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Fix doing /static tree rainforest 16, causing branches to be drawn from the tree to the previous trees drawn. (thanks Basicaneer)
This issue occurred with any procedural tree
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@ -315,6 +315,7 @@ namespace MCGalaxy.Generator.Foliage {
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// TODO: fCraft is yEnd - 1, ????
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// Outdated, since maps can be twice as tall now.
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foliage_coords.Clear();
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for (int y = yend; y != ystart; y--)
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for (int i = 0; i < num_of_clusters_per_y; i++)
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{
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