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Fix rope not resetting fall height
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@ -105,6 +105,9 @@ namespace MCGalaxy.Blocks.Physics {
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}
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} else {
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bool isGas = p.level.CollideType(bHead) == CollideType.WalkThrough;
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// NOTE: Rope is a special case, it should always reset fall height
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if (bHead.BlockID == Block.Rope) isGas = false;
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if (!isGas) p.startFallY = -1;
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p.drownTime = DateTime.MaxValue;
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}
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