SendMessage(p, "%cDimension must be a power of 2"); break; }
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switch (par7.ToLower()) {
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level.name = args[3];
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if (isGood(args[4]) && isGood(args[5]) && isGood(args[6])) { level.x = args[4]; level.y = args[5]; level.z = args[6]; } else { Player.SendMessage(p, "%cDimension must be a power of 2"); break; }
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switch (args[7].ToLower()) {
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case "flat":
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case "pixel":
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case "island":
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@ -90,7 +94,7 @@ namespace MCGalaxy.Commands {
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case "forest":
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case "desert":
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case "space":
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level.type = par7.ToLower();
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level.type = args[7].ToLower();
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break;
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default:
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@ -98,7 +102,7 @@ namespace MCGalaxy.Commands {
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break;
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}
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try {
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level.price = int.Parse(par8);
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level.price = int.Parse(args[8]);
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} catch { Player.SendMessage(p, "%cInvalid price input: that wasn't a number!"); return; }
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Economy.Settings.LevelsList.Add(level);
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Player.SendMessage(p, "%aSuccessfully added the map preset with the following specs:");
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@ -116,37 +120,37 @@ namespace MCGalaxy.Commands {
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case "edit":
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case "change":
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if (lvl == null) { Player.SendMessage(p, "%cThat preset level doesn't exist"); break; } else {
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switch (par4) {
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switch (args[4]) {
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case "name":
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case "title":
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Economy.Settings.LevelsList.Remove(lvl);
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lvl.name = par5;
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lvl.name = args[5];
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Economy.Settings.LevelsList.Add(lvl);
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Player.SendMessage(p, "%aSuccessfully changed preset name to %f" + lvl.name);
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break;
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case "x":
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if (isGood(par5)) {
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if (isGood(args[5])) {
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Economy.Settings.LevelsList.Remove(lvl);
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lvl.x = par5;
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lvl.x = args[5];
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Economy.Settings.LevelsList.Add(lvl);
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Player.SendMessage(p, "%aSuccessfully changed preset x size to %f" + lvl.x);
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} else { Player.SendMessage(p, "%cDimension was wrong, it must be a power of 2"); break; }
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break;
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case "y":
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if (isGood(par5)) {
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if (isGood(args[5])) {
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Economy.Settings.LevelsList.Remove(lvl);
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lvl.y = par5;
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lvl.y = args[5];
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Economy.Settings.LevelsList.Add(lvl);
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Player.SendMessage(p, "%aSuccessfully changed preset y size to %f" + lvl.y);
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} else { Player.SendMessage(p, "%cDimension was wrong, it must be a power of 2"); break; }
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break;
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case "z":
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if (isGood(par5)) {
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if (isGood(args[5])) {
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Economy.Settings.LevelsList.Remove(lvl);
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lvl.z = par5;
