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Add stone cliffs to heightmap gen
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@ -86,15 +86,40 @@ namespace MCGalaxy.Generator {
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for (int z = 0; z < bmp.Height; z++)
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for (int x = 0; x < bmp.Width; x++)
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{
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const int drop = 2;
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int height = bmp.GetPixel(x, z).R * lvl.Height / 255;
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byte dirtBlock = Block.dirt;
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byte grassBlock = Block.grass;
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if (
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IsShorterBy(height, drop, bmp, lvl.Height, x-1, z) ||
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IsShorterBy(height, drop, bmp, lvl.Height, x+1, z) ||
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IsShorterBy(height, drop, bmp, lvl.Height, x, z-1) ||
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IsShorterBy(height, drop, bmp, lvl.Height, x, z+1)
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) {
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dirtBlock = Block.rock;
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grassBlock = Block.rock;
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}
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for (int y = 0; y < height - 1; y++)
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lvl.blocks[index + oneY * y] = Block.dirt;
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lvl.blocks[index + oneY * y] = dirtBlock;
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if (height > 0)
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lvl.blocks[index + oneY * (height - 1)] = Block.grass;
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lvl.blocks[index + oneY * (height - 1)] = grassBlock;
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index++;
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}
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}
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return true;
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}
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static bool IsShorterBy(int height, int drop, Bitmap bmp, ushort lvlHeight, int x, int z) {
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if (x >= bmp.Width || x < 0 || z >= bmp.Height || z < 0 ) {
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return false;
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}
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int heightNeighbor = bmp.GetPixel(x, z).R * lvlHeight / 255;
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return height - heightNeighbor >= drop;
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}
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}
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}
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