mirror of
https://github.com/ClassiCube/MCGalaxy.git
synced 2025-09-27 07:11:04 -04:00
Add /wrt that allows specifying text scale and spacing between letters.
This commit is contained in:
parent
7dc6fd4cfc
commit
98dad500fc
@ -300,6 +300,7 @@ namespace MCGalaxy
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all.Add(new CmdWhoNick());
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all.Add(new CmdWhowas());
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all.Add(new CmdWrite());
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all.Add(new CmdWriteText());
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all.Add(new CmdXban());
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all.Add(new CmdXColor());
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all.Add(new CmdXhide());
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@ -261,6 +261,7 @@ namespace MCGalaxy.Commands
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new CommandKeywords((new CmdWhois()), "who player info");
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new CommandKeywords((new CmdWhowas()), "who player info");
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new CommandKeywords((new CmdWrite()), "block text");
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new CommandKeywords((new CmdWriteText()), "block text");
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new CommandKeywords((new CmdXban()), "ban undo admin");
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new CommandKeywords((new CmdXhide()), "hide all extra");
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new CommandKeywords((new CmdXJail()), "extra jail undo");
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@ -14,25 +14,37 @@
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BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
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or implied. See the Licenses for the specific language governing
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permissions and limitations under the Licenses.
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*/
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*/
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using System;
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namespace MCGalaxy.Commands {
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public sealed class CmdWrite : Command {
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public sealed class CmdWriteText : Command {
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public override string name { get { return "write"; } }
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public override string shortcut { get { return ""; } }
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public override string name { get { return "writetext"; } }
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public override string shortcut { get { return "wrt"; } }
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public override string type { get { return CommandTypes.Building; } }
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public override bool museumUsable { get { return false; } }
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public override LevelPermission defaultRank { get { return LevelPermission.Operator; } }
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public CmdWrite() { }
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public override LevelPermission defaultRank { get { return LevelPermission.Builder; } }
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static char[] trimChars = { ' ' };
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public override void Use(Player p, string message) {
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if (p == null) { MessageInGameOnly(p); return; }
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if (!p.group.CanExecute(Command.all.Find("write"))) {
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Player.SendMessage(p, "You must be able to use /write to use /writetext."); return;
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}
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if (message == "") { Help(p); return; }
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string[] args = message.Split(trimChars, 3);
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if (args.Length < 3) { Help(p); return; }
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byte scale = 1, spacing = 1;
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if (!byte.TryParse(args[0], out scale)) scale = 1;
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if (!byte.TryParse(args[1], out spacing)) spacing = 1;
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CatchPos cpos = default(CatchPos);
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cpos.givenMessage = message.ToUpper();
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cpos.scale = scale; cpos.spacing = spacing;
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cpos.givenMessage = args[2].ToUpper();
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p.blockchangeObject = cpos;
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Player.SendMessage(p, "Place two blocks to determine direction.");
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@ -53,29 +65,50 @@ namespace MCGalaxy.Commands {
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CatchPos cpos = (CatchPos)p.blockchangeObject;
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Level lvl = p.level;
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ushort cur;
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if (x == cpos.x && z == cpos.z) { Player.SendMessage(p, "No direction was selected"); return; }
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if (Math.Abs(cpos.x - x) > Math.Abs(cpos.z - z)) {
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cur = cpos.x;
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int dir = x > cpos.x ? 0 : 1;
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foreach (char c in cpos.givenMessage)
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cur = FindReference.WriteLetter(lvl, p, c, cur, cpos.y, cpos.z, type, extType, dir);
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} else {
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cur = cpos.z;
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int dir = z > cpos.z ? 2 : 3;
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foreach (char c in cpos.givenMessage)
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cur = FindReference.WriteLetter(lvl, p, c, cpos.x, cpos.y, cur, type, extType, dir);
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int dir = 0;
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if (Math.Abs(cpos.x - x) > Math.Abs(cpos.z - z))
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dir = x > cpos.x ? 0 : 1;
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else
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dir = z > cpos.z ? 2 : 3;
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int count = BlockWriter.CountBlocks(cpos.givenMessage, cpos.scale);
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if (count > p.group.maxBlocks) {
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Player.SendMessage(p, "You cannot affect more than " + p.group.maxBlocks + " blocks."); return;
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}
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if (p.staticCommands)
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foreach (char c in cpos.givenMessage)
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BlockWriter.DrawLetter(lvl, p, c, ref cpos.x, cpos.y, ref cpos.z,
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type, extType, dir, cpos.scale, cpos.spacing);
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if (p.staticCommands)
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p.Blockchange += new Player.BlockchangeEventHandler(Blockchange1);
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}
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struct CatchPos { public ushort x, y, z; public string givenMessage; }
