mirror of
https://github.com/ClassiCube/MCGalaxy.git
synced 2025-09-23 04:32:50 -04:00
Fix items added by plugins to the economy not being loaded after restart, document stuff in Item
This commit is contained in:
parent
d6ff32a2d9
commit
9ecf404f69
@ -40,7 +40,7 @@ namespace MCGalaxy.Commands {
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if (p.Rank < item.PurchaseRank) {
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Formatter.MessageNeedMinPerm(p, "purchase a " + item.Name, item.PurchaseRank); return;
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}
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item.OnBuyCommand(this, p, message, parts);
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item.OnBuyCommand(p, message, parts);
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}
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public override void Help(Player p) {
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@ -56,7 +56,7 @@ namespace MCGalaxy.Commands {
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} else {
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Item item = Economy.GetItem(args[0]);
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if (item != null) {
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item.OnSetupCommand(p, args);
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item.Setup(p, args);
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Economy.Save(); return;
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}
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@ -29,6 +29,7 @@ namespace MCGalaxy {
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public static bool Enabled;
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const string propertiesFile = "properties/economy.properties";
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const string createTable =
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@"CREATE TABLE if not exists Economy (
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player VARCHAR(20),
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@ -78,21 +79,22 @@ PRIMARY KEY(player)
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}
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public static void Load() {
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if (!File.Exists("properties/economy.properties")) {
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if (!File.Exists(propertiesFile)) {
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Server.s.Log("Economy properties don't exist, creating");
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Save();
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}
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using (StreamReader r = new StreamReader("properties/economy.properties")) {
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using (StreamReader r = new StreamReader(propertiesFile)) {
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string line;
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while ((line = r.ReadLine()) != null) {
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line = line.ToLower().Trim();
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try {
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ParseLine(line);
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} catch { }
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} catch (Exception ex) {
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Server.ErrorLog(ex);
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}
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}
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}
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Save();
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}
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static void ParseLine(string line) {
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@ -113,7 +115,7 @@ PRIMARY KEY(player)
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}
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public static void Save() {
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using (StreamWriter w = new StreamWriter("properties/economy.properties", false)) {
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using (StreamWriter w = new StreamWriter(propertiesFile, false)) {
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w.WriteLine("enabled:" + Enabled);
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foreach (Item item in Items) {
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w.WriteLine();
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@ -44,11 +44,9 @@ namespace MCGalaxy.Eco {
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/// <summary> Writes the properties of this item to the economy.properties file. </summary>
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public abstract void Serialise(StreamWriter writer);
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protected internal abstract void OnBuyCommand(Command cmd, Player p,
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string message, string[] args);
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internal void OnSetupCommand(Player p, string[] args) {
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internal void Setup(Player p, string[] args) {
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switch (args[1].ToLower()) {
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case "enable":
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Player.Message(p, "%aThe {0} item is now enabled.", Name);
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@ -62,15 +60,20 @@ namespace MCGalaxy.Eco {
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if (grp == null) return;
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PurchaseRank = grp.Permission;
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Player.Message(p, "Purchase rank for {0} item set to {1}%S.", Name, grp.ColoredName);
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Player.Message(p, "Min purchase rank for {0} item set to {1}%S.", Name, grp.ColoredName);
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break;
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default:
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OnSetupCommandOther(p, args); break;
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OnSetupCommand(p, args); break;
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}
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}
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protected internal abstract void OnSetupCommandOther(Player p, string[] args);
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/// <summary> Called when the player does /buy [item name] <value> </summary>
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protected internal abstract void OnBuyCommand(Player p, string message, string[] args);
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/// <summary> Called when the player does /eco [item name] [option] <value> </summary>
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protected internal abstract void OnSetupCommand(Player p, string[] args);
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/// <summary> Called when the player does /eco help [item name] </summary>
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protected internal virtual void OnSetupCommandHelp(Player p) {
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Player.Message(p, "%T/eco {0} enable/disable", Name.ToLower());
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Player.Message(p, "%HEnables/disables purchasing this item.");
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@ -78,8 +81,10 @@ namespace MCGalaxy.Eco {
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Player.Message(p, "%HSets the lowest rank which can purchase this item.");
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}
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/// <summary> Called when the player does /store </summary>
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protected internal abstract void OnStoreOverview(Player p);
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/// <summary> Called when the player does /store [item name] </summary>
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protected internal abstract void OnStoreCommand(Player p);
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}
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@ -89,6 +94,8 @@ namespace MCGalaxy.Eco {
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/// <summary> How much this item costs to purchase. </summary>
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public int Price = 100;
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/// <summary> Whether providing no arguments should be treated as
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/// resetting the item for the player to its default value. </summary>
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protected bool NoArgsResetsItem;
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public override void Parse(string line, string[] args) {
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@ -102,33 +109,31 @@ namespace MCGalaxy.Eco {
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writer.WriteLine(Name + ":purchaserank:" + (int)PurchaseRank);
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}
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protected internal override void OnBuyCommand(Command cmd, Player p,
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string message, string[] args) {
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protected internal override void OnBuyCommand(Player p, string message, string[] args) {
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if (NoArgsResetsItem && args.Length == 1) {
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OnBuyCommand(p, message, args); return;
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DoPurchase(p, message, args); return;
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}
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// Must always provide an argument.
