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Change default OS map height to 128
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@ -158,8 +158,8 @@ namespace MCGalaxy.Commands.World {
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string level = NextLevel(p);
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if (level == null) return;
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if (value.Length == 0) value = "128 64 128 flat";
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else if (value.IndexOf(' ') == -1) value = "128 64 128 " + value;
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if (value.Length == 0) value = "128 128 128 flat";
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else if (value.IndexOf(' ') == -1) value = "128 128 128 " + value;
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string[] args = value.TrimEnd().SplitSpaces();
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if (args.Length == 3) value += " flat";
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@ -162,7 +162,7 @@ namespace MCGalaxy.Commands.World {
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};
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static string[] mapHelp = new string[] {
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"%T/os map add [type - default is flat] %H- Creates your map (128x64x128)",
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"%T/os map add [type - default is flat] %H- Creates your map (128x128x128)",
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"%T/os map add [width] [height] [length] [type]",
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"%H See %T/Help newlvl types %Hfor a list of map types.",
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"%T/os map physics [level] %H- Sets the physics on your map.",
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