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@ -79,8 +79,8 @@ namespace MCGalaxy.Commands {
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}
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Dictionary<string, SubCommand> subCommands = new Dictionary<string, SubCommand>() {
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{ "blockprops", new SubCommand(HandleBlockProps, blockPropskHelp) },
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{ "blockproperties", new SubCommand(HandleBlockProps, blockPropskHelp) },
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{ "blockprops", new SubCommand(HandleBlockProps, blockPropsHelp) },
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{ "blockproperties", new SubCommand(HandleBlockProps, blockPropsHelp) },
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{ "env", new SubCommand(HandleEnv, envHelp) },
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{ "go", new SubCommand(HandleGoto, gotoHelp) },
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{ "kick", new SubCommand(HandleKick, kickHelp) },
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@ -136,7 +136,7 @@ namespace MCGalaxy.Commands {
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#region Help messages
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static string[] blockPropskHelp = new string[] {
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static string[] blockPropsHelp = new string[] {
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"%T/os blockprops [id] [action] <args> %H- Manages properties for custom blocks on your map.",
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"%H See %T/help blockprops %Hfor a list of actions",
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};
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@ -20,7 +20,6 @@ using System.Collections.Generic;
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using System.Data;
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using MCGalaxy.DB;
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using MCGalaxy.SQL;
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using MCGalaxy.Util;
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namespace MCGalaxy.Commands {
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public sealed class CmdAbout : Command {
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@ -33,9 +33,9 @@ namespace MCGalaxy.Generator.Foilage {
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/// <summary> Returns true if any green or trunk blocks are in the cube centred at (x, y, z) of extent 'size'. </summary>
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public static bool TreeCheck(Level lvl, ushort x, ushort y, ushort z, short size) { //return true if tree is near
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for (short dy = (short)-size; dy <= +size; ++dy)
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for (short dz = (short)-size; dz <= +size; ++dz)
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for (short dx = (short)-size; dx <= +size; ++dx)
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for (int dy = -size; dy <= size; ++dy)
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for (int dz = -size; dz <= size; ++dz)
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for (int dx = -size; dx <= size; ++dx)
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{
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byte tile = lvl.GetTile((ushort)(x + dx), (ushort)(y + dy), (ushort)(z + dz));
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if (tile == Block.trunk || tile == Block.green) return true;
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@ -144,6 +144,12 @@ namespace MCGalaxy {
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}
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/// <summary> Called when min or max rank is changed. </summary>
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public abstract void OnPermissionChanged(Player p, Group grp, string type);
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/// <summary> Called when a whitelist or blacklist is changed. </summary>
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public abstract void OnListChanged(Player p, string name, bool whitelist, bool removedFromOpposite);
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bool CheckRank(Player p, LevelPermission perm, string type, bool newPerm) {
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if (p != null && perm > p.Rank) {
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Player.Message(p, "You cannot change the {0} rank of this level{1} higher than yours.",
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@ -154,17 +160,6 @@ namespace MCGalaxy {
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return true;
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}
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/// <summary> Messages all player on the level (and source player) notifying them that the
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/// min or max rank changed, rechecks access permissions for all players on the level,
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/// and finally saves the level properties file. </summary>
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public abstract void OnPermissionChanged(Player p, Group grp, string type);
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/// <summary> Messages all player on the level (and source player) notifying them that the
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/// target player was whitelisted or blacklisted, rechecks access permissions
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/// for all players on the level, and finally saves the level properties file. </summary>
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public abstract void OnListChanged(Player p, string name, bool whitelist, bool removedFromOpposite);
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/// <summary> Returns true if the player is allowed to modify these access permissions,
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/// and is also allowed to change the access permissions for the target player. </summary>
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bool CheckList(Player p, string name, bool whitelist) {
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@ -183,7 +178,6 @@ namespace MCGalaxy {
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/// <summary> Encapuslates access permissions (visit or build) for a level. </summary>
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public sealed class LevelAccessController : AccessController {
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/// <summary> Whether these access permissions apply to
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/// visit (true) or build (false) permission for the level. </summary>
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public readonly bool IsVisit;
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