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if (args.Length < 2) { cmd.Help(p); return; }
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if (args.Length < 2) { OnStoreCommand(p); return; }
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if (p.money < Price) {
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Player.Message(p, "%cYou don't have enough &3{1}&c to buy a {0}.", Name, Server.moneys); return;
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}
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OnBuyCommand(p, message, args);
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DoPurchase(p, message, args);
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}
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protected abstract void OnBuyCommand(Player p, string message, string[] args);
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protected abstract void DoPurchase(Player p, string message, string[] args);
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protected internal override void OnSetupCommandOther(Player p, string[] args) {
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switch (args[1].ToLower()) {
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case "price":
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int cost;
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if (!int.TryParse(args[2], out cost)) {
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Player.Message(p, "\"{0}\" is not a valid integer.", args[2]); return;
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}
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Player.Message(p, "%aSuccessfully changed the {0} price to &f{1} &3{2}", Name, cost, Server.moneys);
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Price = cost; break;
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default:
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Player.Message(p, "Supported actions: enable, disable, price [cost]"); break;
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protected internal override void OnSetupCommand(Player p, string[] args) {
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if (args[1].CaselessEq("price")) {
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int cost;
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if (!int.TryParse(args[2], out cost)) {
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Player.Message(p, "\"{0}\" is not a valid integer.", args[2]); return;
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}
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Player.Message(p, "Changed price of {0} item to &f{1} &3{2}", Name, cost, Server.moneys);
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Price = cost;
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} else {
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Player.Message(p, "Supported actions: enable, disable, price [cost]");
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}
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}
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@ -149,8 +154,8 @@ namespace MCGalaxy.Eco {
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}
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protected internal override void OnStoreCommand(Player p) {
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Player.Message(p, "Syntax: %T/buy {0} [value]", Name);
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Player.Message(p, "Costs &f{0} &3{1} %Seach time the item is bought.", Price, Server.moneys);
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Player.Message(p, "%T/buy {0} [value]", Name);
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Player.Message(p, "%hCosts &f{0} &3{1} %Seach time the item is bought.", Price, Server.moneys);
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}
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}
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}
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@ -74,9 +74,8 @@ namespace MCGalaxy.Eco {
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}
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}
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protected internal override void OnBuyCommand(Command cmd, Player p,
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string message, string[] args) {
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if (args.Length < 3) { cmd.Help(p); return; }
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protected internal override void OnBuyCommand(Player p, string message, string[] args) {
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if (args.Length < 3) { OnStoreCommand(p); return; }
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LevelPreset preset = FindPreset(args[1]);
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if (preset == null) { Player.Message(p, "%cThat isn't a level preset"); return; }
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@ -112,7 +111,7 @@ namespace MCGalaxy.Eco {
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Economy.MakePurchase(p, preset.price, "%3Map: %f" + preset.name);
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}
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protected internal override void OnSetupCommandOther(Player p, string[] args) {
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protected internal override void OnSetupCommand(Player p, string[] args) {
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LevelPreset preset = FindPreset(args[2]);
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switch (args[1].ToLower()) {
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case "new":
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@ -28,7 +28,7 @@ namespace MCGalaxy.Eco {
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public override string Name { get { return "LoginMessage"; } }
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protected override void OnBuyCommand(Player p, string message, string[] args) {
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protected override void DoPurchase(Player p, string message, string[] args) {
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if (args.Length == 1) {
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Command.all.Find("loginmessage").Use(null, p.name + " joined the game.");
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Player.Message(p, "%aYour login message was removed for free.");
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@ -57,7 +57,7 @@ namespace MCGalaxy.Eco {
