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Send all inventory order packets after they've been defined.
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parent
0441503bd4
commit
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@ -264,15 +264,18 @@ namespace MCGalaxy {
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internal static void SendLevelCustomBlocks(Player pl) {
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BlockDefinition[] defs = pl.level.CustomBlockDefs;
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bool supportsOrder = pl.HasCpeExt(CpeExt.InventoryOrder);
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BlockDefinition[] defs = pl.level.CustomBlockDefs;
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for (int i = 1; i < defs.Length; i++) {
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BlockDefinition def = defs[i];
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if (def == null) continue;
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pl.Send(def.MakeDefinePacket(pl));
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if (def.InventoryOrder >= 0 && supportsOrder) {
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if (def != null) pl.Send(def.MakeDefinePacket(pl));
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}
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}
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internal static void SendLevelInventoryOrder(Player pl) {
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BlockDefinition[] defs = pl.level.CustomBlockDefs;
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for (int i = 1; i < defs.Length; i++) {
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BlockDefinition def = defs[i];
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if (def != null && def.InventoryOrder >= 0) {
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pl.Send(Packet.SetInventoryOrder((byte)i, (byte)def.InventoryOrder));
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}
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}
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@ -418,7 +418,7 @@ namespace MCGalaxy.Commands.CPE {
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SendEditHelp(p, arg); return;
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}
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def.InventoryOrder = order - 1;
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def.InventoryOrder = order;
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BlockDefinition.UpdateOrder(def, global, level);
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BlockDefinition.Save(global, level);
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Player.Message(p, "Set inventory order for {0} to {1}", blockName, value);
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@ -200,9 +200,14 @@ namespace MCGalaxy {
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Send(Packet.LevelInitalise());
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if (hasBlockDefs) {
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if (oldLevel != null && oldLevel != level)
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if (oldLevel != null && oldLevel != level) {
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RemoveOldLevelCustomBlocks(oldLevel);
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}
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BlockDefinition.SendLevelCustomBlocks(this);
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if (HasCpeExt(CpeExt.InventoryOrder)) {
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BlockDefinition.SendLevelInventoryOrder(this);
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}
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}
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using (LevelChunkStream s = new LevelChunkStream(this))
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