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Core: Make /summon require an extra permission to summon all players.
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@ -40,8 +40,8 @@ namespace MCGalaxy.Commands {
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}
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public override void Help(Player p) {
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Player.Message(p, "%T/impersonate <player> <message>");
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Player.Message(p, "%HSends a message as if it came from <player>");
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Player.Message(p, "%T/impersonate [player] [message]");
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Player.Message(p, "%HSends a message as if it came from [player]");
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}
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}
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}
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@ -47,7 +47,7 @@ namespace MCGalaxy.Commands {
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}
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public override void Help(Player p) {
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Player.Message(p, "%T/sendcmd <player> <command> [arguments]");
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Player.Message(p, "%T/sendcmd [player] [command] <arguments>");
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Player.Message(p, "%HMake another user use a command. (e.g /sendcmd bob tp bob2)");
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}
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}
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@ -1,20 +1,20 @@
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/*
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Copyright 2010 MCSharp team (Modified for use with MCZall/MCLawl/MCGalaxy)
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Dual-licensed under the Educational Community License, Version 2.0 and
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the GNU General Public License, Version 3 (the "Licenses"); you may
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not use this file except in compliance with the Licenses. You may
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obtain a copy of the Licenses at
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http://www.opensource.org/licenses/ecl2.php
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http://www.gnu.org/licenses/gpl-3.0.html
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Unless required by applicable law or agreed to in writing,
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software distributed under the Licenses are distributed on an "AS IS"
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BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
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or implied. See the Licenses for the specific language governing
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permissions and limitations under the Licenses.
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*/
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Copyright 2010 MCSharp team (Modified for use with MCZall/MCLawl/MCGalaxy)
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Dual-licensed under the Educational Community License, Version 2.0 and
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the GNU General Public License, Version 3 (the "Licenses"); you may
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not use this file except in compliance with the Licenses. You may
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obtain a copy of the Licenses at
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http://www.opensource.org/licenses/ecl2.php
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http://www.gnu.org/licenses/gpl-3.0.html
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Unless required by applicable law or agreed to in writing,
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software distributed under the Licenses are distributed on an "AS IS"
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BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
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or implied. See the Licenses for the specific language governing
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permissions and limitations under the Licenses.
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*/
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using System;
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using System.Threading;
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@ -26,7 +26,10 @@ namespace MCGalaxy.Commands {
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public override bool museumUsable { get { return false; } }
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public override LevelPermission defaultRank { get { return LevelPermission.AdvBuilder; } }
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public override CommandAlias[] Aliases {
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get { return new[] { new CommandAlias("fetch") }; }
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get { return new[] { new CommandAlias("fetch"), new CommandAlias("bring") }; }
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}
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public override CommandPerm[] ExtraPerms {
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get { return new[] { new CommandPerm(LevelPermission.Operator, "+ can summon all players") }; }
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}
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public CmdSummon() { }
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@ -35,17 +38,24 @@ namespace MCGalaxy.Commands {
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if (Player.IsSuper(p)) { MessageInGameOnly(p); return; }
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if (message.CaselessEq("all")) {
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Player[] players = PlayerInfo.Online.Items;
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foreach (Player pl in players) {
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if (pl.level == p.level && pl != p && p.Rank > pl.Rank) {
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pl.SendOwnHeadPos(p.pos[0], p.pos[1], p.pos[2], p.rot[0], 0);
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pl.SendMessage("You were summoned by " + p.ColoredName + "%S.");
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}
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}
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Chat.MessageAll("{0} %Ssummoned everyone!", p.ColoredName);
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return;
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if (CheckExtraPerm(p)) SummonAll(p);
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} else {
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SummonPlayer(p, message);
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}
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}
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static void SummonAll(Player p) {
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Player[] players = PlayerInfo.Online.Items;
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foreach (Player pl in players) {
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if (pl.level == p.level && pl != p && p.Rank > pl.Rank) {
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pl.SendOwnHeadPos(p.pos[0], p.pos[1], p.pos[2], p.rot[0], 0);
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pl.SendMessage("You were summoned by " + p.ColoredName + "%S.");
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}
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}
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Chat.MessageLevel(p.level, p.ColoredName + " %Ssummoned everyone");
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}
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static void SummonPlayer(Player p, string message) {
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Player who = PlayerInfo.FindMatches(p, message);
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if (who == null) return;
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if (p.Rank < who.Rank) {
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@ -53,19 +63,19 @@ namespace MCGalaxy.Commands {
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}
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if (p.level != who.level) {
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Player.Message(p, who.ColoredName + " %Sis in a different Level. Forcefetching has started!");
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Player.Message(p, who.ColoredName + " %Sis in a different Level, moving them..");
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PlayerActions.ChangeMap(who, p.level);
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Thread.Sleep(1000);
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// Sleep for a bit while they load
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p.BlockUntilLoad(10); // wait for them to load
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}
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if (p.level != who.level) return; // in case they were unable to move to this level
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who.SendOwnHeadPos(p.pos[0], p.pos[1], p.pos[2], p.rot[0], 0);
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who.SendMessage("You were summoned by " + p.ColoredName + "%S.");
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}
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public override void Help(Player p) {
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Player.Message(p, "%T/summon <player>");
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Player.Message(p, "%HSummons a player to your position.");
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Player.Message(p, "%T/summon [player]");
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Player.Message(p, "%HSummons [player] to your position.");
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Player.Message(p, "%T/summon all");
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Player.Message(p, "%HSummons all players in your map");
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}
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@ -15,10 +15,8 @@
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or implied. See the Licenses for the specific language governing
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permissions and limitations under the Licenses.
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*/
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namespace MCGalaxy.Commands
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{
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public sealed class CmdTimer : Command
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{
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namespace MCGalaxy.Commands {
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public sealed class CmdTimer : Command {
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public override string name { get { return "timer"; } }
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public override string shortcut { get { return ""; } }
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public override string type { get { return CommandTypes.Other; } }
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@ -66,7 +66,7 @@ namespace MCGalaxy.Undo {
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lock (cache.AddLock)
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cache.Clear();
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}
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}
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}
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/// <summary> Gets a list of all undo file names for the given player. </summary>
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/// <remarks> This list is sorted, such that the first element is the
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