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public override string Name { get { return "LogoutMessage"; } }
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protected override void OnBuyCommand(Player p, string message, string[] args) {
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protected override void DoPurchase(Player p, string message, string[] args) {
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if (args.Length == 1) {
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Command.all.Find("logoutmessage").Use(null, p.name + " disconnected");
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Player.Message(p, "%aYour logout message was removed for free.");
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@ -28,7 +28,7 @@ namespace MCGalaxy.Eco {
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public override string Name { get { return "Title"; } }
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protected override void OnBuyCommand(Player p, string message, string[] args) {
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protected override void DoPurchase(Player p, string message, string[] args) {
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if (args.Length == 1) {
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Command.all.Find("title").Use(null, p.name);
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Player.Message(p, "%aYour title was removed for free."); return;
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@ -57,7 +57,7 @@ namespace MCGalaxy.Eco {
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public override string Name { get { return "Nickname"; } }
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protected override void OnBuyCommand(Player p, string message, string[] args) {
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protected override void DoPurchase(Player p, string message, string[] args) {
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if (args.Length == 1) {
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Command.all.Find("nick").Use(null, p.name);
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Player.Message(p, "%aYour nickname was removed for free."); return;
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@ -85,7 +85,7 @@ namespace MCGalaxy.Eco {
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public override string Name { get { return "TitleColor"; } }
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protected override void OnBuyCommand(Player p, string message, string[] args) {
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protected override void DoPurchase(Player p, string message, string[] args) {
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if (!args[1].StartsWith("&") || !args[1].StartsWith("%")) {
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args[1] = Colors.Parse(args[1]);
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if (args[1] == "") { Player.Message(p, "%cThat wasn't a color"); return; }
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@ -108,7 +108,7 @@ namespace MCGalaxy.Eco {
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public override string Name { get { return "Color"; } }
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protected override void OnBuyCommand(Player p, string message, string[] args) {
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protected override void DoPurchase(Player p, string message, string[] args) {
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if (!args[1].StartsWith("&") || !args[1].StartsWith("%")) {
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args[1] = Colors.Parse(args[1]);
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if (args[1] == "") { Player.Message(p, "%cThat wasn't a color"); return; }
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@ -64,8 +64,7 @@ namespace MCGalaxy.Eco {
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}
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}
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protected internal override void OnBuyCommand(Command cmd, Player p,
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string message, string[] args) {
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protected internal override void OnBuyCommand(Player p, string message, string[] args) {
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if (args.Length >= 2) {
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Player.Message(p, "%cYou cannot provide a rank name, use %a/buy rank %cto buy the NEXT rank."); return;
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}
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@ -79,11 +78,11 @@ namespace MCGalaxy.Eco {
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}
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Command.all.Find("setrank").Use(null, "+up " + p.name);
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Player.Message(p, "%aYou've successfully bought the rank " + p.group.ColoredName);
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Player.Message(p, "You bought the rank " + p.group.ColoredName);
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Economy.MakePurchase(p, FindRank(p.group.name).price, "%3Rank: " + p.group.ColoredName);
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}
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protected internal override void OnSetupCommandOther(Player p, string[] args) {
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protected internal override void OnSetupCommand(Player p, string[] args) {
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switch (args[1].ToLower()) {
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case "price":
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Rank rnk = FindRank(args[2]);
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@ -133,8 +132,8 @@ namespace MCGalaxy.Eco {
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protected internal override void OnStoreCommand(Player p) {
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Group maxrank = Group.Find(MaxRank);
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Player.Message(p, "Syntax: %T/buy rankup");
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Player.Message(p, "%fThe max buyable rank is: " + maxrank.ColoredName);
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Player.Message(p, "%T/buy rankup");
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Player.Message(p, "%fThe highest buyable rank is: " + maxrank.ColoredName);
