From 8a2e333b32b3b730f2a83d4bbab714bb5a6ab110 Mon Sep 17 00:00:00 2001 From: UnknownShadow200 Date: Sat, 19 Aug 2017 21:36:09 +1000 Subject: [PATCH] Fix /whois displaying your own skin and model instead of target. --- MCGalaxy/Database/Stats/OnlineStat.cs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/MCGalaxy/Database/Stats/OnlineStat.cs b/MCGalaxy/Database/Stats/OnlineStat.cs index f929e77ff..65a125acd 100644 --- a/MCGalaxy/Database/Stats/OnlineStat.cs +++ b/MCGalaxy/Database/Stats/OnlineStat.cs @@ -131,15 +131,15 @@ namespace MCGalaxy.DB { } static void EntityLine(Player p, Player who) { - bool hasSkin = !p.SkinName.CaselessEq(p.truename); - bool hasModel = !(p.Model.CaselessEq("humanoid") || p.Model.CaselessEq("human")); + bool hasSkin = !who.SkinName.CaselessEq(who.truename); + bool hasModel = !(who.Model.CaselessEq("humanoid") || who.Model.CaselessEq("human")); if (hasSkin && hasModel) { - Player.Message(p, " Skin: &f{0} %S, model: &f{1}", p.SkinName, p.Model); + Player.Message(p, " Skin: &f{0}%S, model: &f{1}", who.SkinName, who.Model); } else if (hasSkin) { - Player.Message(p, " Skin: &f{0}", p.SkinName); + Player.Message(p, " Skin: &f{0}", who.SkinName); } else if (hasModel) { - Player.Message(p, " Model: &f{0}", p.Model); + Player.Message(p, " Model: &f{0}", who.Model); } } }