Remove pointless aliases from /tntwars setup (you would have to read the source code to know them), reduces size of mcgalaxy dll by 3 KB

This commit is contained in:
UnknownShadow200 2017-09-20 13:14:33 +10:00
parent 7e1a2a424f
commit 813d1b0f14
2 changed files with 5 additions and 99 deletions

View File

@ -16,6 +16,8 @@
permissions and limitations under the Licenses.
*/
using MCGalaxy.Network;
using Newtonsoft.Json;
using System.IO;
namespace MCGalaxy.Commands.Chatting {
public sealed class CmdClear : Command {

View File

@ -451,13 +451,9 @@ namespace MCGalaxy.Commands.Fun {
case "spawn":
case "spawns":
case "sp":
case "teamspawns":
case "teamspawn":
case "ts":
case "teams":
case "tspawn":
case "tspawns":
if (it.GameMode == TntWarsGame.TntWarsGameMode.FFA) { Player.Message(p, "TNT Wars Error: Cannot set spawns because you are on Team Deathmatch!"); return; }
switch (text[2])
{
@ -519,17 +515,12 @@ namespace MCGalaxy.Commands.Fun {
case "gracetime":
case "gt":
case "gtime":
case "gracet":
case "graceperiodtime":
switch (text[2])
{
case "check":
case "current":
case "now":
case "ATM":
case "c":
case "t":
Player.Message(p, "TNT Wars: Current grace time is " + it.Config.GracePeriodSeconds + " seconds long!");
break;
@ -556,17 +547,11 @@ namespace MCGalaxy.Commands.Fun {
break;
case "mode":
case "game":
case "gamemode":
case "m":
switch (text[2])
{
case "check":
case "current":
case "mode":
case "now":
case "ATM":
case "m":
case "c":
if (it.GameMode == TntWarsGame.TntWarsGameMode.FFA)
Player.Message(p, "TNT Wars: The current game mode is Free For All");
@ -575,15 +560,8 @@ namespace MCGalaxy.Commands.Fun {
break;
case "tdm":
case "team":
case "teamdeathmatch":
case "deathmatch":
case "teams":
case "t":
case "td":
case "dm":
case "death":
case "match":
if (it.GameMode == TntWarsGame.TntWarsGameMode.FFA) {
ModeTDM(p, it);
} else {
@ -593,17 +571,6 @@ namespace MCGalaxy.Commands.Fun {
case "ffa":
case "all":
case "free":
case "man":
case "himself":
case "allvall":
case "allvsall":
case "allv":
case "allvs":
case "a":
case "f":
case "ff":
case "fa":
if (it.GameMode == TntWarsGame.TntWarsGameMode.TDM) {
ModeFFA(p, it);
} else {
@ -613,8 +580,6 @@ namespace MCGalaxy.Commands.Fun {
case "swap":
case "s":
case "change":
case "edit":
case "switch":
default:
if (it.GameMode == TntWarsGame.TntWarsGameMode.FFA) {
@ -629,44 +594,29 @@ namespace MCGalaxy.Commands.Fun {
case "difficulty":
case "d":
case "dif":
case "diff":
case "difficult":
switch (text[2])
{
case "easy":
case "e":
case "easiest":
case "1":
case "1st":
SetDifficulty(it, TntWarsGame.TntWarsDifficulty.Easy, false, "easy", p); break;
case "normal":
case "n":
case "medium":
case "m":
case "2":
case "2nd":
default:
SetDifficulty(it, TntWarsGame.TntWarsDifficulty.Normal, false, "normal", p); break;
case "hard":
case "h":
case "difficult":
case "d":
case "3":
case "3rd":
SetDifficulty(it, TntWarsGame.TntWarsDifficulty.Hard, true, "hard", p); break;
case "extreme":
case "ex":
case "hardest":
case "impossible":
case "ultimate":
case "i":
case "u":
case "4":
case "4th":
SetDifficulty(it, TntWarsGame.TntWarsDifficulty.Extreme, true, "extreme", p); break;
}
it.CheckAllSetUp(p);
@ -680,25 +630,17 @@ namespace MCGalaxy.Commands.Fun {
case "max":
case "m":
case "maximum":
case "limit":
case "top":
case "goal":
case "maxscore":
case "maximumscore":
case "scorelimit":
switch (text[3])
{
case "check":
case "current":
case "now":
case "ATM":
case "c":
case "t":
Player.Message(p, "TNT Wars: Score limit is " + it.ScoreLimit + " points!");
break;
default:
if (text[3] == "set" || text[3] == "s" || text[3] == "change")
if (text[3] == "set" || text[3] == "s")
{
text[3] = text[4];
}
@ -726,16 +668,8 @@ namespace MCGalaxy.Commands.Fun {
case "multi":
case "multikills":
case "multiples":
case "multiplekills":
case "multis":
case "doublekill":
case "double":
case "triplekill":
case "triple":
case "mk":
case "d":
case "t":
SetInt(p, it, ref it.Config.MultiKillBonus, TntWarsConfig.Default.MultiKillBonus,
text, "Mulitkill bonuses", "Mulitkill bonus per extra kill");
break;
@ -748,15 +682,12 @@ namespace MCGalaxy.Commands.Fun {
{
case "check":
case "current":
case "now":
case "ATM":
case "c":
case "t":
Player.Message(p, "TNT Wars: Score per kill is " + it.Config.ScorePerKill + " points!");
break;
default:
if (text[3] == "set" || text[3] == "s" || text[3] == "change")
if (text[3] == "set" || text[3] == "s")
{
text[3] = text[4];
}
@ -773,7 +704,6 @@ namespace MCGalaxy.Commands.Fun {
case "assistkill":
case "assist":
case "assists":
case "assistscore":
case "a":
SetInt(p, it, ref it.Config.AssistScore, TntWarsConfig.Default.AssistScore,
text, "Assist bonuses", "Score per assist");
@ -794,7 +724,6 @@ namespace MCGalaxy.Commands.Fun {
case "balance":
case "balanceteams":
case "bt":
case "b":
if (SetBool(p, ref it.Config.BalanceTeams, text[2], "Team balancing"))
it.CheckAllSetUp(p);
@ -803,12 +732,6 @@ namespace MCGalaxy.Commands.Fun {
case "teamkill":
case "tk":
case "tkill":
case "teamk":
case "friendly":
case "friendlyfire":
case "ff":
case "friendlyf":
case "ffire":
if (SetBool(p, ref it.Config.TeamKills, text[2], "Team killing"))
it.CheckAllSetUp(p);
break;
@ -816,31 +739,16 @@ namespace MCGalaxy.Commands.Fun {
case "zone":
case "zones":
case "z":
case "zn":
case "zns":
case "zs":
switch (text[2])
{
case "notnt":
case "tnt":
case "no":
case "none":
case "nothing":
case "blocktnt":
case "blockt":
case "bt":
case "nt":
HandleZone(p, it, true, text);
break;
case "noexplosion":
case "nodeleteblocks":
case "deleteblocks":
case "nd":
case "nb":
case "ne":
case "neb":
case "ndb":
HandleZone(p, it, false, text);
break;
}
@ -883,10 +791,6 @@ namespace MCGalaxy.Commands.Fun {
default:
case "status":
case "s":
case "ready":
case "check":
case "info":
case "c":
Player.Message(p, "TNT Wars: Current Setup:");
TntWarsConfig cfg = it.Config;
//1