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struct CatchPos { public byte scale, spacing; public ushort x, y, z; public string givenMessage; }
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public override void Help(Player p) {
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Player.SendMessage(p, "%T/wrt [scale] [spacing] [message]");
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Player.SendMessage(p, "%TWrites the given message in blocks.");
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Player.SendMessage(p, "%Tspacing specifies the number of blocks between each letter.");
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}
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}
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public sealed class CmdWrite : Command {
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public override string name { get { return "write"; } }
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public override string shortcut { get { return ""; } }
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public override string type { get { return CommandTypes.Building; } }
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public override bool museumUsable { get { return false; } }
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public override LevelPermission defaultRank { get { return LevelPermission.Operator; } }
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public override void Use(Player p, string message) {
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Command.all.Find("writetext").Use(p, "1 1 " + message);
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}
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public override void Help(Player p) {
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Player.SendMessage(p, "/write [message] - Writes [message] in blocks");
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Player.SendMessage(p, "Note that this command has been deprecated by /writetext.");
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}
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}
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}
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152
Drawing/BlockWriter.cs
Normal file
152
Drawing/BlockWriter.cs
Normal file
@ -0,0 +1,152 @@
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/*
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Copyright 2011 MCGalaxy
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Dual-licensed under the Educational Community License, Version 2.0 and
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the GNU General Public License, Version 3 (the "Licenses"); you may
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not use this file except in compliance with the Licenses. You may
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obtain a copy of the Licenses at
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http://www.opensource.org/licenses/ecl2.php
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http://www.gnu.org/licenses/gpl-3.0.html
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Unless required by applicable law or agreed to in writing,
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software distributed under the Licenses are distributed on an "AS IS"
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BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
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or implied. See the Licenses for the specific language governing
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permissions and limitations under the Licenses.
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*/
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using System.Collections.Generic;
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namespace MCGalaxy {
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internal static class BlockWriter {
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public static int CountBlocks(string s, byte scale) {
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int blocks = 0;
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foreach (char c in s) {
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if ((int)c >= 256 || letters[(int)c] == null) {
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blocks += (4 * scale) * (4 * scale);
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} else {
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byte[] flags = letters[(int)c];
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for (int i = 0; i < flags.Length; i++)
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blocks += scale * scale * HighestBit(flags[i]);
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}
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}
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return blocks;
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}
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public static void DrawLetter(Level l, Player p, char c, ref ushort x, ushort y, ref ushort z,
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byte type, byte extType, int dir, byte scale, byte spacing) {
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int dirX = dir == 0 ? 1 : dir == 1 ? -1 : 0;
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int dirZ = dir == 2 ? 1 : dir == 3 ? -1 : 0;
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if ((int)c >= 256 || letters[(int)c] == null) {
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Player.SendMessage(p, "\"" + c + "\" is not currently supported, replacing with space.");
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x = (ushort)(x + dirX * 4 * scale);
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z = (ushort)(z + dirZ * 4 * scale);
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} else {
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byte[] flags = letters[(int)c];
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for (int i = 0; i < flags.Length; i++) {
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byte yUsed = flags[i];
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for (int j = 0; j < 8; j++) {
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if ((yUsed & (1 << j)) == 0) continue;
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for (int ver = 0; ver < scale; ver++)
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for (int hor = 0; hor < scale; hor++) {
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int xx = x + dirX * hor, yy = y + j * scale + ver, zz = z + dirZ * hor;
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l.Blockchange(p, (ushort)xx, (ushort)yy, (ushort)zz, type, extType);
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}
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}
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x = (ushort)(x + dirX * scale);
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z = (ushort)(z + dirZ * scale);
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}
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}
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x = (ushort)(x + dirX * spacing);
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z = (ushort)(z + dirZ * spacing);
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}
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static int HighestBit(int value) {
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int bits = 0;
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while (value > 0) {
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value >>= 1; bits++;
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}
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return bits;
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}
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static byte[][] letters;
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static BlockWriter() {
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letters = new byte[256][];
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// each set bit indicates to place a block with a y offset equal to the bit index.
