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embed an extremely cut-down System.Data.SQLite into MCGalaxy source code
this is much smaller and allocates a lot less
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1274
MCGalaxy/Database/Backends/SQLite3.cs
Normal file
1274
MCGalaxy/Database/Backends/SQLite3.cs
Normal file
File diff suppressed because it is too large
Load Diff
@ -76,9 +76,6 @@
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Data" />
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<Reference Include="System.Data.SQLite">
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<HintPath>..\System.Data.SQLite.dll</HintPath>
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</Reference>
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<Reference Include="System.Drawing" />
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<Reference Include="System.Xml" />
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<Reference Include="WindowsBase" />
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@ -396,6 +393,7 @@
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<Compile Include="CorePlugin\ModActionHandler.cs" />
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<Compile Include="CorePlugin\NotesPlugin.cs" />
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<Compile Include="Database\Backends\SQLite.cs" />
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<Compile Include="Database\Backends\SQLite3.cs" />
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<Compile Include="Database\BlockDB\BlockDB.cs" />
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<Compile Include="Database\BlockDB\BlockDBCache.cs" />
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<Compile Include="Database\BlockDB\BlockDBFile.cs" />
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@ -89,7 +89,6 @@ namespace MCGalaxy {
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ServicePointManager.Expect100Continue = false;
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CheckFile("MySql.Data.dll");
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CheckFile("System.Data.SQLite.dll");
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CheckFile("sqlite3_x32.dll");
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CheckFile("sqlite3_x64.dll");
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CheckFile("Newtonsoft.Json.dll");
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