Tidy up /help server.

This commit is contained in:
UnknownShadow200 2016-08-22 13:31:38 +10:00
parent 70bd68bd22
commit 85bce00856

View File

@ -177,19 +177,18 @@ namespace MCGalaxy.Commands {
}
public override void Help(Player p) {
Player.Message(p, "/server <reset|reload|public|private|backup|restore> - All server commands.");
Player.Message(p, "/server <reset> - Reset everything to defaults. (Owner only) WARNING: This will erase ALL properties. Use with caution. (Likely requires restart)");
Player.Message(p, "/server <reload> - Reload the server files. (May require restart) (Owner only)");
Player.Message(p, "/server <public> - Make the server public. (Start listening for new connections.)");
Player.Message(p, "/server <private> - Make the server private. (Stop listening for new connections.)");
Player.Message(p, "/server <restore> - Restore the server from a backup.");
Player.Message(p, "/server <backup> [all/db/files/lite] - Make a backup. (Default all)");
Player.Message(p, "Backup options:");
Player.Message(p, "all - Make a backup of the server and all SQL data.");
Player.Message(p, "db - Just backup the database.");
Player.Message(p, "files - Backup everything BUT the database.");
Player.Message(p, "lite - Backups everything, except BlockDB and undo files.");
Player.Message(p, "/server <backup> table [name] - Backups that database table");
Player.Message(p, "%T/server reset %H- Reset everything to defaults. (Owner only)");
Player.Message(p, " &cWARNING: This will erase ALL properties. Use with caution. (Likely requires restart)");
Player.Message(p, "%T/server reload %H- Reload the server files. (May require restart) (Owner only)");
Player.Message(p, "%T/server public/private %H- Make the server public or private.");
Player.Message(p, "%T/server restore %H- Restore the server from a backup.");
Player.Message(p, "%T/server backup [all/db/files/lite] %H- Make a backup. (Default all)");
Player.Message(p, "%HBackup options:");
Player.Message(p, " %Hall - Make a backup of the server and all SQL data.");
Player.Message(p, " %Hdb - Just backup the database.");
Player.Message(p, " %Hfiles - Backup everything BUT the database.");
Player.Message(p, " %Hlite - Backups everything, except BlockDB and undo files.");
Player.Message(p, "%T/server backup table [name] %H- Backups that database table");
}
}
}