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lvl.z = args[5];
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Economy.Settings.LevelsList.Add(lvl);
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Player.SendMessage(p, "%aSuccessfully changed preset z size to %f" + lvl.z);
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} else { Player.SendMessage(p, "%cDimension was wrong, it must be a power of 2"); break; }
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@ -154,7 +158,7 @@ namespace MCGalaxy.Commands {
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case "type":
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Economy.Settings.LevelsList.Remove(lvl);
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switch (par5.ToLower()) {
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switch (args[5].ToLower()) {
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case "flat":
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case "pixel":
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case "island":
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@ -163,7 +167,7 @@ namespace MCGalaxy.Commands {
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case "forest":
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case "desert":
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case "space":
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lvl.type = par5.ToLower();
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lvl.type = args[5].ToLower();
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break;
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default:
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@ -180,9 +184,9 @@ namespace MCGalaxy.Commands {
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case "dimension":
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case "size":
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Economy.Settings.LevelsList.Remove(lvl);
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if (isGood(par4)) { lvl.x = par4; }
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if (isGood(par5)) { lvl.y = par5; }
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if (isGood(par6)) { lvl.z = par6; } else { Player.SendMessage(p, "A Dimension was wrong, it must a power of 2"); Economy.Settings.LevelsList.Add(lvl); break; }
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if (isGood(args[4])) { lvl.x = args[4]; }
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if (isGood(args[5])) { lvl.y = args[5]; }
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if (isGood(args[6])) { lvl.z = args[6]; } else { Player.SendMessage(p, "A Dimension was wrong, it must a power of 2"); Economy.Settings.LevelsList.Add(lvl); break; }
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Economy.Settings.LevelsList.Add(lvl);
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Player.SendMessage(p, "Changed preset name");
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break;*/
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@ -191,7 +195,7 @@ namespace MCGalaxy.Commands {
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Economy.Settings.LevelsList.Remove(lvl);
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int old = lvl.price;
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try {
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lvl.price = int.Parse(par5);
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lvl.price = int.Parse(args[5]);
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} catch {
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Economy.Settings.LevelsList.Add(lvl);
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Player.SendMessage(p, "%cInvalid amount of %3" + Server.moneys);
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@ -223,7 +227,7 @@ namespace MCGalaxy.Commands {
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case "titles":
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case "title":
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switch (par2) {
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switch (args[2]) {
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case "enable":
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if (Economy.Settings.Titles) { Player.SendMessage(p, "%cTitles are already enabled for the economy system"); break; } else { Economy.Settings.Titles = true; Player.SendMessage(p, "%aTitles are now enabled for the economy system"); break; }
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@ -232,7 +236,7 @@ namespace MCGalaxy.Commands {
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case "price":
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try {
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Economy.Settings.TitlePrice = int.Parse(par3);
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Economy.Settings.TitlePrice = int.Parse(args[3]);
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} catch { Player.SendMessage(p, "%cInvalid price input: that wasn't a number!"); return; }
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Player.SendMessage(p, "%aSuccessfully changed the title price to: %f" + Economy.Settings.TitlePrice + " %3" + Server.moneys);
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break;
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@ -247,7 +251,7 @@ namespace MCGalaxy.Commands {
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case "colours":
