From 87e3b9c4448c068a25439e94cfe00c34075ff8b6 Mon Sep 17 00:00:00 2001 From: Venom983 Date: Mon, 28 Sep 2015 06:53:05 -0400 Subject: [PATCH] Added "Empty" map type and reintroduced block limit --- Commands/CmdNewLvl.cs | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/Commands/CmdNewLvl.cs b/Commands/CmdNewLvl.cs index a3af91343..34f89835a 100644 --- a/Commands/CmdNewLvl.cs +++ b/Commands/CmdNewLvl.cs @@ -38,6 +38,7 @@ namespace MCGalaxy.Commands { case "flat": case "pixel": + case "empty": case "island": case "mountains": case "ocean": @@ -49,7 +50,7 @@ namespace MCGalaxy.Commands break; default: - Player.SendMessage(p, "Valid types: island, mountains, forest, ocean, flat, pixel, desert, space, rainbow, and hell"); return; + Player.SendMessage(p, "Valid types: island, mountains, forest, ocean, flat, pixel, empty, desert, space, rainbow, and hell"); return; } string name = parameters[0].ToLower(); @@ -76,7 +77,7 @@ namespace MCGalaxy.Commands if (!Player.ValidName(name)) { Player.SendMessage(p, "Invalid name!"); return; } if (System.IO.File.Exists("levels/" + name + ".lvl")) { Player.SendMessage(p, "Level \"" + name + "\" already exists!"); return; } - /*try + try { if (p != null) if (p.group.Permission < LevelPermission.Admin) @@ -91,7 +92,7 @@ namespace MCGalaxy.Commands catch { Player.SendMessage(p, "An error occured"); - }*/ + } // create a new level... try @@ -118,7 +119,7 @@ namespace MCGalaxy.Commands Player.SendMessage(p, "/newlvl - creates a new level."); Player.SendMessage(p, "/newlvl mapname 128 64 128 type seed"); Player.SendMessage(p, "Valid sizes: 16, 32, 64, 128, 256, 512, 1024"); //Update this to add more? - Player.SendMessage(p, "Valid types: island, mountains, forest, ocean, flat, pixel, desert, space, rainbow, and hell"); + Player.SendMessage(p, "Valid types: island, mountains, forest, ocean, flat, pixel, empty, desert, space, rainbow, and hell"); Player.SendMessage(p, "The seed is optional, and controls how the level is generated."); Player.SendMessage(p, "If the seed is the same, the level will be the same."); Player.SendMessage(p, "The seed does not do anything on flat and pixel type maps.");