diff --git a/MCGalaxy/Commands/Maintenance/CmdServer.cs b/MCGalaxy/Commands/Maintenance/CmdServer.cs index 5e009da1c..205ebb669 100644 --- a/MCGalaxy/Commands/Maintenance/CmdServer.cs +++ b/MCGalaxy/Commands/Maintenance/CmdServer.cs @@ -34,7 +34,6 @@ namespace MCGalaxy.Commands.Maintenance { switch (args[0].ToLower()) { case "public": SetPublic(p, args); break; case "private": SetPrivate(p, args); break; - case "reset": DoReset(p, args); break; case "reload": DoReload(p, args); break; case "backup": DoBackup(p, args); break; case "restore": DoRestore(p, args); break; @@ -56,22 +55,6 @@ namespace MCGalaxy.Commands.Maintenance { Logger.Log(LogType.SystemActivity, "Server is now private!"); } - void DoReset(Player p, string[] args) { - if (!CheckPerms(p)) { - Player.Message(p, "Only Console or the Server Owner can reset the server."); return; - } - - Player.Message(p, "Backing up and deleting current property files."); - foreach (string name in Directory.GetFiles("properties")) { - File.Copy(name, name + ".bkp"); // create backup first - File.Delete(name); - } - - Player.Message(p, "Done! Restoring defaults..."); - SetToDefault(); - DoReload(p, args); - } - void DoReload(Player p, string[] args) { if (!CheckPerms(p)) { Player.Message(p, "Only Console or the Server Owner can reload the server settings."); return; @@ -158,33 +141,7 @@ namespace MCGalaxy.Commands.Maintenance { return p.name.CaselessEq(ServerConfig.OwnerName); } - void SetToDefault() { - foreach (var elem in Server.serverConfig) - elem.Field.SetValue(null, elem.Attrib.DefaultValue); - - Server.messages = new List(); - Server.chatmod = false; - - Server.voteKickInProgress = false; - Server.voteKickVotesNeeded = 0; - - Server.zombie.End(); - SrvProperties.GenerateSalt(); - - ServerConfig.RestartTime = DateTime.Now; - ServerConfig.MainLevel = "main"; - - ServerConfig.BackupDirectory = Path.Combine(Utils.FolderPath, "levels/backups"); - ServerConfig.BlockDBSaveInterval = 60; - - ServerConfig.unsafe_plugin = true; - Server.flipHead = false; - Server.shuttingDown = false; - } - public override void Help(Player p) { - Player.Message(p, "%T/Server reset %H- Reset everything to defaults. (Owner only)"); - Player.Message(p, " &cWARNING: This will erase ALL properties. Use with caution. (Likely requires restart)"); Player.Message(p, "%T/Server reload %H- Reload the server files. (May require restart) (Owner only)"); Player.Message(p, "%T/Server public/private %H- Make the server public or private."); Player.Message(p, "%T/Server restore %H- Restore the server from a backup.");