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case "color":
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case "colour":
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switch (par2) {
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switch (args[2]) {
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case "enable":
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if (Economy.Settings.Colors) { Player.SendMessage(p, "%cColors are already enabled for the economy system"); break; } else { Economy.Settings.Colors = true; Player.SendMessage(p, "%aColors are now enabled for the economy system"); break; }
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@ -256,7 +260,7 @@ namespace MCGalaxy.Commands {
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case "price":
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try {
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Economy.Settings.ColorPrice = int.Parse(par3);
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Economy.Settings.ColorPrice = int.Parse(args[3]);
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} catch { Player.SendMessage(p, "%cInvalid price input: that wasn't a number!"); return; }
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Player.SendMessage(p, "Successfully changed the color price to %f" + Economy.Settings.ColorPrice + " %3" + Server.moneys);
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break;
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@ -271,7 +275,7 @@ namespace MCGalaxy.Commands {
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case "titlecolor":
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case "titlecolors":
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case "tc":
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switch (par2) {
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switch (args[2]) {
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case "enable":
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if (Economy.Settings.TColors) Player.SendMessage(p, "%cTitleColors are already enabled for the economy system");
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else { Economy.Settings.TColors = true; Player.SendMessage(p, "%aTitleColors are now enabled for the economy system"); }
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@ -282,7 +286,7 @@ namespace MCGalaxy.Commands {
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break;
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case "price":
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try {
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Economy.Settings.TColorPrice = int.Parse(par3);
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Economy.Settings.TColorPrice = int.Parse(args[3]);
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} catch { Player.SendMessage(p, "%cInvalid price input: that wasn't a number!"); return; }
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Player.SendMessage(p, "%aSuccessfully changed the titlecolor price to %f" + Economy.Settings.TColorPrice + " %3" + Server.moneys);
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break;
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@ -293,7 +297,7 @@ namespace MCGalaxy.Commands {
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break;
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case "ranks":
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case "rank":
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switch (par2) {
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switch (args[2]) {
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case "enable":
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if (Economy.Settings.Ranks) { Player.SendMessage(p, "%cRanks are already enabled for the economy system"); break; } else { Economy.Settings.Ranks = true; Player.SendMessage(p, "%aRanks are now enabled for the economy system"); break; }
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@ -301,10 +305,10 @@ namespace MCGalaxy.Commands {
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if (Economy.Settings.Ranks == false) { Player.SendMessage(p, "%cRanks are already disabled for the economy system"); break; } else { Economy.Settings.Ranks = false; Player.SendMessage(p, "%aRanks are now disabled for the economy system"); break; }
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case "price":
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Economy.Settings.Rank rnk = Economy.FindRank(par3);
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Economy.Settings.Rank rnk = Economy.FindRank(args[3]);
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if (rnk == null) { Player.SendMessage(p, "%cThat wasn't a rank or it's past the max rank (maxrank is: " + Group.Find(Economy.Settings.MaxRank).color + Economy.Settings.MaxRank + "%c)"); break; } else {
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try {
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rnk.price = int.Parse(par4);
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rnk.price = int.Parse(args[4]);
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} catch { Player.SendMessage(p, "%cInvalid price input: that wasn't a number!"); return; }
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Player.SendMessage(p, "%aSuccesfully changed the rank price for " + rnk.group.color + rnk.group.name + " to: %f" + rnk.price + " %3" + Server.moneys);
