diff --git a/Games/GameProps.cs b/Games/GameProps.cs
index ff6f3a290..35c9ed5c0 100644
--- a/Games/GameProps.cs
+++ b/Games/GameProps.cs
@@ -63,5 +63,24 @@ namespace MCGalaxy.Games {
/// List of custom infect messages this player has.
internal List InfectMessages = null;
+
+
+ /// The total number of rounds this player has survived.
+ public int TotalRoundsSurvived;
+
+ /// The maximum number of rounds this player has consecutively survived.
+ public int MaxRoundsSurvived;
+
+ /// The current number of rounds this player has consecutively survived.
+ public int CurrentRoundsSurvived;
+
+ /// The total number of other players this player has infected.
+ public int TotalInfected;
+
+ /// Maximum number of players this player infected in the current round.
+ public int MaxInfected;
+
+ /// The current number of other players this player infected in the current round.
+ public int CurrentInfected;
}
}
diff --git a/Levels/Level.cs b/Levels/Level.cs
index 497617f50..3a961a7ca 100644
--- a/Levels/Level.cs
+++ b/Levels/Level.cs
@@ -606,9 +606,7 @@ namespace MCGalaxy
try
{
Level level = LvlFile.Load(givenName, path);
- level.permissionbuild = LevelPermission.Builder;
level.setPhysics(phys);
- //level.textures = new LevelTextures(level);
level.backedup = true;
using (DataTable ZoneDB = Database.fillData("SELECT * FROM `Zone" + givenName + "`"))
diff --git a/Player/PlayerInfo.cs b/Player/PlayerInfo.cs
index 88eec3a36..91da4a2e6 100644
--- a/Player/PlayerInfo.cs
+++ b/Player/PlayerInfo.cs
@@ -101,7 +101,7 @@ namespace MCGalaxy {
foreach (Player pl in players) {
if (!Player.CanSee(p, pl)) continue;
- string name = Colors.StripColours(nick);
+ string name = Colors.StripColours(pl.DisplayName);
if (name.Equals(nick, comp)) return pl;
if (name.IndexOf(nick, comp) >= 0) {