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https://github.com/ClassiCube/MCGalaxy.git
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Kill /garbage - it's pointless since GC is performed every time player joins,loads,unloads,reloads map anyways
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/*
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Copyright 2011 MCForge
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Dual-licensed under the Educational Community License, Version 2.0 and
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the GNU General Public License, Version 3 (the "Licenses"); you may
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not use this file except in compliance with the Licenses. You may
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obtain a copy of the Licenses at
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http://www.opensource.org/licenses/ecl2.php
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http://www.gnu.org/licenses/gpl-3.0.html
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Unless required by applicable law or agreed to in writing,
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software distributed under the Licenses are distributed on an "AS IS"
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BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
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or implied. See the Licenses for the specific language governing
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permissions and limitations under the Licenses.
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*/
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using System;
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namespace MCGalaxy.Commands {
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public sealed class CmdGarbage : Command {
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public override string name { get { return "garbage"; } }
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public override string type { get { return CommandTypes.Other; } }
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public override bool museumUsable { get { return true; } }
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public override LevelPermission defaultRank { get { return LevelPermission.Operator; } }
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public CmdGarbage() { }
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public override void Use(Player p, string message) {
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Player.Message(p, "Forcing garbage collection...");
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Server.DoGC();
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Player.Message(p, "Garbage collection completed!");
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}
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public override void Help(Player p) {
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Player.Message(p, "%T/garbage");
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Player.Message(p, "%HForces the .NET garbage collector to run, which releases unused memory. You shouldn't need to use this often.");
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}
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}
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}
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@ -278,7 +278,6 @@
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<Compile Include="Commands\Information\CmdWhoNick.cs" />
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<Compile Include="Commands\Information\WhoInfo.cs" />
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<Compile Include="Commands\Maintenance\CmdBlockDB.cs" />
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<Compile Include="Commands\Maintenance\CmdGarbage.cs" />
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<Compile Include="Commands\Maintenance\CmdInfoSwap.cs" />
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<Compile Include="Commands\Maintenance\CmdIRCBot.cs" />
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<Compile Include="Commands\Maintenance\CmdLimit.cs" />
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