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break;
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@ -314,10 +318,10 @@ namespace MCGalaxy.Commands {
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case "max":
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case "maximum":
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case "maximumrank":
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Group grp = Group.Find(par3);
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Group grp = Group.Find(args[3]);
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if (grp == null) { Player.SendMessage(p, "%cThat wasn't a rank!"); } else {
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if (p.group.Permission < grp.Permission) { Player.SendMessage(p, "%cCan't set a maxrank that is higher than yours!"); } else {
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Economy.Settings.MaxRank = par3.ToLower(); Player.SendMessage(p, "%aSuccessfully set max rank to: " + Group.Find(Economy.Settings.MaxRank).color + Economy.Settings.MaxRank);
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Economy.Settings.MaxRank = args[3].ToLower(); Player.SendMessage(p, "%aSuccessfully set max rank to: " + Group.Find(Economy.Settings.MaxRank).color + Economy.Settings.MaxRank);
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int lasttrueprice = 0;
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foreach (Group group in Group.GroupList) {
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if (group.Permission > grp.Permission) { break; }
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@ -342,59 +346,55 @@ namespace MCGalaxy.Commands {
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break;
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case "enable":
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if (Economy.Settings.Enabled) { Player.SendMessage(p, "%cThe economy system is already enabled"); return; } else { Economy.Settings.Enabled = true; Player.SendMessage(p, "%aThe economy system is now enabled"); return; }
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if (Economy.Settings.Enabled) { Player.SendMessage(p, "%cThe economy system is already enabled"); return; }
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else { Economy.Settings.Enabled = true; Player.SendMessage(p, "%aThe economy system is now enabled"); return; }
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case "disable":
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if (Economy.Settings.Enabled == false) { Player.SendMessage(p, "%cThe economy system is already disabled"); return; } else { Economy.Settings.Enabled = false; Player.SendMessage(p, "%aThe economy system is now disabled"); return; }
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if (!Economy.Settings.Enabled) { Player.SendMessage(p, "%cThe economy system is already disabled"); return; }
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else { Economy.Settings.Enabled = false; Player.SendMessage(p, "%aThe economy system is now disabled"); return; }
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default:
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if (par1 == null || par1 == "") {
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SetupHelp(p);
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return;
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}
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if (args[1] == "") { SetupHelp(p); return; }
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Player.SendMessage(p, "%cThat wasn't a valid command addition!");
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return;
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}
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Economy.Save();
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return;
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} else { Player.SendMessage(p, "%cYou are not allowed to use %f/eco setup"); return; }
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}
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case "buy":
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void HandleBuy(Player p, string message, string[] args) {
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if (p == null) { Player.SendMessage(p, "%cConsole cannot buy any items"); return; }
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Economy.EcoStats ecos = Economy.RetrieveEcoStats(p.name);
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switch (par1) {
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switch (args[1]) {
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case "map":
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case "level":
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case "maps":
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case "levels":
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Economy.Settings.Level lvl = Economy.FindLevel(par2);
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Economy.Settings.Level lvl = Economy.FindLevel(args[2]);
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if (lvl == null) { Player.SendMessage(p, "%cThat isn't a level preset"); return; } else {
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if (!p.EnoughMoney(lvl.price)) {