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// e.g. for 0x3, indicates to place a block at 'y = 0' and 'y = 1'
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letters['A'] = new byte[] { 0x0F, 0x14, 0x0F };
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letters['B'] = new byte[] { 0x1F, 0x15, 0x0A };
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letters['C'] = new byte[] { 0x0E, 0x11, 0x11 };
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letters['D'] = new byte[] { 0x1F, 0x11, 0x0E };
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letters['E'] = new byte[] { 0x1F, 0x15, 0x15 };
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letters['F'] = new byte[] { 0x1F, 0x14, 0x14 };
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letters['G'] = new byte[] { 0x0E, 0x11, 0x17 };
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letters['H'] = new byte[] { 0x1F, 0x04, 0x1F };
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letters['I'] = new byte[] { 0x11, 0x1F, 0x11 };
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letters['J'] = new byte[] { 0x11, 0x11, 0x1E };
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letters['K'] = new byte[] { 0x1F, 0x04, 0x1B };
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letters['L'] = new byte[] { 0x1F, 0x01, 0x01 };
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letters['M'] = new byte[] { 0x1F, 0x08, 0x04, 0x08, 0x1F };
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letters['N'] = new byte[] { 0x1F, 0x08, 0x04, 0x02, 0x1F };
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letters['O'] = new byte[] { 0x0E, 0x11, 0x0E };
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letters['P'] = new byte[] { 0x1F, 0x14, 0x08 };
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letters['Q'] = new byte[] { 0x0E, 0x11, 0x13, 0x0F };
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letters['R'] = new byte[] { 0x1F, 0x14, 0x0B };
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letters['S'] = new byte[] { 0x09, 0x15, 0x12 };
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letters['T'] = new byte[] { 0x10, 0x1F, 0x10 };
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letters['U'] = new byte[] { 0x1E, 0x01, 0x1E };
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letters['V'] = new byte[] { 0x18, 0x06, 0x01, 0x06, 0x18 };
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letters['W'] = new byte[] { 0x1F, 0x02, 0x04, 0x02, 0x1F };
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letters['X'] = new byte[] { 0x1B, 0x04, 0x1B };
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letters['Y'] = new byte[] { 0x10, 0x08, 0x07, 0x08, 0x10 };
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letters['Z'] = new byte[] { 0x11, 0x13, 0x15, 0x19, 0x11 };
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letters['0'] = new byte[] { 0x0E, 0x13, 0x15, 0x19, 0x0E };
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letters['1'] = new byte[] { 0x09, 0x1F, 0x01 };
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letters['2'] = new byte[] { 0x17, 0x15, 0x1D };
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letters['3'] = new byte[] { 0x15, 0x15, 0x1F };
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letters['4'] = new byte[] { 0x1E, 0x02, 0x07, 0x02 };
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letters['5'] = new byte[] { 0x1D, 0x15, 0x17 };
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letters['6'] = new byte[] { 0x1F, 0x15, 0x17 };
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letters['7'] = new byte[] { 0x10, 0x10, 0x1F };
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letters['8'] = new byte[] { 0x1F, 0x15, 0x1F };
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letters['9'] = new byte[] { 0x1D, 0x15, 0x1F };
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letters[' '] = new byte[] { 0x00 };
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letters['!'] = new byte[] { 0x1D };
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letters['"'] = new byte[] { 0x18, 0x00, 0x18 };
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// # is missing
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// $ is missing
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// % is missing
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// & is missing
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letters['\''] = new byte[] { 0x18 };
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letters['('] = new byte[] { 0x0E, 0x11 };
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letters[')'] = new byte[] { 0x11, 0x0E };
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// * is missing
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letters['+'] = new byte[] { 0x04, 0x0E, 0x04 };
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letters[','] = new byte[] { 0x01, 0x03 };
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letters['-'] = new byte[] { 0x04, 0x04, 0x04 };
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letters['.'] = new byte[] { 0x01 };
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letters['/'] = new byte[] { 0x01, 0x02, 0x04, 0x08, 0x10 };
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letters[':'] = new byte[] { 0x0A };
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letters[';'] = new byte[] { 0x10, 0x0A };
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letters['\\'] = new byte[] { 0x10, 0x08, 0x04, 0x02, 0x01 };
