From 8fe518da492ed78cfdee8e44b1eba9495ad8ff25 Mon Sep 17 00:00:00 2001 From: UnknownShadow200 Date: Wed, 9 Mar 2016 14:47:35 +1100 Subject: [PATCH] Non-kick disconnections should show the reason in console. (Thanks goodlyay) --- Player/Player.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Player/Player.cs b/Player/Player.cs index 3eea6df94..95be87346 100644 --- a/Player/Player.cs +++ b/Player/Player.cs @@ -576,7 +576,7 @@ namespace MCGalaxy { return; } - Server.reviewlist.Remove(name); + Server.reviewlist.Remove(name); try { if (disconnected) { CloseSocket(); @@ -620,13 +620,13 @@ namespace MCGalaxy { GlobalDespawn(this, false); if (discMsg != null) { if (!hidden) { - string leavem = "&c- " + color + prefix + DisplayName + Server.DefaultColor + " %S" + discMsg; + string leavem = "&c- " + color + prefix + DisplayName + " %S" + discMsg; if ((Server.guestLeaveNotify && group.Permission <= LevelPermission.Guest) || group.Permission > LevelPermission.Guest) { Player[] players = PlayerInfo.Online; foreach (Player pl in players) { Player.SendMessage(pl, leavem); } } } - Server.s.Log(name + " disconnected."); + Server.s.Log(name + "disconnected (" + discMsg + ")."); } else { totalKicked++; SendChatFrom(this, "&c- " + color + prefix + DisplayName + " %Skicked (" + kickMsg + "%S).", false);