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Player.SendMessage(p, "%cYou don't have enough %3" + Server.moneys + "%c to buy that map");
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return;
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} else {
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if (par3 == null) { Player.SendMessage(p, "%cYou didn't specify a name for your level"); return; } else {
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if (args[3] == null) { Player.SendMessage(p, "%cYou didn't specify a name for your level"); return; } else {
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int old = p.money;
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int oldTS = ecos.totalSpent;
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string oldP = ecos.purchase;
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try {
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Command.all.Find("newlvl").Use(null, p.name + "_" + par3 + " " + lvl.x + " " + lvl.y + " " + lvl.z + " " + lvl.type);
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Player.SendMessage(p, "%aCreating level: '%f" + p.name + "_" + par3 + "%a' . . .");
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Command.all.Find("newlvl").Use(null, p.name + "_" + args[3] + " " + lvl.x + " " + lvl.y + " " + lvl.z + " " + lvl.type);
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Player.SendMessage(p, "%aCreating level: '%f" + p.name + "_" + args[3] + "%a' . . .");
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p.money = p.money - lvl.price;
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ecos.money = p.money;
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ecos.totalSpent += lvl.price;
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ecos.purchase = "%3Map: %f" + lvl.name + "%3 - Price: %f" + lvl.price + " %3" + Server.moneys + " - Date: %f" + ecoColor + DateTime.Now.ToString(CultureInfo.InvariantCulture);
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Economy.UpdateEcoStats(ecos);
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Command.all.Find("load").Use(null, p.name + "_" + par3);
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Command.all.Find("load").Use(null, p.name + "_" + args[3]);
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Thread.Sleep(250);
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Level level = LevelInfo.Find(p.name + "_" + par3);
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Level level = LevelInfo.Find(p.name + "_" + args[3]);
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if (level.permissionbuild > p.group.Permission) { level.permissionbuild = p.group.Permission; }
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if (level.permissionvisit > p.group.Permission) { level.permissionvisit = p.group.Permission; }
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Command.all.Find("goto").Use(p, p.name + "_" + par3);
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Command.all.Find("goto").Use(p, p.name + "_" + args[3]);
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Player.SendMessage(p, "%aSuccessfully created your map: '%f" + p.name + "_" + par3 + "%a'");
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Player.SendMessage(p, "%aSuccessfully created your map: '%f" + p.name + "_" + args[3] + "%a'");
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Player.SendMessage(p, "%aYour balance is now %f" + p.money.ToString() + " %3" + Server.moneys);
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try {
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//safe against SQL injections, but will be replaced soon by a new feature
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@ -418,24 +418,24 @@ namespace MCGalaxy.Commands {
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Player.SendMessage(p, "%cYou don't have enough %3" + Server.moneys + "%c to buy a color");
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return;
|
||||
}
|
||||
if (!par2.StartsWith("&") || !par2.StartsWith("%")) {
|
||||
par2 = Colors.Parse(par2);
|
||||
if (par2 == "") {
|
||||
if (!args[2].StartsWith("&") || !args[2].StartsWith("%")) {
|
||||
args[2] = Colors.Parse(args[2]);
|
||||
if (args[2] == "") {
|
||||
Player.SendMessage(p, "%cThat wasn't a color");
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (par2 == p.color) {
|
||||
Player.SendMessage(p, "%cYou already have a " + par2 + Colors.Name(par2) + "%c color");
|
||||
if (args[2] == p.color) {
|
||||
Player.SendMessage(p, "%cYou already have a " + args[2] + Colors.Name(args[2]) + "%c color");
|
||||
return;
|
||||
} else {
|
||||
Command.all.Find("color").Use(null, p.name + " " + Colors.Name(par2));
|
||||
Command.all.Find("color").Use(null, p.name + " " + Colors.Name(args[2]));
|
||||
p.money = p.money - Economy.Settings.ColorPrice;
|
||||
ecos.money = p.money;
|
||||
ecos.totalSpent += Economy.Settings.ColorPrice;
|
||||
ecos.purchase = "%3Color: " + par2 + Colors.Name(par2) + "%3 - Price: %f" + Economy.Settings.ColorPrice + " %3" + Server.moneys + " - Date: %f" + DateTime.Now.ToString(CultureInfo.InvariantCulture);
|
||||
ecos.purchase = "%3Color: " + args[2] + Colors.Name(args[2]) + "%3 - Price: %f" + Economy.Settings.ColorPrice + " %3" + Server.moneys + " - Date: %f" + DateTime.Now.ToString(CultureInfo.InvariantCulture);
|
||||
Economy.UpdateEcoStats(ecos);
|
||||
Player.SendMessage(p, "%aYour color has been successfully changed to " + par2 + Colors.Name(par2));
|