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Player.Message(p, "%cYou can only buy ranks one at a time, in sequential order.");
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foreach (Rank rnk in RanksList) {
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@ -30,8 +30,7 @@ namespace MCGalaxy.Eco {
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public override string Name { get { return "Revive"; } }
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protected internal override void OnBuyCommand(Command cmd, Player p,
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string message, string[] args) {
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protected internal override void OnBuyCommand(Player p, string message, string[] args) {
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if (p.money < Price) {
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Player.Message(p, "&cYou don't have enough &3" + Server.moneys + "&c to buy a " + Name + "."); return;
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}
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@ -69,13 +68,13 @@ namespace MCGalaxy.Eco {
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Economy.MakePurchase(p, Price, "%3Revive:");
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}
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protected override void OnBuyCommand(Player p, string message, string[] args) { }
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protected override void DoPurchase(Player p, string message, string[] args) { }
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protected internal override void OnStoreCommand(Player p) {
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base.OnStoreCommand(p);
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int time = ZombieGame.ReviveNoTime, expiry = ZombieGame.ReviveTooSlow;
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int potions = ZombieGame.ReviveTimes;
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Player.Message(p, "Syntax: %T/buy " + Name);
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Player.Message(p, "%T/buy " + Name);
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Player.Message(p, "%HCannot be used in the last &a" + time + " %Hseconds of a round.");
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Player.Message(p, "%HCan only be used within &a" + expiry + " %Hseconds after being infected.");
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Player.Message(p, "%HYou can only buy &a" + potions + " %Hrevive potions per round.");
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@ -30,7 +30,7 @@ namespace MCGalaxy.Eco {
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public override string Name { get { return "10Blocks"; } }
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protected override void OnBuyCommand(Player p, string message, string[] args) {
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protected override void DoPurchase(Player p, string message, string[] args) {
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byte count = 1;
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if (args.Length >= 2 && !byte.TryParse(args[1], out count) || count == 0 || count > 10) {
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Player.Message(p, "Number of groups of 10 blocks to buy must be an integer between 1 and 10."); return;
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@ -60,7 +60,7 @@ namespace MCGalaxy.Eco {
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public override string Name { get { return "QueueLevel"; } }
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protected override void OnBuyCommand(Player p, string message, string[] args) {
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protected override void DoPurchase(Player p, string message, string[] args) {
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if (Server.zombie.QueuedLevel != null) {
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Player.Message(p, "Someone else has already queued a level."); return;
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}
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@ -81,7 +81,7 @@ namespace MCGalaxy.Eco {
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public override string Name { get { return "InfectMessage"; } }
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protected override void OnBuyCommand(Player p, string message, string[] args) {
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protected override void DoPurchase(Player p, string message, string[] args) {
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string text = message.SplitSpaces(2)[1]; // keep spaces this way
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bool hasAToken = false;
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for (int i = 0; i < text.Length; i++) {
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@ -116,8 +116,7 @@ namespace MCGalaxy.Eco {
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protected abstract int Duration { get; }
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protected abstract bool ForHumans { get; }
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protected internal override void OnBuyCommand(Command cmd, Player p,
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string message, string[] args) {
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protected internal override void OnBuyCommand(Player p, string message, string[] args) {
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if (p.money < Price) {
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Player.Message(p, "%cYou don't have enough &3{1} &c to buy a {0}.", Name, Server.moneys); return;
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}
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@ -153,7 +152,7 @@ namespace MCGalaxy.Eco {
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Economy.MakePurchase(p, Price, "%3Invisibility: " + Duration);
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}
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protected override void OnBuyCommand(Player p, string message, string[] args) { }
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protected override void DoPurchase(Player p, string message, string[] args) { }
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protected internal override void OnStoreCommand(Player p) {
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base.OnStoreCommand(p);
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