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letters['<'] = new byte[] { 0x04, 0x0A, 0x11 };
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letters['='] = new byte[] { 0x0A, 0x0A, 0x0A };
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letters['>'] = new byte[] { 0x11, 0x0A, 0x04 };
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// '?' is missing
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// '@' is missing
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letters['['] = new byte[] { 0x1F, 0x11 };
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letters['\''] = new byte[] { 0x18 };
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letters[']'] = new byte[] { 0x11, 0x1F };
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letters['_'] = new byte[] { 0x01, 0x01, 0x01, 0x01 };
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letters['`'] = new byte[] { 0x10, 0x08 };
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letters['{'] = new byte[] { 0x04, 0x1B, 0x11 };
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letters['|'] = new byte[] { 0x1F };
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letters['}'] = new byte[] { 0x11, 0x1B, 0x04 };
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letters['~'] = new byte[] { 0x04, 0x08, 0x04, 0x08 };
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}
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}
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}
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@ -20,38 +20,6 @@ using System.Collections.Generic;
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namespace MCGalaxy {
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internal static class FindReference {
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public static ushort WriteLetter(Level l, Player p, char c, ushort x, ushort y, ushort z, byte type, byte extType, int dir) {
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if( (int)c >= 256 || letters[(int)c] == null ) {
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Player.SendMessage(p, "\"" + c + "\" is not currently supported, replacing with space.");
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if (dir == 0) x += 4;
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else if (dir == 1) x -= 4;
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else if (dir == 2) z += 4;
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else if (dir == 3) z -= 4;
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} else {
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byte[] flags = letters[(int)c];
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for( int i = 0; i < flags.Length; i++ ) {
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byte yUsed = flags[i];
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for (int j = 0; j < 8; j++) {
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if ((yUsed & (1 << j)) == 0) continue;
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PlaceBlock(l, p, x, (ushort)(y + j), z, type, extType);
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}
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if (dir == 0) x++;
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else if (dir == 1) x--;
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else if (dir == 2) z++;
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else if (dir == 3) z--;
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}
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}
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if (dir == 0) return (ushort)(x + 1);
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else if (dir == 1) return (ushort)(x - 1);
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else if (dir == 2) return (ushort)(z + 1);
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else if (dir == 3) return (ushort)(z - 1);
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return 0;
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}
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public static List<ColorBlock> popRefCol(byte popType)
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{
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ColorBlock tempref = new ColorBlock();
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@ -491,86 +459,8 @@ namespace MCGalaxy {
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l.Blockchange(p, x, y, z, type, extType);
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}
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public struct ColorBlock
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{
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public struct ColorBlock {
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public ushort x, y, z; public byte type, r, g, b, a;
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}
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static byte[][] letters;
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static FindReference() {
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letters = new byte[256][];
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// each set bit indicates to place a block with a y offset equal to the bit index.
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// e.g. for 0x3, indicates to place a block at 'y = 0' and 'y = 1'
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letters['A'] = new byte[] { 0x0F, 0x14, 0x0F };