||||
Player.SendMessage(p, "%aYour color has been successfully changed to " + args[2] + Colors.Name(args[2]));
|
||||
Player.SendMessage(p, "%aYour balance is now %f" + p.money.ToString() + " %3" + Server.moneys);
|
||||
return;
|
||||
}
|
||||
@ -449,24 +449,24 @@ namespace MCGalaxy.Commands {
|
||||
Player.SendMessage(p, "%cYou don't have enough %3" + Server.moneys + "%c to buy a titlecolor");
|
||||
return;
|
||||
}
|
||||
if (!par2.StartsWith("&") || !par2.StartsWith("%")) {
|
||||
par2 = Colors.Parse(par2);
|
||||
if (par2 == "") {
|
||||
if (!args[2].StartsWith("&") || !args[2].StartsWith("%")) {
|
||||
args[2] = Colors.Parse(args[2]);
|
||||
if (args[2] == "") {
|
||||
Player.SendMessage(p, "%cThat wasn't a color");
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (par2 == p.titlecolor) {
|
||||
Player.SendMessage(p, "%cYou already have a " + par2 + Colors.Name(par2) + "%c titlecolor");
|
||||
if (args[2] == p.titlecolor) {
|
||||
Player.SendMessage(p, "%cYou already have a " + args[2] + Colors.Name(args[2]) + "%c titlecolor");
|
||||
return;
|
||||
} else {
|
||||
Command.all.Find("tcolor").Use(null, p.name + " " + Colors.Name(par2));
|
||||
Command.all.Find("tcolor").Use(null, p.name + " " + Colors.Name(args[2]));
|
||||
p.money = p.money - Economy.Settings.TColorPrice;
|
||||
ecos.money = p.money;
|
||||
ecos.totalSpent += Economy.Settings.TColorPrice;
|
||||
ecos.purchase = "%3Titlecolor: " + par2 + Colors.Name(par2) + "%3 - Price: %f" + Economy.Settings.TColorPrice + " %3" + Server.moneys + " - Date: %f" + DateTime.Now.ToString(CultureInfo.InvariantCulture);
|
||||
ecos.purchase = "%3Titlecolor: " + args[2] + Colors.Name(args[2]) + "%3 - Price: %f" + Economy.Settings.TColorPrice + " %3" + Server.moneys + " - Date: %f" + DateTime.Now.ToString(CultureInfo.InvariantCulture);
|
||||
Economy.UpdateEcoStats(ecos);
|
||||
Player.SendMessage(p, "%aYour titlecolor has been successfully changed to " + par2 + Colors.Name(par2));
|
||||
Player.SendMessage(p, "%aYour titlecolor has been successfully changed to " + args[2] + Colors.Name(args[2]));
|
||||
Player.SendMessage(p, "%aYour balance is now %f" + p.money + " %3" + Server.moneys);
|
||||
return;
|
||||
}
|
||||
@ -477,43 +477,43 @@ namespace MCGalaxy.Commands {
|
||||
Player.SendMessage(p, "%cYou don't have enough %3" + Server.moneys + "%c to buy a title");
|
||||
return;
|
||||
}
|
||||
if (par3 != string.Empty) {
|
||||
if (args[3] != string.Empty) {
|
||||
Player.SendMessage(p, "%cYour title cannot contain any spaces");
|
||||
return;
|
||||
}
|
||||
if (par2 == p.title) {
|
||||
if (args[2] == p.title) {
|
||||
Player.SendMessage(p, "%cYou already have that title");
|
||||
return;
|
||||
}
|
||||
if (par2.Length > 17) {
|
||||
if (args[2].Length > 17) {
|
||||
Player.SendMessage(p, "%cTitles cannot be longer than 17 characters");
|
||||
return;
|
||||
}
|
||||
var regex = new System.Text.RegularExpressions.Regex(@"^[a-zA-Z0-9-_\\.]*$");
|
||||
if (!regex.IsMatch(par2)) {
|
||||
if (!regex.IsMatch(args[2])) {
|
||||
Player.SendMessage(p, "%cInvalid title! Titles may only contain alphanumeric characters and .-_");
|
||||
return;
|
||||
}
|
||||
bool free = false;
|
||||
if (par2 == null || par2 == string.Empty || par2 == "") {
|
||||
par2 = ""; //just an extra check to make sure it's good
|
||||
if (args[2] == null || args[2] == string.Empty || args[2] == "") {
|
||||
args[2] = ""; //just an extra check to make sure it's good
|
||||
free = true;
|
||||
}
|
||||
Command.all.Find("title").Use(null, p.name + " " + par2);
|
||||
Command.all.Find("title").Use(null, p.name + " " + args[2]);
|
||||
if (!free) {
|
||||
p.money = p.money - Economy.Settings.TitlePrice;
|
||||
ecos.money = p.money;
|
||||
ecos.totalSpent += Economy.Settings.TitlePrice;
|
||||
ecos.purchase = "%3Title: %f" + par2 + "%3 - Price: %f" + Economy.Settings.TitlePrice + " %3" + Server.moneys + " - Date: %f" + DateTime.Now.ToString(CultureInfo.InvariantCulture);
|
||||
ecos.purchase = "%3Title: %f" + args[2] + "%3 - Price: %f" + Economy.Settings.TitlePrice + " %3" + Server.moneys + " - Date: %f" + DateTime.Now.ToString(CultureInfo.InvariantCulture);
|
||||
Economy.UpdateEcoStats(ecos);
|
||||
Player.SendMessage(p, "%aYour title has been successfully changed to [" + p.titlecolor + par2 + "%a]");
|
||||
Player.SendMessage(p, "%aYour title has been successfully changed to [" + p.titlecolor + args[2] + "%a]");
|
||||
} else { Player.SendMessage(p, "%aYour title has been successfully removed for free"); }
|
||||
Player.SendMessage(p, "%aYour balance is now %f" + p.money + " %3" + Server.moneys);
|
||||
return;
|
||||
|
||||
case "ranks":
|
||||
case "rank":
|
||||
if (par2 != "" && par2 != null && !string.IsNullOrEmpty(par2) && par2 != string.Empty) {
|
||||
if (args[2] != "" && args[2] != null && !string.IsNullOrEmpty(args[2]) && args[2] != string.Empty) {
|
||||
Player.SendMessage(p, "%cYou cannot provide a rank name, use %a/eco buy rank %cto buy the NEXT rank.");
|
||||
return;
|
||||
}
|
||||
@ -542,41 +542,47 @@ namespace MCGalaxy.Commands {
|
||||
Player.SendMessage(p, "%cThat wasn't a valid command addition!");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
case "stats":
|
||||
case "balance":
|
||||
case "amount":
|
||||
void HandleStats(Player p, string message, string[] args) {
|
||||
Economy.EcoStats ecostats;
|
||||
if (par1 != string.Empty && par1 != null && par1 != "") {
|
||||
Player who = PlayerInfo.Find(par1); //is player online?
