diff --git a/MCGalaxy/Commands/CPE/CmdTexture.cs b/MCGalaxy/Commands/CPE/CmdTexture.cs index ab7e07564..3bef82680 100644 --- a/MCGalaxy/Commands/CPE/CmdTexture.cs +++ b/MCGalaxy/Commands/CPE/CmdTexture.cs @@ -80,10 +80,10 @@ namespace MCGalaxy.Commands.CPE { Player.Message(p, "Reset level textures to server default"); } else if (url.CaselessEnds(".png")) { p.level.Config.Terrain = url; - Player.Message(p, "Set level's default terrain to " + url); + Player.Message(p, "Set level's terrain to " + url); } else if (url.CaselessEnds(".zip")) { p.level.Config.TexturePack = url; - Player.Message(p, "Set level's default texture pack to " + url); + Player.Message(p, "Set level's texture pack to " + url); } UpdateLevel(p); } else { diff --git a/MCGalaxy/Network/Socket/TcpSocket.cs b/MCGalaxy/Network/Socket/TcpSocket.cs index 8a05d4fef..1d872c727 100644 --- a/MCGalaxy/Network/Socket/TcpSocket.cs +++ b/MCGalaxy/Network/Socket/TcpSocket.cs @@ -140,7 +140,7 @@ namespace MCGalaxy.Network { } else { Buffer.BlockCopy(buffer, 0, sendBuffer, 0, buffer.Length); } - + sendArgs.SetBuffer(0, buffer.Length); // SendAsync returns false if completed sync return socket.SendAsync(sendArgs); diff --git a/MCGalaxy/Server/Server.Init.cs b/MCGalaxy/Server/Server.Init.cs index a6cc3acf8..e6487df31 100644 --- a/MCGalaxy/Server/Server.Init.cs +++ b/MCGalaxy/Server/Server.Init.cs @@ -131,7 +131,7 @@ namespace MCGalaxy { InitLavaSurvival(); MainScheduler.QueueRepeat(BlockQueue.Loop, null, TimeSpan.FromMilliseconds(BlockQueue.Interval)); - Critical.QueueRepeat(ServerTasks.LocationChecks, null, + Critical.QueueRepeat(ServerTasks.TickPlayers, null, TimeSpan.FromMilliseconds(20)); Logger.Log(LogType.SystemActivity, "Finished setting up server, finding classicube.net url.."); diff --git a/MCGalaxy/Server/Tasks/ServerTasks.cs b/MCGalaxy/Server/Tasks/ServerTasks.cs index 9df779339..3904cdfb5 100644 --- a/MCGalaxy/Server/Tasks/ServerTasks.cs +++ b/MCGalaxy/Server/Tasks/ServerTasks.cs @@ -37,7 +37,7 @@ namespace MCGalaxy.Tasks { } - internal static void LocationChecks(SchedulerTask task) { + internal static void TickPlayers(SchedulerTask task) { Player[] players = PlayerInfo.Online.Items; players = PlayerInfo.Online.Items; int delay = players.Length == 0 ? 100 : 20;