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letters['B'] = new byte[] { 0x1F, 0x15, 0x0A };
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letters['C'] = new byte[] { 0x0E, 0x11, 0x11 };
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letters['D'] = new byte[] { 0x1F, 0x11, 0x0E };
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letters['E'] = new byte[] { 0x1F, 0x15, 0x15 };
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letters['F'] = new byte[] { 0x1F, 0x14, 0x14 };
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letters['G'] = new byte[] { 0x0E, 0x11, 0x17 };
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letters['H'] = new byte[] { 0x1F, 0x04, 0x1F };
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letters['I'] = new byte[] { 0x11, 0x1F, 0x11 };
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letters['J'] = new byte[] { 0x11, 0x11, 0x1E };
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letters['K'] = new byte[] { 0x1F, 0x04, 0x1B };
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letters['L'] = new byte[] { 0x1F, 0x01, 0x01 };
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letters['M'] = new byte[] { 0x1F, 0x08, 0x04, 0x08, 0x1F };
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letters['N'] = new byte[] { 0x1F, 0x08, 0x04, 0x02, 0x1F };
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letters['O'] = new byte[] { 0x0E, 0x11, 0x0E };
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letters['P'] = new byte[] { 0x1F, 0x14, 0x08 };
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letters['Q'] = new byte[] { 0x0E, 0x11, 0x13, 0x0F };
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letters['R'] = new byte[] { 0x1F, 0x14, 0x0B };
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letters['S'] = new byte[] { 0x09, 0x15, 0x12 };
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letters['T'] = new byte[] { 0x10, 0x1F, 0x10 };
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letters['U'] = new byte[] { 0x1E, 0x01, 0x1E };
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letters['V'] = new byte[] { 0x18, 0x06, 0x01, 0x06, 0x18 };
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letters['W'] = new byte[] { 0x1F, 0x02, 0x04, 0x02, 0x1F };
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letters['X'] = new byte[] { 0x1B, 0x04, 0x1B };
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letters['Y'] = new byte[] { 0x10, 0x08, 0x07, 0x08, 0x10 };
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letters['Z'] = new byte[] { 0x11, 0x13, 0x15, 0x19, 0x11 };
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letters['0'] = new byte[] { 0x0E, 0x13, 0x15, 0x19, 0x0E };
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letters['1'] = new byte[] { 0x09, 0x1F, 0x01 };
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letters['2'] = new byte[] { 0x17, 0x15, 0x1D };
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letters['3'] = new byte[] { 0x15, 0x15, 0x1F };
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letters['4'] = new byte[] { 0x1E, 0x02, 0x07, 0x02 };
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letters['5'] = new byte[] { 0x1D, 0x15, 0x17 };
|
||||
letters['6'] = new byte[] { 0x1F, 0x15, 0x17 };
|
||||
letters['7'] = new byte[] { 0x10, 0x10, 0x1F };
|
||||
letters['8'] = new byte[] { 0x1F, 0x15, 0x1F };
|
||||
letters['9'] = new byte[] { 0x1D, 0x15, 0x1F };
|
||||
|
||||
letters[' '] = new byte[] { 0x00 };
|
||||
letters['!'] = new byte[] { 0x1D };
|
||||
letters['"'] = new byte[] { 0x18, 0x00, 0x18 };
|
||||
// # is missing
|
||||
// $ is missing
|
||||
// % is missing
|
||||
// & is missing
|
||||
letters['\''] = new byte[] { 0x18 };
|
||||
letters['('] = new byte[] { 0x0E, 0x11 };
|
||||
letters[')'] = new byte[] { 0x11, 0x0E };
|
||||
// * is missing
|
||||
letters['+'] = new byte[] { 0x04, 0x0E, 0x04 };
|
||||
letters[','] = new byte[] { 0x01, 0x03 };
|
||||
letters['-'] = new byte[] { 0x04, 0x04, 0x04 };
|
||||
letters['.'] = new byte[] { 0x01 };
|
||||
letters['/'] = new byte[] { 0x01, 0x02, 0x04, 0x08, 0x10 };
|
||||
letters[':'] = new byte[] { 0x0A };
|
||||
letters[';'] = new byte[] { 0x10, 0x0A };
|
||||
letters['\\'] = new byte[] { 0x10, 0x08, 0x04, 0x02, 0x01 };
|
||||
letters['<'] = new byte[] { 0x04, 0x0A, 0x11 };
|
||||
letters['='] = new byte[] { 0x0A, 0x0A, 0x0A };
|
||||
letters['>'] = new byte[] { 0x11, 0x0A, 0x04 };
|
||||
// '?' is missing
|
||||
// '@' is missing
|
||||
letters['['] = new byte[] { 0x1F, 0x11 };
|
||||
letters['\''] = new byte[] { 0x18 };
|
||||
letters[']'] = new byte[] { 0x11, 0x1F };
|
||||
letters['_'] = new byte[] { 0x01, 0x01, 0x01, 0x01 };
|
||||
letters['`'] = new byte[] { 0x10, 0x08 };
|
||||
letters['{'] = new byte[] { 0x04, 0x1B, 0x11 };
|
||||
letters['|'] = new byte[] { 0x1F };
|
||||
letters['}'] = new byte[] { 0x11, 0x1B, 0x04 };
|
||||
letters['~'] = new byte[] { 0x04, 0x08, 0x04, 0x08 };
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -388,6 +388,7 @@
|
||||
<Compile Include="Commands\World\CmdUnflood.cs" />
|
||||
<Compile Include="Commands\World\CmdUnload.cs" />
|
||||
<Compile Include="Commands\World\CmdUnlock.cs" />
|
||||
<Compile Include="Drawing\BlockWriter.cs" />
|
||||
<Compile Include="Drawing\Brush.cs" />
|
||||
<Compile Include="Drawing\CopyState.cs" />
|
||||
<Compile Include="Drawing\DrawOps\CuboidDrawOp.cs" />
|
||||
|
Loading…
x
Reference in New Issue
Block a user