|
||||
if (who == null) { //player is offline
|
||||
ecostats = Economy.RetrieveEcoStats(par1);
|
||||
if (p == null && args[1] == "") {
|
||||
Player.SendMessage(p, "You must provide a name when using the command from console."); return;
|
||||
}
|
||||
|
||||
if (args[1] != "") {
|
||||
Player who = PlayerInfo.Find(args[1]);
|
||||
if (who == null) {
|
||||
ecostats = Economy.RetrieveEcoStats(args[1]);
|
||||
Player.SendMessage(p, "%3===Economy stats for: %f" + ecostats.playerName + "%7(offline)%3===");
|
||||
} else { //player is online
|
||||
} else {
|
||||
ecostats = Economy.RetrieveEcoStats(who.name);
|
||||
Player.SendMessage(p, "%3===Economy stats for: " + who.color + who.name + "%3===");
|
||||
}
|
||||
} else if (p != null) { //this player
|
||||
} else {
|
||||
ecostats = Economy.RetrieveEcoStats(p.name);
|
||||
Player.SendMessage(p, "%3===Economy stats for: " + p.color + p.name + "%3===");
|
||||
} else { Player.SendMessage(p, "%cConsole cannot contain any eco stats"); return; }
|
||||
}
|
||||
|
||||
Player.SendMessage(p, "Balance: %f" + ecostats.money + " %3" + Server.moneys);
|
||||
Player.SendMessage(p, "Total spent: %f" + ecostats.totalSpent + " %3" + Server.moneys);
|
||||
Player.SendMessage(p, "Recent purchase: " + ecostats.purchase);
|
||||
Player.SendMessage(p, "Recent payment: " + ecostats.payment);
|
||||
Player.SendMessage(p, "Recent receivement: " + ecostats.salary);
|
||||
Player.SendMessage(p, "Recent fine: " + ecostats.fine);
|
||||
return;
|
||||
case "info":
|
||||
case "about":
|
||||
if (Economy.Settings.Enabled) {
|
||||
switch (par1) {
|
||||
}
|
||||
|
||||
void HandleInfo(Player p, string message, string[] args) {
|
||||
if (!Economy.Settings.Enabled) {
|
||||
Player.SendMessage(p, "%cThe %3Economy System %cis currently disabled!"); return;
|
||||
}
|
||||
switch (args[1]) {
|
||||
case "map":
|
||||
case "level":
|
||||
case "maps":
|
||||
case "levels":
|
||||
if (Economy.Settings.Levels == false) { Player.SendMessage(p, "%cMaps are not enabled for the economy system"); return; }
|
||||
Player.SendMessage(p, ecoColor + "%3===Economy info: Maps===");
|
||||
Player.SendMessage(p, "%3===Economy info: Maps===");
|
||||
Player.SendMessage(p, "%aAvailable maps to buy:");
|
||||
if (Economy.Settings.LevelsList.Count == 0)
|
||||
Player.SendMessage(p, "%8-None-");
|
||||
@ -589,7 +595,7 @@ namespace MCGalaxy.Commands {
|
||||
case "title":
|
||||
case "titles":
|
||||
if (Economy.Settings.Titles == false) { Player.SendMessage(p, "%cTitles are not enabled for the economy system"); return; }
|
||||
Player.SendMessage(p, ecoColor + "%3===Economy info: Titles===");
|
||||
Player.SendMessage(p, "%3===Economy info: Titles===");
|
||||
Player.SendMessage(p, "Titles cost %f" + Economy.Settings.TitlePrice + " %3" + Server.moneys + Server.DefaultColor + " each");
|
||||
return;
|
||||
|
||||
@ -599,7 +605,7 @@ namespace MCGalaxy.Commands {
|
||||
case "titlecolors":
|
||||
case "tc":
|
||||
if (!Economy.Settings.TColors) { Player.SendMessage(p, "%cTitlecolors are not enabled for the economy system"); return; }
|
||||
