From 9d17ce77a99a0c6e549717f7350622f8d5e2f626 Mon Sep 17 00:00:00 2001 From: UnknownShadow200 Date: Sat, 9 Sep 2017 12:55:59 +1000 Subject: [PATCH] collide type instead of solidity in /lb info --- MCGalaxy/Commands/CPE/CustomBlockCommand.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/MCGalaxy/Commands/CPE/CustomBlockCommand.cs b/MCGalaxy/Commands/CPE/CustomBlockCommand.cs index b12c13d24..15cc7513f 100644 --- a/MCGalaxy/Commands/CPE/CustomBlockCommand.cs +++ b/MCGalaxy/Commands/CPE/CustomBlockCommand.cs @@ -134,7 +134,7 @@ namespace MCGalaxy.Commands.CPE { if (!ExistsInScope(def, block, global)) { MessageNoBlock(p, block, global, cmd); return; } Player.Message(p, "About {0} ({1})", def.Name, def.BlockID); - Player.Message(p, " DrawType: {0}, BlocksLight: {1}, Solidity: {2}", + Player.Message(p, " Draw type: {0}, Blocks light: {1}, collide type: {2}", def.BlockDraw, def.BlocksLight, def.CollideType); Player.Message(p, " Fallback ID: {0}, Sound: {1}, Speed: {2}", def.FallBack, def.WalkSound, def.Speed.ToString("F2"));