Fix OnPlayerChatEvent not being raised when map has level-only chat.

This commit is contained in:
UnknownShadow200 2017-07-16 14:13:58 +10:00
parent 8643ca1434
commit 7abd3196e3

View File

@ -471,19 +471,17 @@ namespace MCGalaxy {
text = HandleJoker(text);
if (Chatroom != null) { Chat.MessageChatRoom(this, text, true, Chatroom); return; }
if (!level.Config.ServerWideChat) {
Logger.Log(LogType.PlayerChat, "<{0}>[level] {1}", name, text);
Chat.MessageLevel(this, text, true, level);
} else {
Logger.Log(LogType.PlayerChat, "<{0}> {1}", name, text);
bool levelOnly = !level.SeesServerWideChat;
string format = levelOnly ? "<{0}>[level] {1}" : "<{0}> {1}";
Logger.Log(LogType.PlayerChat, format, name, text);
OnPlayerChatEvent.Call(this, text);
if (cancelchat) { cancelchat = false; return; }
if (ServerConfig.ServerWideChat) {
SendChatFrom(this, text);
} else {
if (levelOnly) {
Chat.MessageLevel(this, text, true, level);
}
} else {
SendChatFrom(this, text);
}
CheckForMessageSpam();
}