Player.SendMessage(p, ecoColor + "%3===Economy info: Titlecolors===");
|
||||
Player.SendMessage(p, "%3===Economy info: Titlecolors===");
|
||||
Player.SendMessage(p, "Titlecolors cost %f" + Economy.Settings.TColorPrice + " %3" + Server.moneys + Server.DefaultColor + " each");
|
||||
return;
|
||||
|
||||
@ -608,14 +614,14 @@ namespace MCGalaxy.Commands {
|
||||
case "colours":
|
||||
case "colour":
|
||||
if (Economy.Settings.Colors == false) { Player.SendMessage(p, "%cColors are not enabled for the economy system"); return; }
|
||||
Player.SendMessage(p, ecoColor + "%3===Economy info: Colors===");
|
||||
Player.SendMessage(p, "%3===Economy info: Colors===");
|
||||
Player.SendMessage(p, "Colors cost %f" + Economy.Settings.ColorPrice + " %3" + Server.moneys + Server.DefaultColor + " each");
|
||||
return;
|
||||
|
||||
case "ranks":
|
||||
case "rank":
|
||||
if (Economy.Settings.Ranks == false) { Player.SendMessage(p, "%cRanks are not enabled for the economy system"); return; }
|
||||
Player.SendMessage(p, ecoColor + "%3===Economy info: Ranks===");
|
||||
Player.SendMessage(p, "%3===Economy info: Ranks===");
|
||||
Player.SendMessage(p, "%fThe maximum buyable rank is: " + Group.Find(Economy.Settings.MaxRank).color + Economy.Settings.MaxRank);
|
||||
Player.SendMessage(p, "%cRanks purchased will be bought in order.");
|
||||
Player.SendMessage(p, "%fRanks cost:");
|
||||
@ -630,10 +636,10 @@ namespace MCGalaxy.Commands {
|
||||
Player.SendMessage(p, "%cThat wasn't a valid command addition!");
|
||||
return;
|
||||
}
|
||||
} else { Player.SendMessage(p, "%cThe %3Economy System %cis currently disabled!"); return; }
|
||||
}
|
||||
|
||||
case "help":
|
||||
switch (par1) {
|
||||
void HandleHelp(Player p, string message, string[] args) {
|
||||
switch (args[1]) {
|
||||
case "":
|
||||
Help(p);
|
||||
return;
|
||||
@ -665,22 +671,15 @@ namespace MCGalaxy.Commands {
|
||||
|
||||
case "setup":
|
||||
if ((int)p.group.Permission >= CommandOtherPerms.GetPerm(this)) {
|
||||
SetupHelp(p);
|
||||
return;
|
||||
SetupHelp(p); return;
|
||||
} else { Player.SendMessage(p, "%cYou are not allowed to use %f/eco help setup"); return; }
|
||||
|
||||
default:
|
||||
Player.SendMessage(p, "%cThat wasn't a valid command addition, sending you to help");
|
||||
Help(p);
|
||||
return;
|
||||
Help(p); return;
|
||||
}
|
||||
}
|
||||
|
||||
default:
|
||||
//Player.SendMessage(p, "%4That wasn't a valid command addition, Sending you to help:");
|
||||
Help(p);
|
||||
return;
|
||||
}
|
||||
}
|
||||
public override void Help(Player p) {
|
||||
string defaultcolor = Group.findPerm(defaultRank).color;
|
||||
string othercolor = Group.findPermInt(CommandOtherPerms.GetPerm(this)).color;
|
||||
@ -709,7 +708,7 @@ namespace MCGalaxy.Commands {
|
||||
Player.SendMessage(p, "%4/eco setup map edit [%fname%4] [name/x/y/z/type/price] [%fvalue%4] %e- to edit a map preset");
|
||||
}
|
||||
|
||||
public bool isGood(string value) {
|
||||
static public bool isGood(string value) {
|
||||
ushort uvalue = ushort.Parse(value);
|
||||
switch (uvalue) {
|
||||
case 2:
|
||||
|
Loading…
x
Reference in New Issue
Block a user